
Psychonauts 2 is the Best-Selling Double Fine Game - Sales
by William D'Angelo , posted on 01 May 2022 / 1,857 ViewsPsychonauts 2 Art Director Lisette Titre-Montgomery revealed via Twitter the platformer is the highest rated and best-selling Double Fine game to date. She also left the developer on April 1.
"April Fools Day was my last day at Double Fine," she said. "I have learned so much over the past 4 years+ about who I am as a leader and what it means to be a creative visionary. Thank you for trusting me to bring the world of #Psychonauts2 to life.
"My leadership resulted in shipping Double Fine's highest rated and best selling game to date."
Psychonauts 2 released for the Xbox Series X|S, Xbox One, PlayStation 4, PC, and Xbox Game Pass on August 25, 2021.
Double Fine since the release of Psychonauts 2 has split up into different teams to work on various new games.
My leadership resulted in shipping @DoubleFine highest rated and best selling game to date. Nominations/Awards include (not limited to):
— Lisette Titre-Montgomery (she/her) (@zette16) April 29, 2022
Game of the Year - The Game Awards (nominee)
Best Art Direction - The Game Awards (nominee)
Adventure Game of the Year - DICE (nominee)
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Fun story. I worked at Best Buy and a customer came in claiming to be the head of Majesco. He knew his stuff but of course I have no idea if he actually was. Before he left I told him to make Psychonauts 2 and he grimaced and groaned out loud and rhetorically asked "Do you know how much money we lost on that"?
You do realize that these sorts of things take time and money... yes? There's no reason to expect it to do that much better than it did on the PS2 two years later, and porting from PS2 to Wii was more of a commitment than a port would be nowadays. The strategy didn't really pay off for Capcom with Okami, so it's hard to see why this would have been different, except that Majesco was way smaller and would be risking a lot more. The sequel sold based on 15 years of word of mouth advertising. Being on a Nintendo system wasn't going to change anything.
That's a nice accomplishment, especially when you consider that it launched on Gamepass.
Since Psychonauts 1 sold 1.7 million copies, Psychonauts 2 did 1.7+ million at least.