Why Irrational Decided Not to Work on Bioshock 2 - News
by Nicholas Taylor , posted on 13 August 2010 / 31,454 ViewsAs fans of the series are surely aware, the developer of the original Bioshock, Irrational Games, opted out of developing its sequel, which was handled by 2K Marin instead. Ken Levine, boss of Irriational Games, has given his opinions on why they decided to stay away from the sequel, and how they're approaching the recently announced Bioshock: Infinite.
“The reason we didn’t do BioShock 2 is because… the time-frame that game had, and [2K] understandably wanted another game in Rapture,” he says in an interview with Eurogamer.
“But we felt we had said what we wanted to say about Rapture, about those kind of environments and that kind of feel.
“We want to scare the hell out of people, we want to shock people, but we didn’t want to have any of the tools, the crutches, that we knew how to do that with.”
Despite not being directly involved with the development of Bioshock 2, Levine was a consultant on the project. When asked what he thought of the game, he had the following to say:
“I think it’s a very talented team, and I think it fulfilled the mission of completing the story of Rapture.”
Irrational Games revealed their secret Project Icarus as Bioshock: Infinite yesterday, and it will be released for PC, PS3 and Xbox 360 sometime in 2012.










