Sucker Punch Reveals New Details on Ghost of Yotei - News
by William D'Angelo , posted on 28 April 2025 / 3,221 ViewsThe co-creative directors on Sucker Punch Productions' Ghost of Yotei, Nate Fox and Jason Cornell, have shared new details on the game with Famitsu.
"The main theme of this game is revenge," said Fox (via VideoGamesChronicle). "The main character, Atsu, has a big trauma in her childhood and goes on a journey to get revenge."
Fox and Cornell spent time visiting the game's setting, which is now known as the prefecture of Hokkaido.
"We have received cooperation from various advisors regarding the depiction of the Ainu people and Ainu culture of the time," said Fox. "Like with the previous game, we have also thoroughly researched Japanese culture and incorporated it into this project."
Cornell added, "I also went to Hokkaido to research Ainu culture, and had people knowledgeable about Ainu culture introduce me to museums and folk crafts, which I incorporated into the worldview of this work. By the way, I also went to the mountains with them and had the experience of picking wild vegetables."
Players will have the freedom to deal with the Yotei six in any order and the game will introduce new close combat weapons. Japanese cinema and Western dramas have inspired the game.
"In terms of an open-world adventure, Ghost of Yotei has the greatest freedom and biggest map of any open-world game we have ever made," said Fox.
Ghost of Yotei will launch for the PlayStation 5 on October 2.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.
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Have not been this excited in a while! Tsushima hit me hard and Yotei is looking like it'll be the same.
Setting is kinda like kill bill,
Although kill bill might of stole the idea else where too lol
Lady Snowblood appears to be the primary influence of Kill Bill. It's a Japanese film.
The game looks like a PS4 game. Disappointing as I expected it to be huge leap in visuals being a PS5 only game
Would rather a game focus on maintaining perfect image quality and framerate over all these games forcing raytracing with stutters and fuzziness and upscaling artifacts all over the place.
Well we have shadows and shadows had locked frames with non stutters , fuzziness and so on. Shadows on all modes is stunning and bigger world then yotei. Ubisoft had more platforms to optimize for..this is just on PS5.. I expect better from a Sony first party
All that taa on games coming out this gen, is truly terrible. Forced motion blur smear as a result
That was not an issue with shadows. It might be with other games but on shadows it looks great. These days you can always turn motion blur off.
Sorry to break it to you but photo-realistic games in the future will never look significantly better than PS4 games, but they will improve in other areas like destructible environments, physics, scope, shorter load times, etc.
AC shadows says hi and that looks generational better then what we are getting in yotei. The world we got in the trailer didn't look alive like shadows depiction of japan
Ac is mechaniclly terrible
Shadows combat is identical to Ghost combat where you wait and time the party .
I disagree, this looks better than +95% of the games you see in the market.
Depends on which games you are comparing. It's not better looking then shadows that's for sure not better looking then Indiana Jones as that's locked 60fps with all the bells and whistles. I expected more from sucker punch since in famously was beautiful on ps5
Shadow this shadows that,
Hellblade 1's graphics looks better than shadows
Definitely not. Shadows is generational better.
Death standing on the ps4 is still the best looking game of all time.
You need glasses








