
SIE CEO Jim Ryan: PlayStation Vita is 'A Business that We’re No Longer In' - News
by William D'Angelo , posted on 01 January 2020 / 3,345 ViewsIt appears the PlayStation Vita is officially dead and Sony is no longer in the handheld gaming market, according to Sony Interactive Entertainment President and CEO Jim Ryan speaking with GameInformer in a recent interview.
"PlayStation Vita was brilliant in many ways, and the actual gaming experience was great, but clearly it’s a business that we’re no longer in now."
The PlayStation Vita originally launched in Japan in December 2011, followed by a release in North America and Europe in February 2012. The handheld was officially discontinued earlier this year.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Only 5 years late in announcing this.
It's a shame. Vita was great from just a hardware perspective. They just can't support two systems. If they ever did it again they'd need a shared library.
Sales numbers do not Lie
Sucks because it's the best handheld I've ever played, easily beats the switch in comfort. Shame it never took off.
Press F
awesome hardware, but sony did not make the ps vita attractive enough for both consumers and developers, first thing, the memory cards were expensive, however, i understand why sony did this to prevent piracy, second thing, they should of made the transition from psp to ps vita, easier, even set up kiosk which allows the digitialisation of psp umd to ps vita for a fee, ie, US$5 per game, they could of made it easier, by foreseeing making ps vita a fully portable but with a dock (ie., switch like) allow ps3 dual shock and hdmi to tv, instead of ps (vita) tv which was a half way house (but once modified, excellent psp and ps1 native console, and emulation system, they could of even shaped like mini playstation and use a micro retro console), third thing, they should off allowed streaming video (no netflix outside usa), however, it's noted that in Japan, it was moderately sucessful, since 2014 and until 2019 sells more than consoles than xbox one, largely to niche genres such RPGs
coward...
Anyway they practically dropped the Vita support 2 years after release, so it was already clear back then they could not beat the competition or even guarantee decent support. It was really a slap in the face for all people who bought Vita and expected decent support from Sony.
But thats Sonys way with all devices that not immediately have big success.
Sony's obviously more interested in steaming services that stream to mobile devices rather than creating new handheld hardware that has risks that Sony probably isn't willing to take anymore. Nor do they need to. I loved the PSP and for a little bit the Vita, much like the Game Gear and Lynx the support just wasn't there for Vita and yet another handheld staved off by Nintendo.
I have both 8th generation handheld. Undoubtedly, the aesthetic appeal of Psvita is much greater than that of 3DS. It is a console focused on games. So why did vita fail? First point, although promising games Sony delivered little, she thought it would repeat the same sales as its predecessor delivering a killer of Nintendo DS 2.0, however the way people consumed music, movies, series had changed dramatically, so all that appeal that the PSP had Psvita didn't have: to be a respectful multimedia center. Compared to smartphones, Psvita is weak when it comes to multimedia. Second, the portable market is nintendo's primary market, while for Sony not the second: Nintendo saw the problems it faced and tried to remedy the 3DS anyway, which ended up with even acceptable sales. While Sony does not treat its Psvita consumers with the same respect and commitment. In the end, we have 75 million console for Nintendo versus 15 million console from Sony.
A path that Sony should never have taken. Nintendo owns that space. But then again, what if they never tried with Playstation either?
You know what they say, never say never.
Vita's death was caused by expensive memory cards, a lack of exclusives, overly expensive compared to 3DS, and no backwards comparability. Memory cards were $60 for the system just to be able to save your games. Vita didn't get many exclusives. Instead it got games that could be played on either the Vita or the PS4. This made Vita into a "can run the inferior version" type of system. After the 3DS got a price cut Vita was just too expensive to compete.
native support for digital psp and ps1 games, shame there were not much discounts for these legecy systems on ps vita
It's really a shame, I loved the Vita. If only they didn't botch the Vita with stupid decisions, it could have been a success.
A shame. But yes it is expected.
Check your release dates. 2012 not 2021. The Vita is the most disappointing hardware I ever bought. It had so much promise after the PSP, which I loved.
I do like my Vita and still play it from time to time. It's an absolute shame how Sony handled it. Truth be told I'm fine with them never releasing a new one if they are going to treat it like that again. Plus with my current Sony boycott I'm not buying anything from them either way.
I can see that. Just remember tho, limiting yourself from a systems library deprives you of alot of great entertainment. Also... wtf is with captain downvote, downvoting everything, including my asking you my question? Get a life, lol. Anyway, I've boycotted things myself. So I have no room to talk, haha.
Get over the "censorship" thing. I'm glad they don't allow preteens to be sexualized.
@Tridrakious No, I won't get over it. Censorship is a blight on any piece of art. You agree with things you personally don't like being censored, which is rather authoritarian. Same argument can be made about violence in video games. This is why we have rating boards and I won't accept platform holders breaking that practice.
@Hynad First of all there are no pre-teens in the censored games.
Second - seeing something depicted doesn't mean the user or the author agrees with it.
Third - everything should be allowed when it comes to fiction.
Lastly - I don't care about your opinions of me, but this tactic of personal attacks is quite sad.
You're "boycotting" a gaming company that refuses to allow preteens to be sexualized in games. Totally reasonable.
@Tridrakious Just a small grammatical tip - you don't need the quotes around boycotting there since I'm actually doing that.
I'm doing so because a company disregards the social contract of the rating boards which were placed there to determine which games should be allowed on consoles. Adults should be able to play/read/watch anything.
Also there were no sexualised preteens in the banned games, so please stop lying about that.
Sure, sure there wasn't