Marvel's Spider-Man 2 Reached 24,209 Concurrent Players on Steam on Launch Day - News
by William D'Angelo , posted on 01 February 2025 / 11,724 ViewsPublisher Sony Interactive Entertainment and developers Insomniac Games and Nixxes Software have released the PC version of Marvel's Spider-Man 2 and the game reached a peak of 24,209 concurrent players on its launch day, according to SteamDB.
This is only enough to make it the 10th highest PlayStation published game on Steam. Though, it is possible the game will get higher numbers over the weekend.
The game currently has a "Mixed" rating on Steam with about 3,000 total reviews.

Here are the top 10 peak concurrent player counts for first-party PlayStation games on Steam:
- Helldivers 2 - 458,709 players
- Ghost of Tsushima Director's Cut - 77,154 players
- God of War - 73,529 players
- Marvel's Spider-Man Remastered - 66,436 players
- Horizon Zero Dawn Complete Edition - 56,557 players
- Horizon Forbidden West Complete Edition - 40,462 players
- The Last of Us Part I - 36,496 players
- God of War Ragnarök - 35,615 players
- Days Gone - 27,450 players
- Marvel's Spider-Man 2 - 24,209 players
Marvel's Spider-Man 2 is available for the PlayStation 5 and PC via Steam and Epic Games Store.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.
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Game is a pretty big mess unfortunately. Almost as bad as TLOU Part I was when it first launched on PC.
This game was still months away from being ready to release.
Horrible PC release. Unoptimized. You would think they would have learnt from TLOU PC release feedback.
Sony doesn't give a hoot about feedback, exhibit A, Live Service Push, Excibit B, price multiple increases in Japan
Well I mean before I was actually able to buy Sony's games on Steam, then as soon as the Helldivers 2 fiasco happened and Tsushima came out, I was blocked from seeing Sony's future games on Steam, as if someone at Sony flipped a switch to block me and others from literally being able to buy their games.
Guess someone realised that was a really fucking dumb idea, and now I can finally see them again. Still not making a PSN account though, especially since I lost my old one to that 2013 hack.
I don't know why you're being downvoted for stating what the reviews on Steam are talking about.
People are getting fed up with AAA's releasing botched ports while asking for high prices and a year or two delay.
I'm not suprised anymore. Suprised I wasn't banned for posting this.
I still think this site should abandon the downvote/upvote systems.
Remove those two and people will have no choice but to talk if they disagree on something and then have their disagreements be put to the challenge.
Yeah i also agree with that, but it's also deeper then that. When people cannot win a debate or hate that you are not a sheep like others and speak up, they either downvote in swarms or report you to get you banned.
The downvote button, is their control.
This is why the removal is more important, because removing it can cause them to lose composure when they need to bite your ear off, which in turn can cause them a warning/suspension.
Don't forget people on this site have that kind of habit from forming (I am no exception with my past).
I agree to. I don't see the purpose on a voting system on a site based on conversations.
Upvotes and downvotes for comments really do ruin forum activity and comment sections. It's worse here because all it takes is two silver members to downvote you and your entire comment gets nuked from orbit.
Exactly. Let people argue, it creates traffic to the site, aslong as its not personal.
Exactly and it's what ends up driving down convos over time.
All it'd take is 2 silver members to downvote you + one regular and your comment is hidden.
If the system is removed, those ppl who disagree will have no choice but to come forth and argue their disagreement (like we're supposed to in general interactions).
What's even worse is that a lot of times the conversation around a threadworthy topic gets moved to the comment section which is inferior to the actual forum. People can post longwinded explanations, videos, charts, and graphs on the forums. You can quote people on the forums. Everything is nice and neat in order.
The comment section should be removed entirely and there should be a forum thread that is tied to each article instead. But that would tank the clickfarming of this site's articles.
I actually liked this idea...Why did you have to end it on a unnecessary dig at the writing team.
Because one specific member of the writing team simply mirrors news from Twitter, other news sites that actually did the real work, or press releases to farm clicks. Nothing is factchecked. Nothing is too insignificant to make an article out of. Each and every article by him with the exception of sales reports has all the efforts of Control + C and then Control + V. It's spam.
Been saying this for years, I dislike the system a lot, I dislike both upvotes and downvotes, they both have their negatives, the last time it was polled though most users were against the idea of removing it, the removals were outvoted by the community and I can't go against that, it may be worth polling again though.
I can't remember when article upvotes/downvotes were added, if they were added at the same time as forum upvotes, but I know forum upvotes were added a few years ago by TalonMan and at the time it didn't seem like such a terrible idea but now I believe it is doing a lot of damage and would rather the entire system be removed.
Used PS5 copy? $45 four months after launch. Digital Only PC Copy that runs like shit and is delayed by 15 months? $59.99
exactly!
Why do they keep release ports of games to pc, with bugs and poor optimisation for pc hardware? Just don't port games, if your gonna do a crap job at it.
It's mostly the old guard, which is a mixture of suits that don't know a thing about gaming, shareholders that regard gaming as a slot machine for their hedge funds, and old devs who don't now/refuse to adapt to the changing times.
Currently we're seeing the old giants die off slowly in real time. New champions are already starting to show up, and the old guard cannot gobble them all up quick enough to prevent their rise.
Disaster port
No profit here
Despite Spiderman being my favorite superhero, I've had nearly 20 iterations of it in my life (games, movies, shows) and I'm getting pretty tired of it...
I'd love to see Insomniac actually produce something original rather than be another Marvel work horse
Imagine potentially weakening your console brand for this level of interest in your games. PC gamers don't really seem to care anymore for Playstation is games. Aside from Helldivers, even FF has more concurrent players.
24k concurrent users doesn't mean 30-40k sales. There's 24 hours in a day spread across different timezones. When it's nighttime in America it's the middle of the day in Asia for
example. It's also a Thursday it released, people have jobs and school etc.
True, however I don't think it sold more than 200k which is still pretty bad for a Spider-Man IP and the game isn't even that old.
It's $60 and let's assume it sold 200k copies, Valve takes 30% cut so Sony gets $42 and people in some countries pay less for the game. It would mean the game made less than $1 million in the best case scenario. And me saying 200k is actually generous as it's around 9 times higher than peak player number, could be closer to 100k sales.
Indiana Jones peak user count is 12k and it sold 264.9k already according to PlayTracker.
Again, RDR2 had a peak of 86k and it's sold like 10m on steam.
do we know these figures from PlayTrackers on how well they performed at launch? It doesn’t seem like a fair comparison to be comparing two games which have/had very strong legs with a game which may or may not imo.
That's not really important, the key fact is that concurrent user count doesn't directly correlate to lifetime sales in any meaningful way on steam.
However, all the Sony games have huge legs. There games that will sell for a 5+ years. Indiana Jones was 90% during launch, it has practically no legs. It's currently the 144th top seller on steam. The first spiderman game currently has almost double concurrent player count to indiana Jones. In fact every single game in that Sony top 10 has more Players right now than indiana Jones, that includes Days Gone which is a 4 year old port of a average game.
Games that are ported to PC later tend to have poor day one sales and much stronger legs.
“concurrent user count doesn’t directly correlate to lifetime sales in any meaningful way on Steam” is irrelevant to what JRPGFan and Radek are saying. Note that JRPGFan explicitly mentions “day one”; i.e. we’re currently discussing short-term figures, not long-term. I agree that long-term figures may have a rather weak correlation to peak concurrent player count, as such fails to account for legs. (e.g. BotW never sold more than 3mil in any given quarter, yet has blasted through over 30mil copies; in contrast, TotK launched to 18mil in its first 4w, but has shown no signs of even coming close to BotW’s LTD.)
What do we know about short-term figures? That’s all that really matters atm. RDR2 might have a low concurrent player peak on Steam, but it’s been out for 6y & has maintained some very powerful legs; Indiana Jones might have a strong sold-to-concurrent-peak ratio, but this is coming after a month of holiday sales.
I already addressed this in the first comment, relating to how that Concurrent number will be wildly different to sales. It's a more casual single player games, and it released on a weekday which means the number is much bigger than the concurrent number.
After that I am responding to the poster Radek who never mentions day one sales. He's extrapolating sales revenue vs. Cost of production. In short this is pointless because the game has sold such a tiny amount of its lifetime sales on Steam. When you port games late to steam you do so knowing you are doing it for longterm revenue. So this calculation is incredibly premature.
Radek’s comment revolves around what has been sold (“let’s assume it sold 200k copies”); i.e. short-term figures. Your first comment addresses the topic properly, but the second response is what i’m fixated on. Nobody’s saying the game won’t sell well long-term — though a weak start could indicate difficulties — just that it’s off to a weak start.
Yes but if that is the case, why the bigger focus on the shorter term ?(Day 1/week 1/month1).
I don't think it's a sound idea for you guys to be acting like you have definitive sales data via CCU's. It's been known for years now that PC sales data gets released by the companies, and that there hasn't been a definitive, absolutely laser-pin point way to calculate all sales.
Only very recently have console folk decided that CCU data is that metric, and I feel like people are just not getting the point and think they are justified in focusing on fluctuating data that needs to have it's pulse checked every other hour (because that's how it fluctuates and not everyone has the same time of day to boot up a game for various reasons, even if they have bought it and not yet played it, which none of you guys are bothering to account for, nor can you).
(responding to the first sentence…) I’m more trying to keep Deku’s comments relevant to the conversation. We can speculate on LTD from the initial peak concurrent figures, though i don’t think we’ll get very far with it.
(as for the rest…) that’s prolly more of a question for Deku, tho I’m open to hearing wtvr sources he wants to cite. The only thing im taking with a great deal of trust atm, however, is the Peak Concurrent figures + how well Sony exclusives typically sell on PC according to official data. Seeing that SM2 sits as the 9th best launch from Peak Concurrent figures alone, this leads me to believe LTD may not be super spectacular noting how most Sony PC releases don’t typically hit much more than 1mil iirc.
Fair.
I just hope people don't jump the gun with just the CCU data, as that tends to fluctuate a lot with new games, including when big content drops happen , or patches applied that greatly fix/improve a game.
Horizon Forbitten West SOLD 15 million+ on PC?
People love downvotes for questions lol.
"Imagine potentially weakening your console brand for this level of interest in your games"
The lowest game on this list is over 200% of what Indiana Jones achieved, and over 500% of what Hellblade 2 and Forza Motorsport achieved, and those games all released day one. So why do these companies do it then?
Games on PC, especially late ports, sell over time. God Of War has sold around 4m units for example, Ghost of Tsushima which only launched last year is just under 1m
Red Dead Redemption 2 all time peak player count on Steam 86k btw.
The game releasing unoptimized doesn't help. Look at the Steam reviews, it's mixed because of the bad performance. That will turn away people purchasing your game.
Don't forget it just released this week, this is also CCU data, not actual sales data, and people need to stop looking at CCU data for Sp games as all sales of all time.
Doesn't help that previously Sony was enforcing PSN, which blocked people like me from even seeing their latest games on Steam, which meant I not only couldn't see them, but also couldn't buy them either.
Also charging a high price a year or 3 later isn't an enticing deal. Doing it day and date justifies that high price, but releasing at a later date does not.
Seems like this was a rushed port to PC to try making money off of the name alone. Probably needed 4 to 6 more months in the oven.
And how often did it SELL?! Why not tell us sales? Are they too low to officialize them?🙄
But not even 25k is really low. Its so strange because i've been told that PC games sales would kill the ones on consoles?! Does not seem to be the case especially when you look at PS5 launch sales, let alone total sellthrough... and i am no Sony diehard...
Okay that's bordering into console warring mentality Killer...
We know you don't want to buy a PC, you've made that stupidly clear, but that doesn't mean to say you get to just shit on the platform day in and out like Kerotan, and act like it's a joke, or "don't mean any harm".
The way you talk speaks different volumes.
I was just wondering why sales on PC are not higher. PS5 launch sales where higher than this. I am not even taking PS4 into account (wich was higher as well) and that plattform was shortly before discontinuation at that point and 8 years+ old. I did not "shit" on PC just wondering why sales are so low, after hearing its sales are so much higher.
Numerous factors are in play.
The game is close to a year old, being sold at the same price as it was last year on the PS5, having it's own set of issues on release day, the PSN enforcement fiasco is still fresh in people's minds as well.
Also there are plenty of games on Steam, and PCGamers tend to have large backlogs to go through (myself included, and I haven't bought a game since Cult of the Lamb back in
June 2022). There are also new games coming out this month like the new Monster Hunter, and some could very well be skipping Spider-Man 2 for that game instead (not everyone is minted).
PC sales tend to be long-tail as well given their history. The platform has been going on for decades, so sales tend to come in bursts, or slowly build up over time. Console sales tend to pop off at first and then taper off over time (depending on that generations support cycle).
Trying to compare two different ecosystems as if they are 1:1 the same, while ignoring multiple variables isn't a good way of looking at the platforms.
Also this CCU data is not "sales", it is simply CCU numbers of those playing co-currently, and should not be taken into account as "this is how much the game has sold". PC, let alone Steam has no holy grail datasheet form for you to read from to know how much a game sold, which is why you will have to rely on the publishers/devs to actually tell you the sales metrics.
Yes PC as a plattform is going on for decades, but i highly doubt games that old still sell that well/ sales are worth mentioning today. If you look at all time evergreens like Mario Kart, these games have longer tailes than anything. Look at Crysis from 2007. It was a hype among "high end PC" users, a year or 2 later the hype faded. Mario Kart Wii came out in 2008, sales where still going ~10 years after, and for its age they where quite respectable. Mobile phone "games" fade away much quicker, see Angry Birds... Nintendo and PS games are among the best legging games there are.
Mate there are old games that are still being sold to this day that you won't be buying on your PS5, let alone being supported by it.
I really, really do not think you understand how any of this works, despite Pem and others describing this to you multiple times and yet you refuse to acknowledge what has been told to you.
You're 43yrs old, I know you speak perfect English, so there's zero factors in there for this level of ignorance.
Crysis is not the same kind of franchise at Mario Kart?. The Sims has been going on since the 80's like Mario and we just got a collection released for modern OS, and people still play Sims games to this day?.
Meanwhile if you want those old Mario kart games, you'll be dealing with scalpers or second hand purchases, which never go directly to Nintendo at the end of that day.
I would be careful with that proud chest thumping you're doing btw.
I don't mean old collections of games. See the value of console games on ebay? Look at old games and what they charge. I never saw a PC game from the 90s wich was sold for 100s of dollars/ Euros on Ebay or anywhere else. The original Super Mario Bros game for NES (originally sealed of course) was 2 million dollars!!! Its known as the most expensive game ever.
You always critisise that i am not backing up what i say. So, your wish is my command my friend:
https://www.nytimes.com/2021/08/06/business/super-mario-bros-sale-record.html
Here you are.
No PC game gets sold for 2 million dollars expect you go to stupid online/ service games whee you buy a special outfit for 100.000$ or something wich technically are some MB of data that disapears if the server gets blocked, your SSD breaks.
The scalping prices on Ebay are nothing to be proud of. No idea why you'd ever be proud of scalping someone for an ancient game at all to begin with.
Actually Cyberpunk 2077 sold the most on PC, and it was designed by a company that primarily made games for PC first:
https://wccftech.com/cyberpunk-2077-had-8-million-pre-orders-59-of-which-were-on-pc-biggest-pc-launch-ever/
https://www.tweaktown.com/news/85831/cyberpunk-2077-game-sales-updated-by-cd-projekt-red/index.html
Also live service games are on consoles and PC, so no idea why you look at them in a negative light on PC when they exist on both platforms. Helldrivers 2 is a beloved game and sold well on PC, as do MMO's like Final Fantasy 14 and WoW.
Your SSD doesn't magically break either, so I've no idea where you are getting this mythical info from.
Again this is just you making up reasons to heavily dunk on PC gaming, and it's becoming more evident that you're not here to discuss, you're here to bait and troll.
If you truly were not interested in the platform, you wouldn't be talking about it so much in such a way., and yet you do and you actively word yourself in a way of looking down upon it, trying to validate it when it doesn't make sense with what you originally stated about yourself nearly a week ago.
Ok you mentioned one example. Some games do better on PC sure but not all. Fighing games do better on consoles, if you look at the biggest launches ever, GTA V sold so well because of Xbox360 and PS3, not because of the PC. Its like saying Smartphones are the best because billions of people play Candy Crush. But everyone knows that Smartphones are Rubbish for gaming beyond puzzle games and they cannot be compared with PC or Console gaming as it targets a complete different audience.
My question to you you still did not answer: Why is GTA VI launching on Consoles FIRST, so the PC does not even get a Day 1 release? Sony paying Rockstar to release it later on PC but day 1 on Xbox? I don't think so.
A lot of things do better on PC?. Pem and Conina have already explained this to you in detail, or have you decided to magically forget all of that over the past week?.
R* games sell well in general because they reach out to as many platforms as possible. I don't know why this is so hard for you to understand, especially when you have to factor in that the 360/PS3 died off years ago, whilst GTA V is still for sale on PC, a platform that hasn't died and thus was able to acquire long-tail sales.
Well yes, Candy Crush made Activision BILLIONS more than any given console or PC game Killer, that is a fact you will not sweep under the rug as some "non real game", because not only did that game have more users, it made more money than you could hope to imagine, which is why MS chose King as their primary target buyout, Blizzard/Acti were the side targets.
Puzzle games aren't rubbish what the hell are you on about?.
No you ignored mine, and you still made up horseshit excuses to sideline my data as well, so no, I'm not "answering" your little gotcha moment until you acknowledge what I AM TELLING YOU.
And by acknowledge I do not mean "yeah, yeah okay, you got a point", no, I want you to acknowledge what I am trying to tell you and to shut up about trying to skirt the lines on this little pissing match you've set up.
Still you cannot compare Candy Crush or other smartphone crap to real games like GTA because thats a totally different audience. Ok Candy crush is 1 expectation. But that does not mean the game is great. And not every crap game on non gaming plattforms like smartphones makes this kind of money. But for a game selling for a few dollars, easy to emulate its no art making a lot of money. If Mario Kart 8 or GTA V whould be only a few dollars they would put Candy Crush to shame.
Yes I actually can, because Candy Crush is a game, using the puzzle genre of gaming, that operates on mobile, PC and consoles, so yes, it is indeed a video game, just one you do not like to think of as such, but that is on you entirely.
Also no, candy crush is not 1 expectation", there are many that make a lot more money than GTA V. You seem to pit R* as if it is the size of Microsoft in terms of revenue, but you absolutely have no fucking idea who the richest companies are on the planet and what they sell and no, it's not fucking Sony or Nintendo, it's Microsoft, Google, Apple and BlackRock.
The mobile space has many, many more users than PC and console gaming combined, along with stupidly insane profits. There is the data center market that currently makes way, way more earning than the GPU market, which funnily enough, also powers our PC's and consoles.
Let me make this super blunt for you killer, your core gaming means very, very ever so little in the grand scheme of things. The normies out there outnumber you and I, while also paying more than you ever will in your lifetime, and they make up the majority. That's how this has worked for decades, and how it will work until the end of time itself.
You can go on and on and on about GTA V sales, a 2013 old game, or Spider-man 2, a 15 month old game all you want, but my dude, there are nearly 8 billion of us on this planet, and there are just more people who pay more over time on platforms like mobile, and games with far less depth than GTA V, that's just the way life is.
It is going up right at the moment
No idea why you're being downvoted. CUU's are known to fluctuate.
I'm honestly irked that users on here are now using CCU's for an SP game you play through once or twice like it's absolute sales hard data, when we know it's not concrete.
Kind of obvious no? It is going up and that is bad news for the ones who don't like ports to PC. Also estimates wents from 20-40k purchases to 53K-150K making a profit that is the worst news because it means it is probably making a profit I deserve more downvotes.
It's becoming evident that this site still has not fully purged the old warrior mentality, despite the fact that the plastic box wars are over now.
Why bad news? Its the opposite: Its good news. Because it shows how "big" the userbase seems to be. Launchwise it did (a hell of a lot) better on PS5, theres no argue about that fact! I still not get it: Now that we know that Nintendo and Sony are in direct competition, a fact even Shawn Laydon confirms, they should litterally do everything to prevent Nintendo from being (more) sucessfull than them (with their total hardware sales). They know Nintendo has real exclusives, but they port everything to PC taking away reasons to buy a PS5?! I am sorry if i ask but isn't that ecnomic insanity, not to say dumb? Their hardware numbers are sinking since last year while Nintendo has a new system on the horizon that will continue exclusives. If Sony was to stop PC ports i promise their numbers would be up again and it would be up this year as well. GTA VI won't be enough for that...
Make it more easy, if helldivers wasn't on PC it would have sold more console but they would have lost on + 100 million profit from PC.
Thats what i mean. Yes they would have lost profit. But the PS5 also makes profit. And more hardware sales mean more profit and also a higher install base. And more PSusers buy more games (at full price). That brings more people that trust you as a brand, waiting for more PS5 exclusives. This would again lead to more hardware sales and so on. Thats why PS2 was so sucessful, this is why the DS was the most sucessfull console only below the PS2 and thats why the Switch will be in the same ballpark. Why does the Xbox did so bad? Because (nearly) all of their games got ported to the PC. In the Xboy 360 ara they even promised Gears Of War 2 to always be Xbox exclusive only to betray their fans later on and porting it to PC. They did the same with part 1. Fans of all plattforms cannot stand lies. Also this "We believe in Generations" lie. Some day they will pay thr price for that. No, Nintendo is also no angel but at least they keep their games exclusive!
Where did i not stated facts? By saying that GOW was promised as an Xbox 360 exclusive and got ported to PC some years later? Thats lying to their fans nothing more! Is it a lie when i say Xbox consoles do not sell well (besides the 360)? The reason for this is the lack of exclusives! Also this is a fact! Why did DS, PS2 and Switch each sell 150 million+? Because they have real exclusives that do not get promised as that only to be ported to the conpetition (other systems, PC) later on.
If you get a job and your boss said to you, its your job to do paperwork on your PC and he promises you, it stays like that. Only a year later he tells you that "working conditions changed" and now you have to clean his office and work for his best friend as well?
Again, this harkens back to your point where "PC cannot have any console games", but at the same time, under your same breath you're like "PC games have gone to consoles before", so you treat this as some weird one way street, but the other platform cannot have anything, because that'd make the other a "bitch".
It's not stated facts, it's you and your warrior logic, because you not only have a bias against one platform and a bias for another, but you also mix that opinionated version of yourself in there and treat it like it's fact.
No one keeps anything exclusive forever, because either the companies change and decide to release years down the line, or someone else finds a way.
Time literally changes everything, no one company stays the exact same. Look at Nintendo, did you think they were doing video games 100 years ago?, no, they started out making cards, then toys, then hosting hotels and so on, and then over those 100 years they pivoted towards video games for their own console, and now they are even branching out to the mobile platform.
Everyone changes, nothing truly stays the same forever, and you cannot just warp it to your own desire, because reality does not work that way, Killer.
The fact you think time cannot change anyone or anything, even a condition is wild.
Yes Nintendo started in 1889 as a game card manufacture. But they where not the first ones to create gaming cards, they where not the first ones to do love hotels. Yes we came that far where console makers like Sony betray their audience by giving up exclusivity. Yes Nintendo did some little games on smartphones (i would call them app because a "game" like Mitomo is more like an app). MK on phones is a joke compared to MK on their home systems and handhelds. Its has a reason why they do not focus on that. But they kept everything exclusive till that day. No Splatoon, MK, Pokemon... game has been ported to PS, PC or Xbox. Guess why? Just look at the sales they announced today. Even in the darkest hours of the WiiU days where they even made loss 1 or even 2 consecutive years everything stayed exclusive. And that is it what pisses off many PS, Xbox and PC players . Their message is clear: You want our games? Get our console, don't get it, don't play them! As easy as that. I remember their slogan in the early 90years: Get N or Get Out!! They don't say it but they are acting like that and thats good. Its good that the keep their personality!
Eventually Nintendo is going to have to adapt to the changing times, just like they've done before in the past, they will do so again.
By change I don't mean "just stay on their console forever", they've already been branching out to the mobile platform, so that already makes them a "bitch" by your logic. They will eventually transition their ecosystem like the others have been doing, because the winds are changing direction, and Nintendo should not want to be left behind.









