By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ghostwire: Tokyo Main Story Takes 15 Hours to Complete, 30 to 40 Hours With Side Content

Ghostwire: Tokyo Main Story Takes 15 Hours to Complete, 30 to 40 Hours With Side Content - News

by William D'Angelo , posted on 14 March 2022 / 2,573 Views

Ghostwire: Tokyo Game Director Kenji Kimura in an interview with Wccftech revealed main story of the game will take around 15 minutes to complete and to beat it including all the side content will take about 30 to 40 hours.

"In regards to the longevity of Ghostwire: Tokyo, we think it's about 15 hours just to complete the main missions," said Kimura.

"If you want to play and enjoy all of the side missions, depending on your skill level, it would probably take about twice that amount of time or more. And so we'd say about 30 to 40 hours of gameplay if you wanted to do all of the side content."

He added, "When we were thinking about the genre of this game if this was an open world game was a question that we wanted to kind of address first in this response. Depending on your view of what an open world game things might change, but for us, we think this is an action-adventure game with a sandbox style map, with a mystery that you want to solve by exploring through the city. In that light, it probably wouldn't fall into the open world genre, but that's our thinking.

"When we built Ghostwire: Tokyo, we built a game from the ground up to make it fun, just to walk around and explore the city. So we were very careful to make it so that was not too scary for the player. We didn't want to prohibit exploration. We wanted to encourage it. And also we didn't want to make it too stressful for the player to explore. We wanted the player to have the ability to go wherever they wanted to go that felt interesting to him or her as the player. If you see something that's cool, you want to go there and we want to remove the hurdles or the stress that would normally exist to actually go there.

"That included the vertical access, going up buildings. So if you're walking around the Shibuya crossing and you see a nice building, you might think I wanna go up there. One of the challenges you were asking for making a game like this is to allow the player to find a way to go upwards and find the right path, even the easy path to get up to the rooftop that they see. We were able to use spirits and place different objects that would kind of act as hints to tell the player what's the easiest way to get there. That was a new challenge that we weren't expecting, but it was something that was fun to create."

Ghostwire: Tokyo will launch for the PlayStation 5 and PC on March 25. 

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


More Articles

7 Comments
G2ThaUNiT (on 14 March 2022)

That's a solid amount of time for those who want to just play the campaign and those who are completionists.

My only concern for this game is will the style of combat get too repetitive and cause it to become annoying? It's such a unique style to combat but if it's the same hand motion animations the entire time, I can see some get really tired of seeing it after a while. Especially if enemies are more on the spongy side of things.

  • +4
smroadkill15 G2ThaUNiT (on 14 March 2022)

I doubt it. It's not any different than seeing the same gun animations or any other kind of combat animation throughout any other game.

  • 0
G2ThaUNiT smroadkill15 (on 14 March 2022)

True, but I'm already seeing exactly these complaints of repetitiveness on comments from early access YouTube videos like from JackFrags and IGN lol. Doesn't mean the game won't be great and I'm really looking forward to it myself, but just something to keep in mind.

  • 0
DonFerrari smroadkill15 (on 14 March 2022)

people are used to seeing a gun held so perhaps they don“t notice but here they will.

  • 0
Dahum (on 14 March 2022)

Refreshing to see a length that takes you back to the PS3 days with the sandbox style map that i surely miss around all these open world 30-40 hours campaigns nowadays.

  • 0
DonFerrari (on 14 March 2022)

that is about average so no problems here.

  • 0
Comment was deleted...