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Halo 5 Memories of Reach Adds Infection, Updates REQ Weapon Balance

Halo 5 Memories of Reach Adds Infection, Updates REQ Weapon Balance - News

by William D'Angelo , posted on 02 May 2016 / 4,846 Views

343 Industries has released details on the next free update for Halo 5: Guardians - Memories of Reach.

There will be updates to the UI, new armor, skins, weapons, a new Arena map, Forge updates, matchmaking preference option, a new game mode, and more. The REQ weapon balance has also been tweaked.

 

The new game mode is Infection and feautres:

  • Total player count: 12
  • Number of rounds: 4
  • Round time limit: 3 minutes each
  • New Custom Game option: “Last Squad Standing”
  • Spartans have all Spartan abilities (naturally!)
  • Infected have Thrust, Smart Scope, Stabilize
  • New medals
Here is the weapon balance update summary:

Plasma Caster: Default

  • Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies)
  • Sticky grenade has less arc (to be able to place it on the map more reliably)
  • Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck)
  • Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!)
  • Sticky submunition grenade inner AOE increased from 0.65 to 1.0

Plasma Caster: White Scar

  • Needles have improved aim toward nearby targets

Plasma Caster: Scourge of Fire

  • Sticky shot now has 7 submunitions instead of 5

Hydra Launcher: Default

  • Reduced recoil in hip
  • Increased inner AOE radius from 0.4 to 0.8
  • Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan)

Hydra Launcher: Typhon

  • Enabled multi lock on for up to 3 targets
  • Increased impact damage (still two rockets to kill Spartan)

Scattershot: Loathsome Thing

  • Increased number of hardlight projectiles to be same as normal scattershot (5 -> 8)

Rocket Launcher: High Five

  • Increased AOE radius on cluster rockets

Binary Rifle: Twin Jewels of Maethrillian

  • Reduced recoil
  • Placed twin projectiles a bit closer together for easier biped targeting

Covenant Carbine: Rain of Oblivion

  • Reduced recoil
  • Increased zoom magnification a bit (closer to default Carbine)

Incineration Cannon: River of Light

  • Added slight homing to charge shot to hit multiple bipeds easier

Incineration Cannon: Heartseeker

  • Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover

Fuel Rod Cannon: Pool of Radiance

  • Fixed a damage bug (was not causing AOE damage on initial explosion)
  • Made projectile thicker

Needler: Talon of the Lost

  • Reduced supercombine count to be same as normal Needler
  • Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s)

Spartan Laser: Selene’s Lance

  • Reduced recoil
  • Made beam thicker

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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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1 Comments
Mr Puggsly (on 02 May 2016)

I'd like to see them make another campaign using the Halo 5 engine and just keep adding content to Halo 5 multiplayer. Essentially another Halo 3: ODST.

  • -1