Mario Kart Wii: Discussing the Control Styles - News
by VGChartz Staff , posted on 22 March 2009 / 44,475 Views
Original posting at Popzara Press :
When Wii came out with the new control phenomenon known as the Wiimote, it created a divide in the gaming community on the usefulness of the new style. Over 25 years ago, Nintendo introduced what we now call the traditional way of playing: control plank resting in palms comfortably supported by fingers played primarily with the thumbs. All controllers since have been built upon this paradigm model (I hate the word 'paradigm') & its evolutions (shoulder triggers, analog stick) before Wii came out in late 2006.
Nintendo upended their NES standard introducing the Wii standard which adds loads of versatility not just in motion-sense control but also in the many ways it can overlap the old standard. Many games play in what I call 'Broken Plank' style where essentially it controls like an old dogbone controller but one hand holds the Wiimote over to the side by the lap while the other hand holds the Nunchuk with arm resting on the sofa arm. The Wiimote's 'B' trigger mostly operates as the old 'R' trigger with 'A' button operating as primary action button & the Nunchuk's 'Z' shoulder trigger mostly operates as the old 'L' trigger with 'C' button operating as the co-lead action button or secondary action button.
The versatility of this style is that left-handed people are no longer confined to the tyranny of the righties being just as able to hold Wiimote in left hand & Nunchuk in right to their choosing. It also allows for a more relaxed laidback style of play since both arms don't necessarily have to be 'at attention' as they grip the controller. You can have one hand down, one hand up, both hands at ease on sides, one pointing forward, other hanging back. This, of course, can allow for more gameplay possibilities with the motion-sensing & pointer capabilities inherent in the controls.
And of course there's always what you could call the 'Roots' style when you turn solo Wiimote sideways in the 'NES formation' where the '1' & '2' button become action buttons & control pad returns to primary movement master. Unfortunately, it doesn't necessarily free the lefties like the other style does since unless they want to turn their brains upside down they have to move with left thumb & action on right thumb. With less buttons & also less accessible buttons (like 'B' trigger), this style is more suited for simpler controls of an earlier era.
The addition of the SNES/N64/PS-reminiscent Wii Classic Controller add-on & compatibility with Gamecube controllers (including wireless rumble-less Wavebird) gave the Wii a rich potential for control style. And perhaps no other game puts this potential to the test like Mario Kart Wii.
While Super Smash Bros. Brawl went far in the diversity of controller options, Mario Kart Wii went even further to allow the players to settle the long-standing argument in gameplay. Which was better? Which was even competent? The ways to play in Mario Kart Wii are:
1. Solo Wiimote 'Roots' style in NES formation steered by motion like in Excite Truck
2. Solo Wiimote 'Roots' style in NES formation set in Wii Wheel which guides steering by motion giving better access to 'B' trigger (promoted & company recommended style)
3. Wiimote & Nunchuk 'Broken Plank' style in combo steered by Nunchuk's analog stick
4. Wii Classic Controller style steered by analog sticks
5. Wireless Wavebird (Gamecube) Controller style steered by primary analog stick
6. Wired Gamecube Controller style steered by primary analog stick

Basically 2 distinct methods of play (Solo Wiimote motion steer vs. Wiimote/Nunchuk combo analog steer, Classic Controller/Gamecube & Wavebird analog steer) with associated distinctions making a total of 5 control styles with 1 added in since wired play makes the player less able to relax for fear of pulling system down.
But which was better? Often the bi-weekly Nintendo tournaments encourage Wii Wheel use but what about when you play competitors at home in the living room or online through the Wi-Fi Connection? What control style best enables you to beat or even dominate your opponents? Which style leaves you a victim forevermore of turtle shells shellackings, starman smashes, road rage bump-offs, grass groundings, and unintended cliff drops?
I got in a hot discussion about this with a friend of mine who insisted that the Wiimote motion play was inferior to the analog controls of the traditional controllers especially for tournament-level play. I disagreed & said that years of reinforcement have allowed those players to reuse the skill they refined in earlier versions of the game (and other racing games) in this new edition. I said that motion control is newer & not as understood to the level that analog control now is. That in fact, the motion control is in effect a "Super Analog" with greater degrees of subtlety that are just waiting to be explored & mastered. That while a 20-something who was raised on analog control may find it easier to stick with the traditional methods to win reliably, a kid who learns the game primarly from the solo Wiimote & Wii Wheel can get just as good as that old-time player using the new method.
He disagreed again saying that while maybe the motion controls of the Wiimote/Wii Wheel make it more accessible & even fun for both established & newer players just being introduced to the series, you could never become as skilled as those who play through traditional control. I then broke it down saying that the original of the series, 1992's Super Mario Kart for SNES, was in digital pad control to begin with. The next sequel, 1996's Mario Kart 64 for the N64, introduced the so-called traditional analog style control also seen in 2003's Mario Kart: Double Dash for the Gamecube. That style of control was a bit of a learning curve too in the beginning though less of a jump since it was still controlled by a thumb. I also bring up the fact that the digital pad play of 2001's Mario Kart: Super Circuit for the GBA had a much different feel than the digital pad play of 2005's Mario Kart DS. GBA's Super Circuit felt much like the original Super Mario Kart while MK DS felt a lot like MK64. Both had digital pad as the steer control but they operated much differently in play.
The fact of the matter is that the controls of the Mario Kart series were diverse to begin with (never mind the game engines behind them) so what really was "traditional" other than the holding of the controller established by the NES standard of 1983? Since the "Broken Plank" style of the Wiimote/Nunchuk combo is basically just a more at ease version of the "Connected Plank" style of the old controllers, wouldn't it be about the same in skill as the older control styles? And regardless of all that, aren't analog & digital controls well-worn & well-known? Control inputs established for decades & absorbed as second nature into the brains of the players trained on them over the years? Why CAN'T motion control have the opportunity to be just as absorbed into a player's second nature?
There WAS slight merit to his argument since control by a thumb took less breadth of movement than control by two arms. However, at the same time, real cars have always been controlled by steering wheels so in a way it's more familiar & easier to asborb into the brain than the abstraction of those digital & analog plank controls. People have always played games by moving body with controls when they start learning how to play. The motion style is more intuitive. Also, the lack of tethering to a steering column allows Wii Wheel's front to be seamlessly played with wheel facing person and/or facing ceiling giving a sense of freedom lacking in other driving game peripherals.
I couldn't understand why he wouldn't allow for the outcome that the motion control can be just as competitive as the others if somebody takes the time to learn them. Even if for some it may not come as natural as the old way, any control CAN be learned with time & practice. The beauty of Mario Kart Wii was that it allowed the debate to happen in real time on the game screen. Wheel is highlighted by player's name on score screen when someone uses the peripheral to the embarrassment of those promoting the old control way should they be beaten by it.
What do you say, VGChartz regulars? What do you think of the different controls that play the game Mario Kart Wii? Are all control styles created equal or are some control styles more equal than others?

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I forgo the perfect precision of the Gamecube Controller and Classic Cont for the comfort and flexibility of the Wiimote/Nunchuck combo. Apparently the motion controlled methods of play are unviable for perfect and competitive races, yet i still wipe the floor with everybody online.
Tricking feels more natural to me as well, and i can freely move around this way whenever i need to move about or slightly shift my position without losing concentration and such in-game. Tried the Cube controller once, hated it. D-Pad up for tricks and wheelies? no thanks.
I respect all racers that use a controller with the word "Wii" in it.
I use a Gamecube Controller to play this game since I´m used to it by playing Mario Kart Double Dash.
I was never good at any of the mario kart games. Even in Mario kart Wii I hardly made any progress with the Wheel or the Gamecube controller. But then i tried controlling with just the wiimote on it's side with no wheel and now i have a nice solid gold drivers licenses with a fair number of stars.
Wheel all the way. It's so much more fun than the traditional method.
Agree with Aiemond, for that reason I find the wiimote-nunchuck better in competitive matches, but the wheel is definitely more fun.
Both have their advantages and disadvantages. For instance, unlike the wii mote, the analog has a reference point for a center for moving straight, while your using the wii mote you have to use your own judgment for steering straight. But the wii mote has far more precision control. Let me explain further
Whether your using an analog stick or controller doesn't change the range of motion your in game vehicle can make. Just like whether your scrolling through a web page while in a small window or full screen doesn't change the facts you can scroll all the way to the top of the page and all the way to the bottom of the page. But just as it's easier to scroll to a specific spot on the page when in full screen than it is when your in a small window, it's easier to make precision turns with a wiiMote, then it is with an analog stick. The wiiMotes motions has a wider range of input values than the analog stick does and thus it's easier to make precise movements.
But, a common problem with playing with a wiiMote though, is over turning, This become a problem because the wii mote doesn't register anything after you turn it pass a certain degree, and doing so will causes crappy driving. This takes practice to avoid doing, but it isn't unavoidable. That's not a problem with an analog stick. You can't over turn an analog stick without breaking it.
But the analog stick isn't as natural as a wiiMotes motion control and thus it has a higher learning curve to new gamers. The wii mote has more pitfalls that take practice to avoid, but the driving wheel like configuration feels more natural and thus it has a smaller learning curve. But it takes more practice to master cause of these pitfalls.
They both have their advantages and disadvantages. It's easier to drive straight with an analog stick but it's easier to make precise turns with the wiiMote. The wiiMote has a smaller learning curve but it takes longer to master. The analog stick has a longer learning curve but easier to master.
And Thus my answer to the quetion "Which controller gives you an advantage in multiplayer?" is neither. Sure both have their strengths and weaknesses and whether they balance each other out to be an equally good controller option, is a matter of opinion and personal preference. There are some things that are more difficult to do on one controller than the other, but there are no actually no limitation on what one can do with each controller setup. To say one controller puts a limit to how skilled a player can become with it is ludicrous. It takes practice to drive straight with a wiiMote but that doesn't mean it's impossible to do. It takes more practice to make precision turns with an analog stick but that doesn't mean it is impossible do. Some one who has master the wiiMote has an equal chance at beating some one in a race who has mastered the classic/gamecube controller.
Vertigo-X says:
Whenever I try to use the other methods, I tend to want to 'steer' the planks. That shows you how much I've been playing with the Wiil. I've gotten pretty good with it. :P
Posted on: 03/22/09, 18:47
Likewise! I had to use a GC controller a few times when playing with a bunch of friends. It felt like I had travelled back in time. As JL said, I think people are just used to the old control schemes and that's why they don't do as well with the wheel. My mother loves this game and played using the wheel from the start. Then she tried the GC controller...and hated it. It's just a matter of what people get used to first. I personally have no trouble adapting to new control schemes and I find the wheel to be much more fun. When we have 4 players and not enough wheels, I use the Wiimote by itself without a problem. Motion controls for me all the way! :-)
I think the weel is fun but I prefer the nunchuk+wiimote combo, specially if I am playing online or with friends.
GameCube controller, the other controls are trash,
Once you get used to it, the Wii wheel is hard to turn away from.
I only BUY games with good motion support, so far sony have not done much towards selling me anything except for motorstorm. Sonys motion support is not very strong.
I am actually thinking of upgrading to a nintendo Wii.
@amp316
You can use your toungue to press the wheelie button with the GC controller... You don't need two thumbs on your left hand.
Also I find Mario Kart Wii to be boring as hell with the joystick, it feels like any other racing game, and I got sick of racing games when I was a kid.
Nice to see you back johnlucas.
I prefer the Wii Wheel. Its downsides are that you have to set the straight driving line by yourself and at the start a little odd-feeling item holding with the D-pad.
Wii Wheel is the most fun and natural option and best for tricks. And i have 100% use rate for the wheel on my licence.
@NJ5: You have to press the pad left or right to hold the item. Up or down throws the item immediatly.
@KingKold I agree completely. I don't think I can ever enjoy a standard controller anymore. Like the freedom of my hands being free to move apart. Hopefully next gen we can have wireless nunchucks without battery drain being too compromised.
First time it was the Wii Wheel for me. It handled amazingly well. Then my bro tries out the Wiimote and Nunchuck combo and says it handles better. So I try it out, and it ups my game by about 20%. I mean the Wheel was great, and still it great fun, but the Wiimote and Nunchuck gives you so much more control. I'm just pathetic with the Gamecube controller. If feels all bulky and awkward to hold. I have no idea how people play with these controllers. The Wiimote and Nunchuck work so perfectly and both your arms are so free. I think we have the future of the game controller here guys...
The Nunchuck and Wii remote is the best option by miles. It isn't even a contest. I have never come across anyone online using the Wii Wheel that is better than me. I don't think you can tell if someone is using a Gamecube controller so there might be some pros who use it. Still don't think it comes close to the Nunchuck and Wii remote where all the buttons are in the right place and you can do tricks easily.
@amp316: Well I didn't know about that feature, I thought the only things you could hold were the three bananas which come together. In any case, your right thumb is already held in place to press the accelerator, that sounds like the same thing for the left thumb.
I'll see how it feels the next time I play the game.
Wii Wheel for me too. fun,easy to learn and effective.
Wii Wheel - fun and if I wanted to play dual analogs, I could just play Double Dash on my Gamecube.
@All:
It's only a question of experience with a controller less to another.
Got the Wii Wheel and i go very well after such some days.
Closed Case.
@NJ5 You have to hold the D-Pad for an extended period of time when you want to hold an item behind you without releasing it (You can do this with banana peels and shells to protect yourself. You can also do it with fake item boxes and bombs.) The Wii Remote and Nunchuck method you just have to hold the Z button.
The Wii Remote and Nunchuck is the best method IMO. The joystick is more accurate than the Wii Wheel method. Try doing time trials with both and you'll see what I mean. Also, doing tricks with the Wii Wheel can throw off your steering just a tad. Some people think that the Gamecube controller is superior, but I find it awkward when trying to do a wheelie. It's impossible to do one and steer at the same time unless you have two thumbs on your left hand. The Wii Wheel is fun, but I find winning even more fun.
I held a solid 8500 for a while, using the Wii wheel. My friends who claim it's inferior very rarely beat me...
agreed with okeydokey
Personally, I'm most comfortable using the Wii-mote WITHOUT the wheel. Let's me turn faster.
the only way to play is classic controller baby!
9000 points motherfuckers
I think the only real issues I had with the wheel is that when you shake to do tricks it can move you left or right far easier. Same with doing a wheelie. If there was another better way to do these that was on equal footing with it on the nunchuck/wiimote control scheme I think wheel would be far more viable for competitive play.
@Vertigo-x
You can hold the B button to keep things behind you. The only thing the D-pad is used for is throwing stuff in front or behind you.
Wheel - fantastic
@NJ5
Holding it can allow you to block some incoming attacks.
Wavebird all the way!
Great topic. I agree with your sentiments the wii wheel imho is the superior option. I believe because of the much wider theoretical axis (eg 10 cm stroke of the wiimote as opposed to the 1 cm stroke of the analog stick) it allows for much greater precision. I play online and am very successful using the wii wheel.
I believe this topic extends to many wii games (eg fps's). The problem is as people have said that it takes time to learn the new controls. I recall many people arguing that keyboard was superior to mouse control for fps's when mouse support was first created. This is almost unanimously seen as incorrect in this day, so too do I feel that in the future people will look back and think "Analog stick? What were we theeeenking!!"
I also find the wiimote superior for all the reasons you mention above (eg broken-plank), as well as the obvious advantage of having a pointer. I do like my xbox 360 games but every time I play them I'm reminded of how much more awesome those games would be if the controls weren't so awkward (eg Resident Evil 5).
So as a piece of advice to Mario Kart players out there who haven't made the switch to the wheel, give it a chance and you may be presently suprised. ymmv.
@TWRoO: I must be missing something here. Why would you hold the d-pad down for a long period of time while using the wheel? To throw a green shell to your back you press D-Pad down, to throw it to the front you press D-Pad up. What does holding it do?
@NJ5.... It's just my preference I suppose.
I have absolutely no problems with Wiimote/nunchuck.
Wii wheel I find it slightly awkward trying to do a wheelie whilst turning, but it is not too big a problem.
I also find it uncomfortable having to hold the d-pad down for long periods of time (like being at the front of a pack with a green shell)
It doesn have the advantage of being a lot more fun though, especially with others around for local play.
With the GC controller I keep wanting to turn it like the Wii remote (I don't do it with remote/nunchuck, perhaps because they are not attached) as well as the annoyance of having to stop turning in order to wheelie.
I always use the Wii Wheel and I am pretty good online. My score ranges from 6800 to 7300. I'm better at Mario Kart Wii than Mario Kart 64 and Double Dash so either Mario Kart Wii is much easier or at least for me the wheel is better. My wife is also much better at the wheel than the GC controller and she's pretty casual. I use the GC controller for Smash Bros. though.
I think the wheel is one of the best options IMO. with just playing with the wii remote it felt wierd after using the wheel because with the wheel your hands can rest nicely on it, and plus you have better control. there are people out there still turning the the whole controller.
I dunno.. I've had my first laps of mario kart last friday (during a date, surprisingly!) and with the wii wheel I managed to finish first the first two rounds I played. After these rounds she was fed up with losing though and decided to jump on my lap.
MKwii is full of win no matter how you slice it.
The only value of merit is that there is less movement in a thumb than in two arms. Air craft use control stick, but race cars use a wheel. So why is that. It's simple current generation of racing games don't mimic physics of real racing. They are still relatively orientated that to a control stick.
The reason for this is that wheel in a video game turn is equal to that of an analog. While wheel in real car cannot turn that fast. There is some delay. So the wheel of a real car pretty much match that of the wheel.
If a racing game were to mimic real turning there would be an uproar from the VGamers that prefer analog. Stating the unrealism and crappiness of the controls rather than praising for brining about real driving. If this were the case the Wii Wheel style would end up as dominant and the analog stick would seem extremely inaccurate and slow.
So in current VG yes the analog stick is better, but not because it's better, but because VG are flawed.
The Wheel is so much more fun. Playing with analog stick, everything feels so slow & dated, it's like rolling back the years over 10 yrs ago during N64 era.
I wish they had an online mode where u could play with only other ppl that use the wheel though.
Wiimote + Nunchuk is the only one I can use. Even though after reading this I just released I have not played it with the gamecube or classic controllers. Maybe one day I will try one of those.
I wanted to like the Wii Wheel, but it just didn't feel comfortable in my hands. Also, I find that the jerk command for tricks disrupts my tilt control, sending me flying off to one side when I hit a ramp.
I love motion controls for tricking with wiimote + nunchuk though.
Whenever I try to use the other methods, I tend to want to 'steer' the planks. That shows you how much I've been playing with the Wiil. I've gotten pretty good with it. :P
only use the Wii wheel always and I have 8000 points online
For me, I have more fun using the Wii Wheel. But if I want to win a match I definitely have to use the Wiimote + Nunchuck. Because I've been using the D-Pad/Joystick for years. YAP
@TWRoO:
I didn't get this part:
"remote/nunchuck >> GC > Wii Wheel (lowest because of the difficulty of using items)"
What's the difficulty of using items with the wheel? Sometimes I play with the GC controller and I find it quite awkward, especially to do tricks and to use items correctly.
I didn't care for the Wii wheel at all. I tried it a few times and it just felt too much like I was floating. Maybe I could've practiced a bunch more and eventually got the hang of it but I didn't really feel like bothering since I knew I could just go to a different control style, feel comfortable and have fun playing the game right away.
I didn't feel like "learning" a control style to play a Mario Kart game when I've been playing them for years. I'd rather spend time playing through the game.
It's great that a lot of people like the Wii wheel. I felt comfortable enough with the Nunchuk & Wiimote control that I never even bothered to try the classic or GC controller that I can recall.
Wiimote + Nunchuk FTW
When I first got the game I used the Wii Wheel, and I absolutely loved it. I haven't tried any other control methods, but using the wheel makes the game so much fun to play that I would never use a different controller.
I am terrible with the Wii wheel, I use the wiimote/ nunchuck. (y)
Loving the comments so far. And glad to see people championing different control methods. I think that was genius to allow that level of depth in control as a living example of the debate on Wii's input device.
I myself am very flexible. I actually like trying on new control schemes or adapting to a new way of using a control. I like to learn how to master the skill rather than be intimidated by it.
I woulda been scared to use the NES control pad if I was too stuck on Atari's joysticks & I woulda been scared to use the N64 analog stick if I was too stuck on the control pad.
I'm not so scared at losing. If you saw my win loss record from online Mario Kart Wii play you'd know! I tried all of the styles but the Wheel is the most fun & fluid to me.
I see the Wiimote/Nunchuk combo as a good control style too.
I want to master raw Wiimote only control (no wheel). I think I'm gonna use it more on the bikes since I get all into that simulation feel (Wiimote reminds you of motorcycle handlebars).
It took me & is still taking me some time to remember how to wire my brain on those turns when I use the wheel. I used to be bad at it in the beginning & only do it occasionally now but sometimes I think to slide into a turn but don't make the proper motion to turn in correct direction. I want to make a right leaning slide but end up sliding left in the turn. I'm still thinking with my old controller mindset where it didn't take as much effort for me to shift from left to right.
In fact, playing with Wii Wheel allowed me to learn techniques I didn't understand on earlier versions of Mario Kart. Rainbow Road's tripped out 3-D turnpipes. Got to lean into a turn but watch out not to overshoot the track while powersliding. With Wii Wheel I learned how to gauge this a little better. Double Dash's Rainbow Road ate me alive & I loathe that stage to this day!
Keep it going y'all! Keep it going! And feel free to add some comments to this thread!
http://www.vgchartz.com/forum/thread.php?id=64010&page=1
John Lucas
whenever I play in my cousin's house I try to get the Wii Wheel or the GC controller (if I take it there). I just can't get used to the nunchuck, and using the wiimote without the wheel is not good at all. with the wheel the movement is absolutely natural, whereas the way you hold the wiimote makes it unnatural to me
with Brawl I'm having trouble with the nunchuck too, but it's mostly because of the buttons which are different from the GC layout :P
also the only other problem I have is pulling tricks with the wheel, but again, I don't play it everyday.
Wii Wheel... I'll never use the analog anymore... It's so much more fun that way!
@TWroO
I love the D pad item controls. :P
wii wheel : i only like this way.
I like the Wii Remote + Nunchuck Combo.. tricks feel more fluent in execution than the Gamecube controller and it's easier to use items and drift than the Wheel. Can't comment on the classic controller though.
I use Wiimote+wii wheel although I don't use the B button at all, the 1 button is so much easier.
I dislike using the gamecube controller because you have to stop steering to do a wheelie/trick/avoid a pow
@wessle woggle.
I agree, there is nothing wrong with the steering motion controls... my problems with the Wii wheel are mainly with the item use mapped to the d-pad, and trying to keep the left d-pad pressed down to hold a green shell is not comfy.
The Wii remote/nunchuck option doesn't require you to change your finger position, which is perhaps why it is (IMO) superior.... you don't have to stop steering to do tricks or a wheelie like with the GameCube pad (which is a disadvantage for perfecting time trials as you need to constantly adjust steering to get the perfect line without oing off the track) And although you do have immediate acces to everything on the Wii wheel option, there is an awkwardness in trying to not affect your steering when you have to wheelie, especially at the same time as trying to hold an item with the d-pad, which can be uncomfortable on the thumb if you hold it for a long time.
For Bikes:
remote/nunchuck >>>> Wii Wheel > GC
For Karts:
remote/nunchuck > Wii Wheel >>> GC
For local, not too competitive multiplayer:
Wii Wheel >>>>>>> everything else.
For online competitive races:
remote/nunchuck >> GC > Wii Wheel (lowest because of the difficulty of using items)
For time trials:
remote/nunchuck > Wii Wheel >>>>> GC (the wheelie function being of importance here)
I'm the same with both the wheel and joystick. I've played the hell out of Mario Kart 64 so I'm pretty good with the joystick, but the wheel is a lot funner!
The wheel actually has more sensitivity than the joystick, if you code wiimote actions with a blutooth adapter and glovepie you would know this. But it's a loooot harder to use said sensitivity, because you have no base reference. Joysticks do have a reference point, where as with the wheel you have to trust your balance and judgement.
I think most people's problem with the wheel is they exaggerate their movements too much with the wheel, resulting in sloppy driving, resulting in them thinking it's crap. Resting the wheel on your lap makes it just as good as the joystick, but most people I see with the wheel hold it up in the air like it's a real car. This makes it much harder.
The Wii Wheel imo is definitely a great control scheme and perhaps one of the best.
I like using the wheel, but I prefer the Wiimote/nunchuck.
GameCube isn't great, I don't use that except for 4 player local matches (because I only have 3 Wii remotes)
Originally I played only with my old GC controller because I was better with it. I stopped though, and now I don't go back to the GC controller because some things are just better to do with the wheel, tricks for instance, you don't have to lift your thumb off the steering to do a trick with the wheel. Using items also works better with the wheel.
People sometimes complain of the motion controls causing you to turn the wrong way, but watching them, and having done it myself, it's actually just a mistake that happens while you're getting used to the controls, newcomers to analogue make the same mistake on that, we only notice it the other way around because we're experienced with analogue stick control.
I used the wheel at first and wondered why I was losing so much :P
I tried switching to the nuncuk and never looked back. Motion control wasn't bad at all in the game, I'd just rather stick with a familiar control scheme that worked just as well, if not better.













