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Sea of Thieves Tops 30 Million Players

Sea of Thieves Tops 30 Million Players - News

by William D'Angelo , posted on 13 June 2022 / 2,665 Views

Publisher Xbox Game Studios and developer Rare have announced the pirate-themed online action adventure game, Sea of Thieves, has surpassed 30 million players since it launched in March 2018. 

This figure is up from 25 million players in October 2021, 20 millions players in March 2021, 15 million players in July 2020, and 10 million players in January 2020.

To To celebrate 30 million players, Rare will be holding a Gold & Glory Weekend starting on June 17 that offers double gold and reputation and boosted Renown for all treasures cashed in.

Rare also announced during the Xbox & Bethesda Games Showcase Sea of Thieves Season 7 will start on July 21, 2022.

Sea of Thieves is available for the Xbox Series X|S, Xbox One, PC, and Xbox Game Pass.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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16 Comments
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chakkra CaptainExplosion (on 13 June 2022)

Certainly better than them making character jumping games. There are like a million of those in the market; how many games can you name that are similar to SoT?

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chakkra CaptainExplosion (on 13 June 2022)

Sure.. and neither of them would pull the number of people SoT is pulling today; which, btw, was in the Steam top 10 (again) for the last two weeks. FOUR years after release, and available to play for $1 in a subscription service since Day one, and it still outselling many "AAA-GOTYs-Must have" that are available on Steam. Yeah... I don't see Banjo doing that.

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Azzanation CaptainExplosion (on 14 June 2022)

DK64? I mean it was solid but nothing great. Banjo Kazooie on the other hand was platforming at its finest.

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Azzanation CaptainExplosion (on 14 June 2022)

The collectables were good but not when you had to do it 5 times with different characters across each map. It got alittle ridiculous. Was still solid. I would guess the negative feedback to the collectables in DK64 led to why they changed the system with Nuts N Bolts

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Azzanation CaptainExplosion (on 15 June 2022)

Why do you think Rare changed there games? Because the negative feedback of the collectables in their previous games. They reverted back to a collectable style in Yooka Layee and that even got critisized for its implementation.
Its not the Genre but the Devs at Rare lost there way with it and it showed in DK64. Collectables should be fun but it become a chore.

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Azzanation CaptainExplosion (on 15 June 2022)

Nintendo implement it right. Rare were losing the plot thinking that scattering the screen with items makes for a fun platformer.
Its not as simple as that. Yooka Layee suffered it. The old devs just cant do it anymore.

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Azzanation CaptainExplosion (on 15 June 2022)

Not saying give up. Work towards their strenghts. Its like an athlete, in their prime its ok to play sport, trying to run a marathon at the age of 60 isnt ideal.

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Azzanation CaptainExplosion (on 16 June 2022)

I actually enjoyed the 2D Impossible Lair over 3D Yooka Layee. That's the style of games that they can make decently.
I know i am being harsh on the Ex Rare devs however i am one of their biggest fans.

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