PUBG: Battlegrounds to End Service on PS4 and Xbox One on November 13 - News
by William D'Angelo , posted on 13 August 2025 / 6,284 ViewsPublisher KRAFTON and developer PUBG Studios announced the the battle royale game, PUBG: Battlegrounds, will be ending service on the PlayStation 4 and Xbox One on November 13. On the same day native versions will launch on the PlayStation 5 and Xbox Series X|S.
PlayStation users will need to download the PS5 version from the PlayStation Store after November 13, while Xbox users will receive the Xbox Series X|S version automatically via Smart Delivery after November 13.
Here are the supported resolutions and framerates for the current-generation versions:
|
Platform |
Xbox Series S |
Xbox Series X |
PlayStation 5 |
PlayStation 5 Pro |
|---|---|---|---|---|
|
Resolution |
1080p / 1440p |
2160p |
1440p |
2160p |
|
FPS |
60fps / 30fps |
60fps |
60fps |
60fps |
"As mentioned in our 2025 roadmap, we’ve been preparing to transition PUBG Console to current-generation consoles," said PUBG Studios. "Starting November 13, PUBG Console will be supported only on PlayStation 5 and Xbox Series X|S.
"This shift is a necessary step toward aligning PUBG Console with current-gen consoles. To provide our players with a more stable gameplay environment on console and ensure a smoother, more seamless experience with future updates, we've decided to transition to current-gen consoles. Following this transition, console players will see improved visuals and more stable frame rates. In addition, we expect to reduce ongoing crash issues through memory-related optimizations.
"As part of this transition, we will be ending support for PlayStation 4 and Xbox One. It weighs heavily on us to deliver this news to our console players who have enjoyed PUBG on PlayStation 4 and Xbox One for so many years.
"We still vividly remember the epic battles, the heart-stopping moments, and the camaraderie that brought us together. We are deeply grateful for every moment you've spent with us over the past eight years.
"This was not a decision made lightly. It comes after long and careful consideration, in pursuit of the continued growth and long-term future of PUBG Console."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
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There should definitely not be a divide in resolution between Xbox Series X and PS5 base.
What does that mean? Do you think that they are sandbagging PlayStation?
No, see my reply to Mr Puggsly below. I think it is just a bad port/unoptimized at this time. I'm willing to guess a patch sooner than later will bring PS5 to the same resolution as Xbox Series. PUBG Studios is first and foremost a PC studio, and Xbox runs on the same DirectX 12 API as Windows. It's development environment is essentially the same.
The difference between both consoles is roughly 20% in terms of compute... But the resolution difference is 125%.
No one expects parity at all times, maybe they could have pushed the PS5 to 1800P as a good middle ground?
This is also PUBG, they have a ton of resources to make the games the very best they can be for each platform.
52 usable CU's vs 36. I know there's more to performance than just CU's but that's a big difference. Maybe the XBSX runs worse than the PS5 version though.
Both Xbox Series X and PS5 have the same amount of ROPs though, 64. PS5 runs those 64 ROPs at 2133MHz, whereas Xbox Series X is at 1825MHz. So, actual pixel pushing prowess goes to PS5. Xbox Series then has the edge in shader FLOPs and texturing power, since as you mentioned, it is 52 CUs at 1825MHz vs 36 CUs at 2133MHz. However, 10.3 FLOPs for PS5 against 12.1 FLOPs for XSX isn't really that huge of a deal. It's why, at the end of the day, once you balance out the ROPs/TMUs/CUs both PS5 and Xbox Series X are essentially the same.
Any competent game on both platforms runs the same. And that goes for Sony's first-party games ported to Xbox (MLB The Show), and Microsoft's first-party games ported to PlayStation (Sea of Thieves, Forza, etc.). There really should never be a resolution or framerate or texture quality difference between ports.
Each CU runs faster in the PS5.
Maybe they did some lazy port work with last gen code. I can't think of any other reason PS5 would struggle that much.
That is the most likely reason. When you have Microsoft porting their own first-party games, ones originally developed exclusively for and obviously very well optimized for Xbox Series, to PlayStation 5 and those ports having resolution/texture/framerate parity between the versions, then you know something is off when you have a 1440p-to-2160p divide like this.
the XBSX performance mode in FF16 is 720p whereas on PS5 it's 1080p. It can swing both ways it seems. I'm sure neither dev did it deliberately
That is funny. Well, I still think that patches on both sides will eventually bring the platforms in parity to each other. People may not know this here, but PUBG is one of the jankiest running PC games there is. Just random, wild visual glitches and perf issues to this day. Honestly it's a miracle they ever ported it to PS4 and Xbox One to begin with haha
I believe Digital Foundry looked at that and the Series X ran better. As would be expected given the resolution disparity.
Further more, the side by side didn't look particularly bad for Xbox. The Playstation version still seems really soft even though it has a much higher resolution. I'm sure it has something to do with post processing effects.
I feel like they should wait until after Christmas. Publicize it in advance, so that their players that don't already have a current gen system can try to get one for Christmas. I don't know how many people this impacts, but I imagine it would at least keep them from losing a few.
Or, maybe their data shows that nobody is playing their game on PS4 and xb1.
When the live service games start to drop off... You know a platform is staring at it's twilight years.
Many of the popular games on Playstation and Xbox are still on Xbox One and PS4. Not sure why PUBG felt it needed to ditch last gen.
Frankly, these are still pretty capable machines. Based on some recent ports, pretty close to the Switch 2.
Prehaps it's a psychological thing where they haven't gained many new players in a while and as service game they need it. Currently the only version on PS5 is the PS4 version and if you own a PS5, customers might look and see "PS4" and think "Oh, that's the old version, don't want that." and don't buy.
Now why this means they have to stop PS4/Xbone versions? Dunno. Mass Effect 3 MP is still active on PS3/360, older games and good ones can def be sustained by smaller player bases.
That extra Xbox power being utilized.







