EA’s chief creative director Richard Hilleman has said that the number of AAA titles that are currently in development is at a 10 year low. There were as many as 125 developers working on AAA titles just seven or eight years ago.
"What is true today is that there are fewer triple-A games being built than at the same point in the previous generation," Hilleman said in a published DICE Europe whitepaper. "I’ve done some calculations that say there were about 125 teams in the industry worldwide working on what I’d call a triple-A game on a console, and that was seven or eight years ago."
The number of developers working on AAA titles title is around 25, down significantly from 125. However, due to the increase in technology the size of the teams increased four fold.
"This has everything to do with the standard definition to HD change. If you look at the math, that change is about content – richly about content – and as we evolved, our costs went substantially up. And the number of people on teams with that kind of vision went up by necessity."
"I don’t see that kind of content-oriented change coming in this next generation of platforms. As a result, I think we were on a path that made me nervous, but it seems to have stabilized."