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FBC: Firebreak Surpasses 1 Million Players

FBC: Firebreak Surpasses 1 Million Players - Sales

by William D'Angelo , posted on 27 June 2025 / 2,488 Views

Remedy Entertainment announced FBC: Firebreak has surpassed one million players since it released on June 17.

"As of last night, we have surpassed 1 million players in FBC: Firebreak," stated Remedy Entertainment. "This is a significant milestone, so thank you for playing from all of us at Remedy."

"We know there is still a lot of work ahead of us, and we are super-motivated about it. We have a lot of exciting things cooking for Firebreak players! More about that soon."

FBC: Firebreak is available on the PlayStation 5, Xbox Series X|S, PC via Steam and Epic Games Store, Xbox Game Pass, and PlayStation Plus Game Catalog.

The Standard Edition will be available for $39.99 / €39.99 / £32.99, while the Deluxe Edition is priced at $49.99 / €49.99 / £39.99 and the upgrade to Deluxe Edition is priced at $10 / €10 / £7.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


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8 Comments
shikamaru317 (on 27 June 2025)

10 days to hit 1m when it was on Gamepass and PS+ Extra isn't that great. This spinoff just looked off to me as soon as I saw it, the character design just doesn't feel like Control, felt like something else entirely, like some odd mix of Fortnite and Rage. Add on a low amount of content, and it just doesn't seem like a recipe for success.

  • +6
Machina (on 27 June 2025)

I think that's what you might call putting a brave face on. I kind of feel for them because Remedy's a rare breed of independent developers putting out great quality cinematic games, but then again nobody asked for a multiplayer shooter spin-off to Control. I'm not even interested in trying it for free. Very much looking forward to Control 2 though.

  • +4
trunkswd Machina (on 27 June 2025)

I've played it via Game Pass on stream with viewers a couple of times. I enjoyed it for what it is, but it has a lack of content. There are only five levels in it. Given how small the game is I am guessing it didn't have much of a budget.

  • 0
The Fury trunkswd (on 27 June 2025)

Reused assets from Control and the fact they released it day one on both GP and PS+ Extra, I presume not only have they made back their money but also covered the cost at least because of those day one service releases. Sony and MS money can help a middling game make money for sure.

  • 0
Zkuq trunkswd (on 27 June 2025)

I read that it had a budget of 30 million euros, which to me seems much for a game like this. Source: https://investors.remedygames.com/capital-markets-day-2024/ -> Remedy’s business logic and value creation -> page 20.

  • +4
smroadkill15 (on 27 June 2025)

I tried the game via streaming. I couldn't get into it. I was hoping for something like Left 4 Dead with fairly large levels to explore for each mission, but it only took me like 30 minutes to complete 2 of the 5 levels. One of the levels I did solo. I stopped playing after that.

  • -1
Zkuq smroadkill15 (on 27 June 2025)

I read the levels have a fair bit of replay value, but I haven't played the game myself, so I could certainly be wrong. Seems like there isn't very much content though, even if replay value is good.

  • 0
smroadkill15 Zkuq (on 27 June 2025)

I think each difficulty adds something new, but even then I dont think it would take very long to see everything the game offers.

  • -1