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The Last of Us Part II Sales Top 10 Million Units

The Last of Us Part II Sales Top 10 Million Units - Sales

by William D'Angelo , posted on 09 June 2022 / 5,813 Views

Publisher Sony Interactive Entertainment and developer Naughty Dog announced The Last of Us Part II has sold over 10 million units worldwide on the PlayStation 4 as of Spring 2022.

"We’re happy to share that The Last of Us Part II has sold through more than 10 million copies globally, as of this Spring," said Naughty Dog senior manager of communications Rochelle Snyder via the PlayStation Blog. "Knowing the support we have, our studio continues to see exciting, new avenues to introduce curious audiences and galvanize fans."

Naughty Dog also revealed the first concept art for the upcoming standalone The Last of Us multiplayer game, as well as announcing a remake of The Last of Us Part I for the PlayStation 5 and PC. It will launch for the PS5 on September 2 for $69.99 and later for PC. It includes the original The Last of Us and Left Behind.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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86 Comments
IcaroRibeiro (on 09 June 2022)

This is likely the best game I've played in the last 3 years. What an emotional, impactful experience, left me without words seeing how deep and emotional this story was

Deserves every sales it gets

  • +23
method114 (on 09 June 2022)

If the show stays true to the story and Sony doesn't let them Halo the show this series has a real chance at blowing up.

  • +12
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pikashoe twintail (on 09 June 2022)
  • -22
Dahum (on 10 June 2022)

So glad it reached that impressive milestone and more than deservingly so.

Introduced a fresh formula, took big risks and delivered one of the most emotionally charged experiences in video games.

Its gonna keep selling and pulling healthy numbers moving forward with probably a remaster in the future for PS5, Part I remake in September and the tv show in 2023.

  • +11
TheLegendaryBigBoss (on 10 June 2022)

Decent numbers, but probably lower than what Sony wanted, for example:
GOW (2018) sold 10mil from April 2018 - May 2019
Spiderman (2018) sold 13.2mil from September 2018 - August 2019
Uncharted 4 sold 8.7mil from May 2016 - December 2016

It took TLOU Part 2 roughly twice as long to sell similar numbers. I'm assuming this is because of the leaks about the story and backlash which I can't really comment on because I haven't played it.

  • +10
DonFerrari (on 10 June 2022)

Congrats on the sales, but seems a little underwhelming when considering what TLOU1 did, the hype and that well Ghost of Tsushima with smaller budget and hype done even faster.

  • +5
Livewitharya (on 09 June 2022)

These numbers are comparable to Ghost of Tsushima which is disappointing especially after being a sequel to one of the best game of PS3 gen.

  • +4
icykai (on 10 June 2022)

Taking into consideration the game dropped to 50$ after 2 months of release, 20-30$ in holidays of 2020-21, and then permanently to 40$ around a year after, this milestone seems disappointing for a most anticipated sequel.

Ghost of tsushima which released in the same year as a new IP is still at 60-70$ and has sold 8 mil as of Jan 2022.

  • +3
kazuyamishima DonFerrari (on 10 June 2022)

And that’s the directors cut, TLOU part II never received any enhanced version.

  • +6
icykai kazuyamishima (on 11 June 2022)

Understandably though. GOT did great for a new release.

  • +4
Wally_Mc (on 09 June 2022)

10m is good, expected more, Hope much more people give it a chance after playing TLOU Part 1 and watching the tv show
One of the best games ever made, not for everybody but what an experience.
Would be a shame to skip it just because of the out of context leaks

  • +3
xMetroid (on 10 June 2022)

This shows the damage that was done to the franchise. The wait for this games was enormous and was probably the biggest title the PS4 was to get. 10 millions is not bad at all, but knowing this is what was suppose to be PS biggest game is underwhelming. The discussion surrounding TLOU I remake isn't helping for the future of the brand. Hopefully the show is good enough cause if it bombs, i feel like this IP could just be in a bad position.

  • +2
method114 xMetroid (on 13 June 2022)

I'm sure it will be fine either way. Look at Halo. How much trouble has that franchise had? It still gets people hyped when a new one comes though.

  • 0
Ljink96 (on 09 June 2022)

Wow. It's great that it hit 10M but I'm sure Sony wanted much more out of this. But it did outsell the original release on PS3 so that's progress.

  • +2
kazuyamishima (on 10 June 2022)

The Hate is still high in some people to see that 10 million units of a game released in a console that was about to be replaced in a few months, is somewhat a failure!

  • +1
pikashoe kazuyamishima (on 10 June 2022)

10 million after 2 years for a game released during lockdown, a sequel to one of naughty dogs most beloved games on the ps4 where almost every sony franchise has seen significant growth is definitely disappointing. This isn't hate, personally I'm just very mixed on the game some stuff I liked and some I didn't. Let's not pretend that these sales aren't a bit disappointing.

  • -4
KratosLives (on 11 June 2022)

Hopefully they release a ps5 edition of tlou2, with enhanced visuals and mechanics.

  • 0
Kakadu18 (on 10 June 2022)

As of this spring? Why so vague?

  • 0
DonFerrari Kakadu18 (on 10 June 2022)

Because it wouldn't make much difference to determine the date.

  • -1
Darashiva (on 10 June 2022)

Well deserved. One of the best games from recent years. I have to say though, when people are talking about a game selling 10 million copies as a disappointment I think that people's perspective has been skewed quite severely. Sure, it might not have reached these numbers as quickly as some of the biggest successes from Sony during the last generation, but that's still a huge number of copies sold.

  • -1
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KratosLives (on 10 June 2022)

Probably game of the decade

  • -1
JuliusHackebeil (on 09 June 2022)

I guess I can be somewhat glad it found success, but I hated every second of it and wished for less sales to stir Naughty Dog into a different direction for their next thing. Some sort of reevaluation of the path they are on is not gonna happen with these numbers. I guess I wont be looking forward to their next project. But I still hope it is going to be better than TLoU2.

  • -4
Otter JuliusHackebeil (on 10 June 2022)

what was wrong with the path? To me this game was a unique endeavour with a unique story that isn't about to be retold. And this is honestly what I want from Game developers making cinematic single player games: taking risks, making things with distinct visions, not just trying to service everyone.

  • +3
JuliusHackebeil Otter (on 11 June 2022)

Hey, for what it is worth, I am glad you liked it.
But I am also glad you asked, since I did not want to go on an unprompted rant. So here it goes, SPOILERS; SPOILERS; SPOILERS; SPOILERS; SPOILERS; SPOILERS:
The game felt way too long for the very basic story they were trying to tell. I saw the very unique faces of the "bad guys" in the snowy cabin and new imediately that we were going to spend a lot of time with them, learning their side of the story. Which is completely unnecessary from the protagonists and players point of view: Ellie never learnt Abbys specific reasons for killing Joel and probably would not care anyways. And any player who played part 1 knows very well that Joel did many f*ed up things and had it coming. To spend 10 hours hammering home that Abby is a human with reasons and a story seems to soley exist for people with a complete lack of empathy and understanding. This game treated its audience like children.
And like children we learn at the end: Ellie was pissed and then she overcame it. Revenge bad. Revenge not healing. Must let go of anger. Love is the way. Wow. Bravo.
Also: The more a protagonist is flawed, the more he becomes interesting. That is way Joel was so interesting, because he had so few moral lines to cross. And for a time I thought we are going to cross those lines with Ellie as well. And I was pumped. But you are killing yourselve a path through have a city to than be shaken to the core because your beat up somebody with a metal pipe in a cutscene. That is just weak storytelling. Also, that somebody would have died anyways. And this happens again and again. Ellie comes to the aquarium and imediately loses the role of agressor. She defends herself and accidentally kills Abbys friends including a pragnent woman -oh no, the horror (even though you killed countless women who might have been pragnent). Ellies characters is protected in a way that Joels never was. Joels humanity was questioned with him freely admiting that he was a hunter at one point and was forsaking all of humanity out of selfish protectivness. He was a true character. Ellie was temted by the devil but overcome that temptation in the end. She was a messiah. And that is boring as hell. Which is frustrating because of the potential that was there. Don't do the right thing. Kill Abby and be happy about it. Become a monster and live a happy live as one. Who needs that pesky humanity. That was the way to go for me. But that is not the path naughty dog is on. They are moralising, preachy, finger-wagging bores, telling a story to children about doing the right thing and overcoming your darkness. ZZZZZ
Also the story is very intentionaly presented in a way that makes you think that Ellie and Joels fallout is irreparably bad. Which in my opinion structurally does a disservice to the core strength of the first game. But hey, at least it goes to show to what lenghts Ellie is ready to go even with their relationship in shambles. And than at the very end we learn that they were on the path of amending their grievences. What purpose does this serve in conjunction with Ellie not killing Abby? If anything this would just provide additional motivation. Is it the surface level similarity of "hey, I was willing to forgive Joel, I guess I should be willing to forgive Abby as well."?!?!? This will never make sense to me.
Also: The person who plays Lev cannot act at all. It was cringe the whole way through.
Also: Naughty Dog clearly wants players to empathise with Abby (showing her as a child, showing her struggle with Lev, showing her dogs, etc.). Than why are they so subtle about her remorse about killing Joel? The only time this gets indirectly referenced is in the boat with her friend. And that is imediately followed by one of the worst placed and filmed sex scenes in video game history. It was hilarously bad.
Also: The pregnant doctor in active combat - how does this not jolt anyone out of the immersion. Beyond stupid.
Also: How Ellie learns about the truth of Joels deeds at the Saltlake Hospitel, it seems she had no idea beforehand. When he says it, it is just such a bombshell to her. What? Come on, she was suspicious enough to risk her life to go there and investigate. And it is not until Joel says the words that she gets what is going on? Bad scene that did not connect with me at all. And what is so bad about Joel saving her life? I get that she has survivors guilt and blames the deaths happening aroung her on Joel and herself. But almost all the kills shown in the game are inflicted by humans. She should be more intelligent and have a more nuanced idea of what the vaccine would have done at that point in time. If it was ever really possible to make one in the first place.
Also: The gameplay, albeit all around better, seemd to not exist in spaces as creative as in the first part. Or it was not as memorable to me. I mean hanging from the ceiling trying to aim while Ellie is trying to cut you down? Thats a memorable scene. Pushing the car with Bill while Ellie tries to start it, while infected are attacking? That I remember, because it happened during gameplay. I remember sniping at Henry and Sam to free them from infected, only to learn later that it was too late. Really crative stuff. In the second game it only seemed like one sort of scenario the whole way through. Just more of the same without breaking it up by creative situations. The environments were pretty creative though. For what it is worth: nice to look at game.
Also: Dina felt wasted. As did Jesse. What was the point of them? What did they bring to the table? At least Tommy had an arc (even if it was an arc I could not fully buy into). Ellies relationship with Dina also felt cringe - calling each other babe like that. I thought Ellie would vomit at the thought. Made her feel more like a boring, basic teenager.
There are a million more reasons why I hated every second of this game. But it is lunch time now. Priorities.

  • -8
pikashoe (on 09 June 2022)
  • -20
tslog (on 09 June 2022)
  • -26
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Otter ClassicGamingWizzz (on 09 June 2022)

Its probs a bit more complex than that. I loved the game but it is exhausting and I think the word of mouth was genuinely mixed, its really not for everyone... and it was also a very dark and bleak in the middle of covid lockdown.

  • +14

I never played either just based on the genre/mechanics. Maybe I have the wrong impression, but I'm just not that into twin stick third person shooters. Sneaking or otherwise. I need a mouse or gyro to enjoy a game like that.

  • 0
pikashoe ClassicGamingWizzz (on 09 June 2022)

The only thing worse than people that over hate this game is the people who over love it.

  • -8
SvenTheTurkey pikashoe (on 09 June 2022)

Yeah. At the end of the day, sometimes people just like different things.

It sold well enough to get a sequel or whatever. So the people that like it can play it, and the people that don't like it can not play it.

  • +3
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