Borderlands 4 Launches October 3 for Switch 2 - News
by William D'Angelo , posted on 23 July 2025 / 3,360 ViewsPublisher 2K and developer Gearbox Software announced Borderlands 4 will launch for the Nintendo Switch 2 on October 3.
The game will first launch for the PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store on September 12.
Check out the free and post-launch content details here.
Read details on the game below:
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing mayhem across the planet.
Ignite a resistance and blast your way through mechanical monstrosities, bloodthirsty bandits, and vicious beasts. Amass an arsenal of death-dealing firepower to wreak havoc as you tear your way across Kairos.
Fight solo or in cooperative play (two-player split-screen or up to four-player online) in this immense science-fiction adventure, packed with free-form combat and exploration, pulse-pounding boss fights, infinitely varied loot drops, and an eclectic cast of unforgettable characters new and old.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
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Most of current gen third party games will run at 30fps on Switch 2.
No lies here
100%, yet some people (I presume people who don't have actual interest in S2 versions) expect it to match the PS5 version when the power differentials are like a magnitude of 4 (docked)
No-one is expecting it to match the PS5. Think of it this way, why did Nintendo to bother spend the extra money for a 120hz screen if you can't even utilize the 120hz 40fps feature? You should at least expect it to be able to use it's own features
Looking at the cell shaded art style, i expect 120 fps on the switch 2
So many downvotes for real ninty facts
definitely a game key card
Again no lies here lol
3 weeks later?
Honestly not terrible considering sooooo many S1 ports took a year or more
30 FPS with dips.
https://www.techpowerup.com/339195/borderlands-4-to-target-just-30-fps-on-nintendo-switch-2-with-some-dips
Third party sucks on Nintendo.
Oh dear. Borderlands is not enjoyable at 30fps. Especially not a 30fps "with dips"
Lets not pretend that most FPS' don't have a 30fps history on console. Hell even Halo was 30fps until Halo 5... If you're buying any third party title on S2, 60fps performance is obviously not your biggest priority.
Pleeeeease don't be in here defending 30fps in a shooter. It baaaaaad
So would you prefer they cancel the S2 game or delay it by 6months?
I'm actually defending developers bringing games to S2 and reinforcing the reality that 30fps (even for a shooter) is not a deal breaker for much of the audience that are actually interested in getting this on a Nintendo platform.
to be fair, first person shooters are the one genre where 60fps vs 30fps actually makes a difference. Panning the camera in a first person game is a bit blurry at 30fps, but smooth at 60fps. Not a deal breaker necessarily, but nobody wants graphics to be slightly blurry every time you are turning your character. In pretty much all other games besides first person games and really high speed games like some racers and stuff, 60vs30 doesn't affect anything other than just being slightly smoother, but first person yeah is the one genre where 30fps is a bit disappointing. They'd be better off taking a slight hit on graphics and keeping the rate at 60.
CPU isn't capable of 60. Best we could get is 40fps 120hz mode. I'm doubtful we'll get that either though.
Oh I totally get that, but it's still been the standard for FPS on Nintendo's platforms for third parties. Whether we're looking at Doom or the more recent Cyberpunk, we can't suddenly act like 60fps from third parties porting games down from much more powerful machines is the expectation when it's quiet the opposite lol. It's notable this game is even arriving on the system.
Considering how soon the game is launching on Switch 2 I suspect 30fps is the quickest version they could get out. It's not just a question of lower graphical settings but entirely removing geometry, reworking levels, enemy counts, reworking difficulty as a consequence, breaking cross play etc.
If 30fps is not playable for people they should ignore the S2 version but as I was saying Switch's audience is primarily looking for access to 3rd party games for portability and convenience, that stands over frame rate, so I doubt it'd be an issue for most.
It's so funny to me how people compare a handheld to a home console and somehow magically expect the same performance level.
Before the Switch you were happy when you got a portable version of a game that was on home consoles and that was somewhat comparable to the home console game in terms of gameplay and Feature (even though it was technically a different game).
Nowadays we get straight ports of new AAA homeconsole releases on a handheld and people are whining because there are some performances compromises. 🙄
If it's a good game and good port people will buy it. DOOM was 30 fps on Switch and that sold well. The main appeal is if you want it portably. I won't buy it because I'm not interested in this game, but everyone knows the Switch 2 will run games worse than Xbox Series and PS5. The trade off is portability.
Doom released in 2016. People's expectations increase over time and the Switch 2 cost 150$ more than switch 1. It needs to have at least a 40 fps mode.
The $150 extra people are paying for a S2 is what is allowing them to receive games like Cyberpunk and Borderlands in the first place. The power is going into making these ports possible and frequent, and not just a rare miracle which occurs once or twice a generation with a 12month porting window from a dedicated studio.
Expectations are also relative. Splatoon, MarioKart, Smash etc were also 60fps on Switch before 2016... but that didn't make people expect Doom to hit that equal margin, just the same way they don't expect Cyberpunk to do it in 2025. Or how GTA is not expected to be 60fps on PS5...
All the meanwhile the 40fps mode in Cyberpunk S2 is actually non-functional (its 80% in the low 30s), but ultimately getting the game hitting a relatively stable 30 & looking as good as it does is an achievement in itself and thats why its the best selling 3rd party game on the system. People don't care its not 60.
but why bother with a 1080p 120fps screen though? If the games are still at 30fps just give them a 720p 60fps screen and help to make it cheaper.
The worthwhileness of the 120hz screen deserves its own convo honestly, but they'll be plenty of opportunity for Nintendo to prove the worthwhileness of that investment (Metroid Prime 4 for example), just don't expect it come primarily from third party AAA ports where it will considered an achievement to reach a stable 30fps on portable hardware.
I'm talking more about the 40fps mode in a 120hz container. that makes the game feel like 45fps. At the very least, it should be using 40fps 120hz feature.
I know what you meant and many third party games are not going to take advantage of a 40fps mode because they are only just about managing 30fps. A 40fps mode for a game that is more often in the low 30s will only create an unstable framerate too low for the VRR window to really resolve cleanly. Better lock it to 30. Even on PS5 40fps modes were not at all common at launch and are still not common from 3rd parties.
Good release for Switch 2. I wonder if they can use the 120HZ 40fps mode or it will be just at 30fps. Be interesting to see the comparisons







