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Cyberpunk 2077 Has Had 1 Million Daily Active Players for 4 Weeks in a Row

Cyberpunk 2077 Has Had 1 Million Daily Active Players for 4 Weeks in a Row - News

by William D'Angelo , posted on 19 October 2022 / 2,707 Views

CD Projekt announced Cyberpunk 2077 has had over one million active players every day for four straights weeks.

"1 million active players each day for four weeks in a row - Night City sure is thriving!," reads the tweet from CD Projekt. "Your passion and continued support leave us speechless. Thank you, Chooms!"

Cyberpunk 2077 last month topped 20 million units sold worldwide, which is up from 18 million units sold as of April 14, 2022.  

The Phantom Liberty expansion will launch in 2023 for the PlayStation 5, Xbox Series X|S, PC, and Google Stadia. It will add new characters that the protagonist will come into contact with in a new location in Night City. Keanu Reeves will reprise his role as Johnny Silverhand.

CD Projekt earlier this month announced it is working on a sequel to Cyberpunk 2077, a new The Witcher trilogy, a new IP, and more.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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29 Comments
rapsuperstar31 (on 19 October 2022)

I finally started playing it on PS5 about a month ago. I'm a good 50+ hours into it, and really enjoying it. Excellent $10 purchase!

  • +6
2zosteven rapsuperstar31 (on 19 October 2022)

got mine for $7.99 at best buy, well worth it! Get it right from the start and this will be tons more.

  • +5
shikamaru317 (on 19 October 2022)

That is very impressive. Pretty sure you can count the number of singleplayer games that have had a DAU of 1m or more for 1 month or longer on one hand. Skyrim did it, I'm sure GTA V did it, latest Animal Crossing likely did it. Anything else? I'm pretty sure Witcher 3 didn't manage a DAU of 1m for a month or longer at any point during it's life, not even when it got a 5x sales boost from season 1 of it's Netflix show.

  • +5
Zkuq shikamaru317 (on 19 October 2022)

It's even more impressive when you consider that the game is almost two years old now.

  • +1
Mystro-Sama (on 19 October 2022)

I'm guessing its because of Edgerunners?

  • +2
eva01beserk (on 19 October 2022)

I thought the days of the comebacks where kong gone. But cd project surprised me. Still dont want broken games at launch to be a thing.

  • +1
Chazore eva01beserk (on 19 October 2022)

I mean, it's not like it's fixed atm, I'm still running into bugs on PC, still seeing really poor LoD's, NPC's taking forever to trigger movements in quests (especially escort missions), mechanics like trying to mark targets through walls is still bugged and not fully functional, driving most fast vehicles is like driving on ice after 2 yrs.

Enough time has passed now and with a show by a beloved anime studio, ppl seem to have gone the route of forgive and forget, despite the fact that the game is still nowhere near what it was supposed to be, and is still semi functional.

All this lesson tells me, is that you have to let some time pass and then simply hire an Anime studio to make a few episodes based on your game world, sprinkle bits of said anime content into your game and bam, you are forgiven and ppl will buy your game/play it again.

  • 0
Zkuq Chazore (on 19 October 2022)

It also helps that it doesn't have hype to live up to anymore. The hype is long gone at this point, and now people can judge the game for what it is instead of what it could've been. I have yet to play the game, but it sure sounds like a decent game, just not great.

  • 0
Chazore Zkuq (on 19 October 2022)

The starting paragraph of mine is what I still experience within the game itself. It's very hard for me to ignore those glaring cons with the game, since it was billed and created as a "AAA" game, and the fact issues like that still aren't fixed 2 yrs later compared to what NMS fixed kinda makes that pill harder to swallow and then ignore.

Like the game's story and characters are fine and dandy, lighting and colours pop and look gorgeous, it just sucks that the AI feels super dated, textures and LoD's popping in what is meant to be a vibrant city, and characters you are meant to feel are alive and a part of that world.

Like just today, I got into Pam's car for a mission, she was supposed to drive us to the meeting spot, but she suddenly stopped after 5 seconds of driving and she wouldn't move and I couldn't get out of the car, so I had to reload my save and it kept happening. I had to look up a guide that told for the player to go all the way back to the starting point of meeting pam for the quest, in order to trigger her to function normally...

  • +1
Zkuq Chazore (on 19 October 2022)

Yeah, that does sound fairly bad when it occurs... Other than that, sounds like fairly minor issues, but of course you wouldn't expect them in an AAA production.

  • 0
Chazore Zkuq (on 20 October 2022)

To me it isn't, seeing everything pop in before me and having AI to babysit doesn't make it all that immersive, I mean these guys were given a grant by the Polish gov to make decent Ai, and the Ai arguably feels like AI from 2010.

  • +1
DonFerrari Zkuq (on 20 October 2022)

So for you it is basically "taking everything that is wrong with the game (and it is a lot) it is good"?

  • 0
Zkuq DonFerrari (on 20 October 2022)

Unfortunately I'm not sure I get what you're saying, but I'll try to answer anyway: I'm quite tolerant with bugs in general, because most bugs don't really take much away from my enjoyment. Bugs are definitely not something I appreciate, but they're generally not a huge deal to me either. Obviously some bugs (e.g. constant crashes) are awful, but most don't seem to be. To each their own of course: Some people might be more annoyed by bugs, and I can understand that.

  • 0
DonFerrari Zkuq (on 21 October 2022)

The problem is that the bugs we are listing occurs quite often and haven't been solved after 2 years, so we can't just say, "well, if we ignore all the faults and bugs the game is good" since the bugs are hard to ignore as well as the design flaws and failed promisses.

  • +1
Zkuq DonFerrari (on 21 October 2022)

Ah, now I get what you're saying. The thing is, I don't have to ignore bugs on purpose, because most of them simply don't harm my experience significantly, so I don't necessarily pay almost any attention to them anyway. It absolutely sucks that devs leave these bugs that they almost certainly know to be there and don't fix them, but for me personally, it's not necessarily a huge deal (but like I said, I totally get that it might be for others).

I can't speak for Cyberpunk 2077 since I haven't played it yet (I'm waiting until I get a new GPU before trying it), but a lot of people seem to be enjoying the game despite the bugs, so it can't be that bad - but of course it could, and probably should, be better. From what I've heard, the thing that sounds the worst to me is how superficial the world itself sounds, which makes it feel not real (that's the kind of thing I do care about).

  • 0
DonFerrari Zkuq (on 21 October 2022)

Gotcha, yes if on your experience you didn't think the bugs detracted much sure that wouldn't impact you feeling the game is good, no problem there since you aren't making a formal review or anything, just stating what you thought of the game.
Yes the biggest problem fans have pointed is the broken promisses and flaw in game design more than the bugs. I enjoyed the game for what it was, but for me it was just a little above average, and yes on my end although the bugs broke the immersion a little and crashed the game 4 times (but just needed a reset of the game without any loss of save) I wouldn't say the bugs interfered much and since I'm not one that bothers a lot with fps (although the game had some issues with frame pacing and the like) performance wasn't an issue for me as well. In the end it was more like the game just didn't click with me =[

  • +1
Zkuq DonFerrari (on 21 October 2022)

That definitely sounds in line with what I've heard about the game...

  • +1
G2ThaUNiT Chazore (on 19 October 2022)

I know exactly what you're talking about and you have to wait for exactly 1 minute. I kept reloading my save thinking she was stuck. She wasn't. She's waiting for all the other cars to get into position lol. It happened the exact same way over 3 playthroughs I've done. The biggest bugs I've come across are the occasional enemy morphing through vehicles, but that's been about it.

It definitely does not live up to the hype CD Projekt was making it out to be, but really fun game nonetheless.

  • +1
Chazore G2ThaUNiT (on 20 October 2022)

Also wtf is up with random single cars just sitting in the middle of roads?. I drive down the big highways and even on low crowd density, the city feels dead as hell, and then there's random AI with cars just acting like they're stopping at a red light, only it's in the middle of the highway, or a one way road, and I constantly have to bump them to get them to move outta my way.

Like c'mon, I haven't seen AI in GTA V, a 2013 game do this...

  • 0
DonFerrari G2ThaUNiT (on 20 October 2022)

For me besides the 4 or so total crashes the biggest bugs were car being half inside the concrete and a lot of facial textures taking over 30s to load after being in front of chars.

  • 0
scrapking eva01beserk (on 20 October 2022)

There've been a few in recent years. No Man's Sky. Sea of Thieves. And now Cyberpunk 2K77.

  • 0
G2ThaUNiT (on 19 October 2022)

Been playing nonstop since update 1.6 and I'm just about done with my 100% playthrough :) it's been insanely fun!

  • +1
DonFerrari (on 20 October 2022)

That is a lot. I have played for 1 or 2 weeks 6 months after release and have no desire to play again.

  • 0
LivncA_Dis3 (on 20 October 2022)

Redemption story of the century?
Or still the biggest hype disappointment?

  • 0
DonFerrari LivncA_Dis3 (on 20 October 2022)

I would say NMS is the biggest one, for me CP is still a disappointment.

  • +3
scrapking DonFerrari (on 20 October 2022)

I would say Sea of Thieves. From considered a bad joke at launch with hardly any content, to something that keeps setting impressive new records for user engagement. But No Man's Sky is also an impressive turn-around story.

  • +2
DonFerrari scrapking (on 21 October 2022)

I didn't consider SoT because from what I know their problem was just little content (something time solves for GAAS), there were no big flaw on the game design or bug-ridden was it? Plus NMS was a small indie studio going to tremendous height.

  • +1
scrapking DonFerrari (on 21 October 2022)

Yes, I think you're right, actually. You could argue either of them. Sea of Thieves was savaged in the press at launch for having way too little content, and especially for the fact that the game was hardly changed from its beta test to its public release (people had incorrectly presumed its tiny amount of content meant that the beta must not be the entire game, and were horrified when they realized that the beta test HAD been the whole game).

But you make a strong argument for No Man's Sky, especially because it was a small studio, as you say. :)

  • +1
DonFerrari scrapking (on 21 October 2022)

And don't take me wrong, SoT have really improved leaps and bounds on perception and userbase (and considering how experienced Rare is it was odd to see they fumbling the launch so much).

  • +1