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Resident Evil 3 Remake is 43 GB on Xbox One

Resident Evil 3 Remake is 43 GB on Xbox One - News

by William D'Angelo , posted on 01 March 2020 / 4,185 Views

The remake of Resident Evil 3 is three months away from release, however, The Microsoft Store page for the game has revealed it will be 43.01 GB on the Xbox One. It also includes the multiplayer game set in the same universe, Resident Evil: Resistance.

The main campaign for the remake of Resident Evil 3 is 21.93 GB, while Resident Evil: Resistance is 20.47 GB. The file sizes on the PlayStation 4 and Windows PC will likely be fairly similar. 

Here is an overview of the game:

September 28th, Daylight

Taking place a few months after the original Resident Evil ends, Resident Evil 3 takes place both before and after the events of Resident Evil 2. While Leon and Claire’s stories occur after the city has already been infected for some time, Jill’s story provides a new perspective. Starting with the early days of the outbreak, you’ll follow Jill’s fight for survival as the population of the once-lively metropolis turns into hordes of undead.

Despite providing a thorough report on the Umbrella Corporation and the incident at the Arklay Mansion a few months prior, Jill’s investigation has largely been swept under the rug. Even though she’s been suspended from the police force, Jill is still on a mission to bring the truth to light. To do that, however, she first has to escape with her life and her investigation in tow. Setting out to put the wreckage of the city behind her once and for all, Jill runs headlong into one giant problem that all of her training and her harrowing experiences in the Arklay Mountains couldn’t prepare her for…

An Ordinary Day in Raccoon City

Nemesis. Those of you who have played the original Resident Evil 3 remember this monstrosity on a mission, and Jill is the last-standing fixation of its relentless pursuit. A variation of the Bio Organic Weapon (B.O.W.) series that the infamous Tyrant (who you may know as “Mr. X”) hails from, Nemesis has one purpose, and one purpose only. It exists to prevent the truth of Umbrella’s experiments from getting out, by exterminating any traces of the S.T.A.R.S. team.
Further complicating things is that Umbrella Biohazard Countermeasure Service (U.B.C.S.), Umbrella’s private military force, has been dispatched into the city to rescue any remaining civilians – at least, that’s their purpose according to one of its members, Carlos Oliveira. Between Jill and Carlos, you’ll get a new perspective of the doomed city and revisit iconic locales that were first featured in Resident Evil 2. You’ll need to keep your wits about you, though; the shambling hordes of the undead aren’t the only things out to get you. You never know when you might hear that iconic, low rumble…

“STARRRRRRSSSSS….”

A City Controlled by Umbrella

A big part of the original Resident Evil 3 was the introduction of a constant pursuer in Nemesis. You could never be quite sure where he’d pop up next, and if you did encounter him, you had another problem on your hands: He could follow you from one area to the next. Sounds just like a certain fedora-wearing, boot-stomping creature from earlier this year, doesn’t it? Nemesis, as something of an “upgrade” to the line of Bio Organic Weapons (B.O.W.s) that Tyrant hails from, was also a bit more intelligent and capable using weapons – even those who haven’t played the original game likely know he’s fond of rocket launchers.

Alongside Nemesis, the original Resident Evil 3 introduced a number of new features, including a unique dodge mechanic that, with just the right timing, could let you get out of the way of nearly any attack, and cutting-edge polygonal graphics mixed with fixed camera angles to create a sense of dread. You never knew what was around the next corner, just a camera cut away.

Of course, bringing a classic game into the present day means improved tech and modern flourishes. Resident Evil 3 follows its predecessor by swinging the camera over Jill’s shoulder to put you dead-center in the horror that’s unfolding all around, while cutting-edge photogrammetry is used to scan in actors and create true-to-life performances – that includes scanning in real people for the zombies, too! The undead certainly never looked so life-like. Just like with Resident Evil 2 and Resident Evil 7 biohazard before it, you can expect heightened horror and plenty of terrifying encounters among the city streets.

Last Escape

Also included with Resident Evil 3 is Resident Evil Resistance, a 4v1 asymmetrical, co-op multiplayer game set in the Resident Evil universe. Previously revealed as the working title Project Resistance, this unique game pits four kidnapped Survivors against a single Mastermind in a deadly experiment. As part of today’s reveal, we’ve also lifted the veil on two new Survivors: Becca, a local Park Ranger and skilled markswoman, and Martin, a mechanic who’s got a knack for machines and technology. They’ll be joining Samuel, January, Valerie, and Tyrone in their bid to escape from the clutches of Annette Birkin, one of multiple Masterminds with an array of traps and monsters at their disposal. You may have seen Daniel Fabron and his ability to control the Tyrant during the open beta for Project Resistance, but Annette has a different monster to unleash – William Birkin, mutated by the G-Virus.

Keep an eye out for more info on Resident Evil Resistance in the coming months!

I’m a Member of S.T.A.R.S.

Get ready for a return trip to Raccoon City when Resident Evil 3 launches on April 3rd, 2020! If you’re the type who’s already packing your bags and always, always brings a souvenir back from your trip, we’ve got something special for you: the Resident Evil 3 Collector’s Edition, available for purchase in North America! Complete with an incredibly detailed Jill Valentine statue, you’ll definitely want to get your hands on this Collector’s Edition before it’s sold out. A digital soundtrack, art book, and reversible poster are also included, all packaged up in a familiar item box. Perfect for fans who are looking to display their Resident Evil collection in style!

As an added bonus, all pre-orders of the Standard or Collector’s Edition will include the Classic Costume Pack, which features costumes inspired by Jill and Carlos’ appearances from the original Resident Evil 3! (Please check with your retailer to confirm they’ll have this pre-order bonus available.) With the acclaimed RE Engine bringing the city back to life, both veteran fans and series newcomers will get to return to Raccoon City once again when Resident Evil 3 launches

Resident Evil 3 will launch on April 3, 2020 for the PlayStation 4, Xbox One and Windows PC via Steam.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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6 Comments
Mr Puggsly (on 02 January 2020)

I was just thinking games didnt grow much throughout the gen. Many games are 20 to 50GB, relatively few are about 100GB. Hopefully games will stick around that size next gen. Which may be necessary given the more expensive SSD.

  • +2
DonFerrari Mr Puggsly (on 03 January 2020)

From what Sony commented regarding the SSD it would seem like size would be even smaller than today if they were aiming for same IQ, so yep I believe average 50GB will be the norm for next gen.
Remember the talk about several stuff on the game being duplicated or more in several parts to improve load time?

  • 0
Mr Puggsly Mr Puggsly (on 03 January 2020)

I haven't heard much about data duplication to speed up load times this gen, but I recall that being necessary with PS3 games given the low read speeds of its Bluray drive. In comparison PS4 and X1 only loading games off a HDD addressed the slow speeds of discs.

There are theories that next gen hardware can reduce storage being able to deal with data faster, using less baked effects, maybe they will better utilize the ability tweak content downloaded, etc. But next gen will also increase data in some ways like 4K textures and higher quality video in some games.

Anyway, I would guess the aim is 1TB SSD. Which will be okay as long as games don't grow significantly.

  • +1
DonFerrari Mr Puggsly (on 03 January 2020)

Two paragraphs from Mark Cerny (sure we can say he is being hyperbolic, but anyway)
Cerny points out that some games have to duplicate data to make sure the hard drive keeps picking it up—making for some massive files sizes we see in games today—specifically using Spider-Man‘s lampposts and random citizens as an example. He even points out with Spider-Man that some data is duplicated up to 400 times. Since an SSD doesn’t need to spin, it can load up more at once without the need for duplicate data. What does this mean for developers? Cerny believes it will lead to smaller game and patch sizes, and/or bigger and more detailed worlds; whichever developers prefer. It’ll certainly lead to shorter load times
The process of installing games on to your PlayStation 5 is also different, with the SSD being cited as the reason why. The goal is to try and break games up into different chunks, allowing you to pick and choose what you actually want installed on your PlayStation. One example given is that you can install just the game’s multiplayer, leaving the single-player for another time. Or you can install everything, then delete the single-player when you’re done with it.
Source: https://www.playstationlifestyle.net/2019/10/08/ps5-ssd-file-size-games-load-and-install-much-faster/

  • 0
DonFerrari (on 02 January 2020)

Well if you want to play only the SP the size is quite reasonable.

  • 0
method114 DonFerrari (on 02 January 2020)

Yep but still a good 9 GB more than #2. I wonder if it's a lot longer.

  • +1