GDC 2010: Hands-On With the Move: Move Party! - News/ 2,081 Views
Move Party! is where the Move's camera/controller tech really got to shine. The screen shows you a live video feed of yourself holding the Move as it turns into several different objects, similar to the live demonstration at last year's E3 where it turned into a baseball bat and a stop sign. To make sure they contrast with the background enough, they are all very colorful and animated. This combination of real video of yourself using cartoon items made it feel like I was in ToonTown from Who Framed Roger Rabbit. While the video feed made us very grainy in this demo, everything added by the game was very crisp and colorful.
Nick and I were able to play a one on one match passing the Move back and forth between turns. We each leaned in for a photo of our face and said our name for score-keeping, and jumped right into the wacky mini-games. First was the flyswatting. You swing around splatting bug guts all over the place, but it only happens on the TV so you don't have to hold back to avoid making a mess.
We also played a painting game which asked us to color in various lines and shapes. While they seemed like random circles, triangles, and lines, they were put together and animated at the end of the round. If you filled in some shapes well and messed up another, you can end up with a nice bird with only half a mouth, and if you do poorly enough you won't even be able to recognize your creation or tell what it's doing in its animation. Each shape gives you less time to draw it so your finished creations end up half-finished more often than not.
The last game was our winner takes all round, and it was the haircutting game. An icon on the right showed what haircut we needed to make (usually a mohawk or a nohawk), and you got to cutting. Your Move turned into clippers and you could rotate it and try to shave the head in the middle of the screen. You were scored for matching the icon's haircut as closely as possible, and penalized for jamming the clippers into its ears or face. After a few styles it added hairdying. I was given just a few short seconds to buzz half a head and then immediately spray some hideous red dye all over the guy's hair and face. It was pretty fun and frantic and the ability to see exactly where my hand was on the screen made the controls really intuitive. I look forward to seeing how this game grows and matures closer to the launch of the Move later this year.