Hermen Hulst Says PlayStation to No Longer Release Single-Player Games on PC - News
by William D'Angelo , posted on 18 May 2026 / 4,346 ViewsPlayStation studio business CEO Hermen Hulst following a report earlier this year by Bloomberg's Jason Schreier has reportedly confirmed first-party narrative single-player PlayStation games will no longer release on PC and will remain exclusive to PlayStation consoles.
Hulst told staff in a town hall meeting Monday morning of this change, according to Schreier.
"PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive, confirming Bloomberg's reporting from earlier this year," said Schreier.

There is speculation as to why Sony has made the change. One of the reasons could be releasing PlayStation exclusives on PC have hurt console sales and have not sold well enough to meet expectations.
A second reason is that Microsoft's next-generation console, Project Helix, will be able to play your full library of PC games, which would include PlayStation games released on Steam.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
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Good decision.
Seems for console makers exclusives are going to be a thing for the forseable future.
Well at least for Sony and Nintendo, MS is still publishing on other platforms. Halo PS5 boxarts just arrived at Gamestop this past week and FH6 and Fable have been reconfirmed to be on PS5 by the devs on X.
Even if they decide to back off putting games on Playstation they wouldn't back track the games that were already announced for Playstation.
I would be shocked if the new Xbox CEO was able to convince Satya to go back to Xbox and PC only games, even if it's only for select games.
I support that decision 100%
Jason had already reported it, that was already a 100% guarantee.
They barely release any on Ps5 either
My personal take (likely in hindsight, though):
The term 'exclusive game' had changed to something erroneous from 2013 to 2020.
MAYBE first and foremost due to Sony literally dismantling Xbox in those years in that department, and also going into the current-gen, even if toned down. But not to NOT mention Xbox' failure here, too.
Thus leading to 'exclusive' changing to 'excluding' within communities and outlets.
Although, looking at the true origins of all of it, 'exclusive' has rather always been 'ex-tra', instead of ex-cluding.
A console manufacturer has the right and desire to provide its own hardware platform, by ressources in personnel and money, with games that figuratively are a 'Thank You' to those who purchase it.
There has never been a rule to offer these games to rivals, but rather a simple race for more profits and 'We could miss out on something' in recent years.
I personally believe it indeed is the right decision from Sony to keep their extras to Playstation only.
Great decision after Saros sold around 300k in 2 weeks...
From an unreliable source.
Which one exactly, the IGN, ResetEra, TechPowerUp, Video Game Chronicales, Kotaku or Google?
They all used the exact same sourxe Alinea. A big website repeating a sales estimate doesn't make it more legit.
Also, 300k is more than they predicted for pretty much every Xbox game launched recently. Indiana Jones, hellblade 2,Avowed, the outer world's 2 etc. How do you feel about that?
So what is your counter source?
Those Xbox games felt really good, all on GamePass and I enjoyed the value.
Not very wise to bring up this on the same night Xbox just released Forza Horizon 6.
There is no counter source. There is simply no way to know exactly how much was sold until it is officially announced.
I do hope that Forza 6 makes up for all those game failures, based on Alinea Analytics that is. Oh, yeah, Doom: The Dark Ages was 200k on PS5 according to Alinea. Oof, that one probably cost 3x as much to develop as Saros too.
No counter source, so in other words, you have no idea.
Dont you worry brother. Playground never disappoints.
You've been around a very long time. You know not to insult people.
Your comment would have been fine without "little boy".
It would have been awkward since you were asking them to prove a negative - but not offensive.
It was banter, but ill respect this thread and not hurt anyones feelings so I changed it.
You don't need a counter-source for an unreliable source. That's not how that works. You have the information literacy skills of a Fox News pundit. Or a Young-Earth Creationist.
I just simple read what majority of the outlets are saying. The crazy part here is i am not the one claiming it, im just repeating whats been said by many outlets. So maybe if you have an issue and your feelings were hurt someone in this discussion, take it up to all those outlets claiming it.
Videogame news outlets are eager for clicks and a story. False information moves like wildfire in game journalism. The majority of outlets in games journalism do zero factchecking.
Cool.
The big question is where is the official numbers for Saros? Sony normally come out swinging when a game sells well.
We have seen Subnautica 2 and Horizon 6 come out with estimated figures at launch, whats the delay here?
Alinea Analytics is generally considered an unreliable
Well then if Sony dont want unreliable figures being thrown around, they should come out and tell us. Otherwise its leaving it up to the media outlets.
What the fuck are satanicsoft shitbox fanbitches doing here?!? Get the fuck outta here you useless inbred maggots!!
That sucks, for me anyways.
Given your post history, then that basically means good news! 🤣
While Sony can get away with exclusives games right now due to the current PS5 install base I don't think they'll be able to continue to do so with the PS6. We'll either see Playstation games on both PS5 and PS6, PS6 and PC, or all three.
I still think Sony should just port their older games that is no longer selling on Playstation to other platforms. Like is anyone gonna get mad and throw their PS5 away if they port Gravity Rush to PC, or even Switch?
Its basically the same as Nintendo.
Theoretically and fundamentally, it makes sense. However, given their current state with the PS5 now 30-50% more expensive (based on the various models' base prices) and bleeding money from a string of failed or underperforming titles, I'm not fully convinced cutting off a stream of potential revenue is the best approach. Time will tell, I suppose.
Well...
They are having record profit, more money than any Playstation ever.
Also, reports show that PC sales are like 2~3% of revenue (so, likely less than 1~2% profit)...
Yup, PC gamers don't buy Playstation games, sadly.
And thus, PlayStation 5 games were condemned to 4K 60/30fps purgatory.
The PS6 is coming out in a few years, and many Sony published games already have unlocked framerate modes for 120hz TVs.
Those games ain't running at native 4k. They're running on compromises and a prayer.
When the PS6 comes out they will all get patched, the same way PS4 games did. They got patched to run the PS4 pro upscaled 4k but at 60 fps, for example.
Everything will get bumped up a level again.
Also, no one plays games on PC at native 4k in 2026. Yeah, youll probably say you do. Its completely inefficient though.
No native 4K PC gamers? DLAA users would like a word.
Good, I may even pick up another PS. It went shit during the PS3 era and beyond.
A pretty quick pivot.
To bad. Not that I care much about Sony games beside Housemarque but it sucks for people who like to spend 60e on 2 years old ports.
Does this have something to do with the next xbox being pc like ? If they release on pc, it might make it playable on the next iteration of xbox.
I think Steam is more of a threat to Sony at this point than what Xbox is.
More likely due to the downward trend their games got on PC.
Started decent and they expected it to improve, but it went the other way and all sequels sold considerably less than the game before, on PC.
How many single parties did they launch Day 1 on PC?
I think not doing that obviously has a negative effect on sales.
But it´s also an issue with their approach to development and promotion IMHO.
Playstation audience is waiting on Sony´s latest 1st party output, PC isn´t.
(certain studios have achieved that status with PC audience, but Sony doesn´t have that)
I would just say they never really tried to approach it like new PC studios do.
e.g. look at a small studio like Warhorse / Kingdome Come (recently in VGChartz feed).
That said, besides Remasters potentially having distinct case for porting to PC Day 1,
there is also the issue of Sony funding independent games as a publisher.
Even if they aren´t willing to operate like independent PC developer for true 1st party,
there still will be projects they want to fund, and full multiplat is best monetization there.
Even the AA space is valuable for them to work with IMHO, based on PS3/4 eras.
Day 1 is not the matter, Sony never considered it to begin with.
Also, the first games were ported to PC longer compared to their day 1 date on PS than the sequels did, games coming sooner to PC did nothing, they sold less than the games before.
Sony saw that after the initial wave the hype just wasn't there and decided to stop, the multiplayer games are still going to PC, and even Xbox, because the sales they expect from those are much likely to happen.
IMO it's very clearly Sony wanted a second wave sales for their single players games, without affecting their console (thus why none of those was ever considered to go to Xbox), and simply didn't see it being the case after the hype of being a new thing on PC.
One thing to consider is the amount of PS owners who double dipped on PC while not definitve by along shot, looking at the reviews a majority of them are from PC/ PS gamers , and that would help explain a fast take up made up mostly of fans followed by a decline with not enough PC gamers coming on board in large enough numbers to see steady growth over time decline.
Looking at decline in sequels while this decrease also happens on consoles the 20 million plus sales of Sony's big 1st party games means even with the sequal drop off they still sell in large numbers .
The dream is over...
Here I am, forced to buy Playstation consoles to play Playstation exclusives.
Hey now
Hey now
Don’t dream it’s over
Hey now
Hey now
When the world comes in
I get it, but I wonder if they will be tempted to break this for remasters.







