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Assassin's Creed Shadows Tops 5 Million Players

Assassin's Creed Shadows Tops 5 Million Players - Sales

by William D'Angelo , posted on 22 July 2025 / 7,178 Views

Ubisoft has announced Assassin's Creed Shadows has surpassed five million players. 

This figure is up from three million players as of March 27, 2025, two million players in two days and one million players in less than one day.

The publisher also revealed there have been over two billion stealth kills, 1 billion kilometers traveled, and 38 million animals petted.

Assassin's Creed Shadows released for the PlayStation 5, Xbox Series X|S, PC via Steam, Epic Games Store, and Ubisoft Store, and Amazon Luna on March 20, 2025.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


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23 Comments
xl-klaudkil (on 22 July 2025)

Great,how much it sold/ profit.
If there not boasting that it failed.

  • +11
Random_Matt xl-klaudkil (on 22 July 2025)

https://alineaanalytics.com/blog/march_2025_top_10/

About 2.5 million, maybe 3 million for missing Xbox data.

Abysmal sales, wait for the downvotes.

  • +9

It's the third best selling game of the year in the USA and second in Europe. If that's abysmal then the whole video game industry is dead.

Sales are probably closer to 3.5m. 2m on PS if Alinea can be trusted, it's ~700k on Steam now, probay about 800k on xbox which is 40% of PS sales.

Budget was "over €100m" according to Guillemont.

It looks to be a modest hit.

  • 0

Those sales are also not for $40, but for $70, not to mention DLC, not to mention the mtx for whoever decided to buy that, not to mention the Ubisoft+ revenue it generated. Guillemont already boasted that the game is successful, time for the doomers to give it a rest already.

  • -3
RedKingXIII Random_Matt (on 23 July 2025)

Alinea is not a reliable source for numbers, there's no way to know how well this game did.

It had a great launch, at least.

  • +3
shikamaru317 Random_Matt (on 23 July 2025)

Alinea is just one analyst, and their data contradicted numerous others. Circana showed it at #1 in March and #2 in April in the US, Newzoo showed it as the #2 revenue performer for March behind only Fortnite (Newzoo tracks alot of the major gaming markets, US, UK, France, Germany, Spain, and Italy).

Actual sales for 5m players would probably be somewhere between 3.5-4m I'm thinking, considering Ubisoft+ doesn't have anywhere near as many subscribers as Gamepass or PS Plus. That is a somewhat low performance for the series, putting it somewhere around the 35th percentile for the series in terms of sales, but the gaming market is way different than it was when most of the earlier games released, people buy less new games these days and spend more on the big live service games (CoD, Fornite, etc.), sales were never going to come close to the biggest sellers in the series like AC3 and AC4, or even Valhalla, which released during a period of increased gaming spend due to Covid isolation.

It seems to have performed ahead of AC 1, AC 2, Revelations, and Rogue for the first 4 months on the market, roughly on par with Mirage and Syndicate (though Syndicate and Mirage dropped in price faster than Shadows so revenue would be higher on Shadows), and isn't too far behind Unity, Origins, Odyssey, and Brotherhood. If the budget was around $120m as rumored, it's probably already profitable once microtransaction revenue is factored in alongside the sales, and it still has legs ahead of it, hasn't even dropped below $50 yet on any platform to my knowledge, Ubisoft games are known for strong later life sales once they drop down below $30.

  • +1
Libara xl-klaudkil (on 22 July 2025)

Why do you care how much profit they made?

  • -2
Salnax Libara (on 22 July 2025)

Because this is a website devoted in part to the business side of games.

  • +10
xl-klaudkil Libara (on 23 July 2025)

Thats what this website is about/ trying to spin it as a succes yet in reality it prob made them lose a lot of money.

Be honest dont spin shit

  • +9
hunter_alien xl-klaudkil (on 23 July 2025)

The game underperformed and Ubisoft is going under. The Tencent spinoff group will do nothing to maintain it. TBH some of the best IP's are under their belt, but as far as gaming companies go they are one of the worst.

  • 0
LivncA_Dis3 (on 23 July 2025)

No sales numbers, stocks going down, that's definitely a success 😂

  • +7
EnricoPallazzo (on 24 July 2025)

But I was told it was a tremendous success. Why report only players?

  • +3
KratosLives (on 28 July 2025)

How does the gane fare in terms of new stealth mechanics??

  • 0
Mr Puggsly (on 26 July 2025)

Odyssey is apparently at 40 million. And I'm sure it was well beyond 5 million in the same time frame.

  • 0
pokoko (on 23 July 2025)

I'm sure they're relieved that it performed moderately well but it also doesn't feel like it moves the needle much for Ubisoft. I don't think this represents growth for the franchise, which is worrying when development costs are only going upwards. Feudal Japan should have translated to a smash hit for the series and this doesn't come across as a smash hit. It wouldn't surprise me if this starts a downward trend.

These numbers will probably make them double down on "additional revenue streams". They desperately want to be like EA, who make an insane percentage of their profits from microtransactions. That is the model all these mega-publishers want to emulate.

  • 0
BraLoD (on 23 July 2025)

Probably over 3M and less than 4M sales, good numbers but I have no clue how much Assassin's Creed still sells nowdays.

  • 0
Bandorr (on 23 July 2025)

People are so damn desperate for this game to fail it's just that level of sad.

  • 0
Leynos Bandorr (on 23 July 2025)

Maybe Ubi should stop requiring online for SP games. Any game that does that deserves to fail

  • +3
Hardstuck-Platinum Bandorr (on 23 July 2025)

Same for Concord, DA Veilguard and Redfall. It's just really horrible to watch people actively wishing for something to fail

  • -7
KLAMarine (on 22 July 2025)

That a good number?

  • 0
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HopeMillsHorror (on 23 July 2025)

Ehhh I really liked the game but 5M over 6 months is nothing to be impressed by at all...

Maybe if they hit 5M in a single month but they should be at 10+ at this point.
Thats terrible lol

  • -1
SecondWar HopeMillsHorror (on 23 July 2025)

It release end of March, so 4 month and outside of the holiday season. Have to see how it sells once we reach Christmas.

  • -1