
Indiana Jones and the Great Circle Tops 4 Million Players - Sales
by William D'Angelo , posted on 29 January 2025 / 4,100 ViewsMicrosoft CEO Satya Nadella in the latest earnings call with investors revealed Indiana Jones and the Great Circle has surpassed four million players.
"We saw rave reviews of Indiana Jones and the Great Circle, which has already been played by more than four million people," said Nadella.
The game was the the second best-selling game for the week it launched in the US in terms of dollar sales. It debuted in third place on Steam, eighth place in Australia and New Zealand, and 20th place on the UK retail charts.
Indiana Jones and the Great Circle released for the Xbox Series X|S, PC via Steam and Microsoft Store, and Xbox Game Pass on December 9, 2024. The game will also launch for the PlayStation in Spring 2025.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.
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When you have like 30m gamepass players..... I would think it would be higher. Steamdb suggests upwards of 200,000 PC players (so about 5%) of that 4m players. 95% probably played it "for free" (as xbox users say) on gamepass.
Depends on what tier of Game Pass you're on. If you're on Core or Standard tier, you can't play Indy "for free" you have to be subbed to either Ultimate or PC Game Pass. With PC GP going up 30% in subs this past quarter, we don't know how many played Indy there on PC rather than Steam.
Although I'll never understand the whole "Game Pass has X numbers of subs, the number should be higher" argument lol. Yeah, like how there's over 70M PS5's but Astro Bot only managed to sell 1.5 million copies in first 2 months when it deserved so much more. Correlation does not imply causation.
We know this wasn't the Steam community's doing lol. Really good numbers to see! Game is fantastic! I'm sure there's going to be naysayers declaring the game was a failure because it isn't in the tens of millions of players or something to be deemed successful lol. Either way, Disney was apparently happy with the games performance and now wants more Indy games, which I'm all for.
Apparently looking at the achievements list yesterday, more than 70% of players didn't make it past Chapter 2. Seems a lot of those players bounced early.
sure would like to know the true revenue of this game
You never will if the majority of players were on Game Pass. The whole point of Game Pass when it comes to revenue is that every single game in the service is bundled in one massive pool of money. Some games bring in more subs than others, but all the revenue brought in is shared. That's why Xbox is able to fund so many projects with the amount of revenue Game Pass brings in without the need for other games to turn a profit. Which is at least over $500 million every month in subs.
So what you're hoping for is quite literally impossible. Closest you'll get is by pretending the game was not on GP and just multiplying 4 million by $70. Which would be $280 million.
"That's why Xbox is able to fund so many projects with the amount of revenue Game Pass brings in without the need for other games to turn a profit. Which is at least over $500 million every month in subs.
"
This doesn't really make sense as gamepass generatea the same amount of revenue as PS Plus($1b a quarter btw, not 500m a month, this is the official number from MS) and PlayStation games sell more units because they're not on a sub day one and Sony has less studios to finance than xbox. Yet people still argue that Sony games are too expensive and they are struggling to make money from them. So something doesn't add up somewhere.
These figures are always hard to read. 4m people having tried your game when you give it out free to 25-30m subscribers? 4m sales would be fantastic but 4m plays under those circumstances?
I'm currently playing it and liking it so far. It's nowhere near the greatness of Indiana Jones and the Fate of Atlantis, but it's executed quite well for what it tries to achieve.
I'm more concerned over what the rest of the subs base are doing. They've paid already, just give it a go? It's the biggest release on the service for the best part of 2 months or are they literally paying £15-20 a month just to play 1 game? Expected it to be higher.
You could only play Indy if you're on Ultimate or PC Game Pass. Microsoft is slowly limiting options to play first party games day one on game pass.
But then there's also over 400 games on the service lol. Everyone has different tastes.
Don't forget about Stalker 2 though that released just a couple weeks before Indy. Huge Game Pass addition there, and was popular enough to the point it turned a profit almost immediately.
And if you bought it but while right, does that stops people from just having a gander and adding a count to the players total? They don't have to dedicate their month to it, 10 mins "Let's see what the fuss is about". Indi was the big sell in Dec , heavily promoted and just before Christmas too.
Is the 30 mil subs now just limited to a massively smaller number? If there are only 5 mil Ult and PC GP players then 4 mil is amazing, if it's closer to the 30 mil then 4 mil is significantly less so.
It's a big amount but again, I expected more.
completed and deleted weeks ago.. i enjoyed it but not going to play through it again
Not impressive at all.
Will get this when it releases on PS5
I wonder what the expectations were, as Starfield hit 10m players in 2 weeks. Also, big first party PlayStation games can break 4m actual sales in one week.
It likely did significantly better than Hellblade 2 though, which has never had numbers announced.
Giving all the numbers except the most important, which is the copies sold. Tells you everything you need to know.
I played for 10 hours and couldn’t take it anymore. Excessive amount of walking Sim filler, simplistic boring repetitive combat that never changes, bland annoying sidekick characters, awful AI, some of the most amateur cinematography I’ve seen in AAA game in a long time, puzzles that are never better than mid……
You played the game for 10 hours? That's 2 thirds completed. The game is only 15 hours long.
You also mentioned side kick characters.. well there is only 1 that follows you sometimes so that's wrong.
You don't need to lie.
While he is probably lying you can definitely spend 10 hours 100%ing the Vatican, and while Gina is the main sidekick you will do several missions with a different character accompanying you. The priest even accompanies you in the first Vatican dungeon.
However none of the side characters are annoying, they are not even with you for that long. Gina is the only one that could get annoying but isn't.
Also if can 100% the game in 10 hours than that's claiming the guy 100% completed a game he believes was boring.
Nothing he said makes sense.
My GOTY of 2024, well done Bethesda, Xbox and MachineGames, they delivered an amazing game and done the Indy license proud. Looking forward to seeing more, hopefully.
That's... dire. 4 million being on Game Pass puts it into Hi-Fi Rush territory.
Found him LOL. Hi-Fi Rush took 8 months to reach the 3 million player mark. Indiana Jones reached the 4 million player mark in 1 month. Not exactly a good comparison.
I hope you're doing your part in buying/playing the game.
Playstation customers will do their thing, don't worry. That's why they are releasing it on PS5 earlier than they did with Hi-Fi Rush.
I hope so! PlayStation customers didn’t do jack for Hi-Fi Rush, Grounded, or Pentiment. Only seemed to have cared about CoD and Sea of Thieves from Xbox.
I looked it up and Hi-Fi Rush did not appear in the top 20 on PS in it's launch month. Pentiment didn't either, but that's a really small game and I know sold better on Switch. Grounded though, appeared in the top 20 in it's launch month on PS and Switch.
I think what this shows is PS gamers prefer multiplayer games.
Hi-Fi rush was developed by a much smaller studio and at a fraction of the budget too. Indy was expensive to make so would need 3/4 x the players of Hi-Fi rush to make up the deficit
Also the Disney tax.
I'll guess we'll just ignore that Disney was happy enough with the games performance to the point they've ordered more Indy games.
They are getting money from a dead IP. Probably a flat rate since it's on Game Pass and a royalty one since it's on other platforms. Of course they are happy.
yep, that is a huge cost before the game is even started