Remedy Issue Profit Warning 'Due to Weak Sales of FBC: Firebreak' - News
by William D'Angelo , posted on 13 October 2025 / 2,143 ViewsRemedy Entertainment, the studio best known for developing the Alan Wake, Control, and Max Payne series, has issued a profit warning to investors due to lower than expected sales of PvE first-person shooter, FBC: Firebreak.
The studio has adjusted its long-term sales forecast for FBC: Firebreak, as well as lowering its 2025 outlook.
"Due to weak sales of FBC: Firebreak, Remedy lowers its long-term sales forecast for the game," reads the press release. "Consequently, the company recognizes a non-cash impairment of EUR 14.9 million, representing a majority of the game’s capitalized development costs and allocated purchased publishing and distribution rights. The impairment has no effect on Remedy’s cash position."

Remedy Entertainment CEO Tero Virtala stated, "Remedy is recognizing a non-cash impairment of capitalized development costs and allocated purchased publishing and distribution rights related to FBC: Firebreak. While we balance future investments to the title, we continue developing and improving the game in line with our updated long-term sales forecast."
FBC: Firebreak released on June 17 for the PlayStation 5, Xbox Series X|S, PC via Steam and Epic Games Store, Xbox Game Pass, and PlayStation Plus Game Catalog. The game had surpassed one million players in its first 10 days on the market.
The first major update - Breakpoint - for FBC: Firebreak released on September 29. It "brought significant changes to the game’s core experience." This did cause improved player and sales metrics, however, it has failed to reached Remedy's internal targets.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
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I don't know what they were going for with Firebreak. Why do a multiplayer game based on a singleplayer story driven game, and then give it inconsistent art design to boot? Why does a government agency have teams of Agents running around looking like they are dressed for a Temu version of Mad Max?
I haven't played the game - and never intend to - and I love Remedy as a dev, but I do have to agree. Remedy is in complete control of their own destiny, as a fully independent dev/pub and owner of their own IP. They have a string of awesome hits on their hand with Control and Alan Wake II. Yet, someone on the team is like "ya know, we should really try our hands at that whole live-service multiplayer genre that keeps failing for everyone else."
Every developer on FDC is one less that could have been on the Max Payne remakes, which I think are going to be amazing, or Control II team...
My only guess for why they even attempted this is some publisher pushed them in order to get another game funded. It makes no sense to me why they even attempted this game and I absolutely love Remedy and have played almost every single SP games they've released.
Probably why they took the Gamepass and PS+ sub money to avoid losing as much money as possible.
I don't think inconsistent art design is even the issue. I think the issue is that the game looks extremely bland to look at. Supposedly the game is fun enough, but it really does seem to require a good effort to look past the bland visual design. Inconsistent art design seems like a bit of a problem too, but in my opinion the game just looks so bland. It looks like a budget game, but apparently they somehow poured a lot of money into it? It seems like a such a bizarre game on many levels, and I don't mean the Remedy kind of bizarre.
Hope they will be okay, Remedy is awesome
Game was fun... but there wasn't a lot there
Don't understand how all these studios launch underbaked live-service games and expect people to stick around
I played it via Game Pass and felt the same way. It was fun for a few hours, but that was really it. I might give it a second try as it got a major update.
Profit warning, not loss warning. Numbers must always go up? They took both GP and PS+ money for this, if that didn't pay for most of the development if not all of it, then they made some bad deals.
they have noticed most players didn't get past an hour playtime i was one of them. it would be completely dead if not being on ps plus & gamepass
Never even heard of this game.










