By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Sea of Thieves Tops 40 Million Players

Sea of Thieves Tops 40 Million Players - News

by William D'Angelo , posted on 17 April 2024 / 2,339 Views

Rare announced Sea of Thieves has surpassed 40 million players across the Xbox Series X|S, Xbox One, and PC via Steam and Microsoft Store.

Sea of Thieves had previously surpassed 35 million players in February 2024, 30 million players in June 2022, 25 million players in October 2021, 20 millions players in March 2021, 15 million players in July 2020, and 10 million players in January 2020.

"As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers," said Sea of Thieves executive producer Joe 'Three Sheets' Neate. "Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!

"40 million players across Xbox, Windows 10 and Steam is an amazing milestone to be able to talk about, and of course it wouldn’t have happened without you – our brilliant, positive and welcoming community, who continue to surprise and impress us with your creativity and antics out on the waves.

"That said, I also want to take this opportunity to offer heartfelt thanks to the team, who’ve worked so hard to deliver over a hundred free updates since launch and have plenty more excitement and innovation on the horizon. Season 12 is almost here, and the new additions like throwing knives and the Bone Caller are going to transform our sandbox yet again.

"I’m also excited about getting to expand our community even further, as we’re just days away from launching on PlayStation 5 and introducing a whole new plethora of pirates to our shared world. The positivity and excitement coming out of our Closed Beta was infectious, and I can’t wait for even more fresh faces to arrive starting next week.

"Before then, though, there’s time to celebrate this 40 million milestone during our imminent Gold & Glory Weekend. If you’re still working through Season 11’s 100 levels, this will be the perfect time to rake in that boosted Renown – along with gold, reputation and everything else. So take part, join us in both celebration of all our players and anticipation of those who are about to undertake their Maiden Voyage on PS5, and we’ll see you on the seas!"

Sea of Thieves released for the Xbox One and PC in March 2018, and for the Xbox Series X|S in November 2020. It will also launch for the PlayStation 5 on April 30.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.

More Articles

smroadkill15 (on 17 April 2024)

This game just keeps going. Ps5 players are in for a treat!

  • +2
Mozart1511 (on 17 April 2024)

The most impressive thing is that it is a single game. A game attracts more users than several franchises available on the market.

They'll say it's available in the game pass, but let's be honest... if you're going to buy all the items and benefits available per season, it's more than the price of the game! This is the typical case where a game has already paid for itself a long time ago.

Minecraft, Mario, Zelda, Sonic, GTA, COD, EA FC, Fortnite Pokemon are impressive games for the sales and revenue generated.

  • +1
Mozart1511 Mozart1511 (on 17 April 2024)

These games have a legion of people who sometimes only turn on their PC, console or cell phone to play a single game. These are people who don't care about exclusives on a platform, because what they really want are the exclusive items of the season. They stop buying games to spend on their service game.

At this point I understand Sony's concern with producing high-budget games, generating a reasonable revenue margin, but little profit. How long will this business model be sustainable?

  • -1