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Cyberpunk 2077: Ultimate Edition on Switch 2 Uses DLSS

Cyberpunk 2077: Ultimate Edition on Switch 2 Uses DLSS - News

by William D'Angelo , posted on 21 April 2025 / 3,861 Views

Nvidia recently announced the Nintendo Switch 2 supports DLSS (Deep Learning Super Sampling), which is a set of tools designed to increase a game's resolution without a big hit to performance.

CD Projekt Red has confirmed to Digital Foundry Cyberpunk 2077: Ultimate Edition on the Switch 2 will be using DLSS.

"We're using a version of DLSS available for Nintendo Switch 2 hardware, powered by Nvidia's Tensor cores," said the firm. "The game utilises DLSS in all four modes: in handheld and docked, and the performance and quality variations of each."

CD Projekt Red also revealed the Switch 2 version of the game will offer different graphics modes - quality and performance - for handheld and docked.

When connected to a TV in docked mode it will offer a 30fps quality mode and a 40fps performance mode. The latter might be only available to TV with a 120Hz mode. Both modes would be using 1080p as the output resolution with dynamic resolution scaling in combination with DLSS.

In handheld mode the quality mode will output in 1080p with DLSS and dynamic resolution scaling, with a target of 30 fps. The performance mode will drop to 720p with a target of 40fps.

Digital Foundry described DLSS as "a form of TAA upscaling, but with a twist - by feeding the lower resolution frame along with history from prior frames and other data, such as motion vectors - a neural network is then used to reconstruct the image. As the Switch 2's GPU includes machine learning tensor cores, there's no reason why any DLSS technology couldn't come to the Nintendo hybrid - the caveat being that there's still a computational cost to using it."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.


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11 Comments
2zosteven (on 21 April 2025)

im not sure when i will be picking up the switch 2 but this will be one of the games i purchase

  • +3
Mr Puggsly (on 21 April 2025)

As long as the games look crisp and performance is solid, I'm a big fan of techniques like DLSS.

I anticipate many games will use it even if it's not confirmed yet.

  • +1
siphillis (on 21 April 2025)

Does this mean dlss rendering at 720 or 1080p and upscaling to 1080p and 4k or does it mean no 4k at all?

  • 0
Otter siphillis (on 21 April 2025)

Upscaling to 1080p

  • +1
JRPGfan siphillis (on 22 April 2025)

this means 360p-540p and upscale to 720p (handheld) and 1080p (docked).

  • 0
KratosLives (on 23 April 2025)

The one thing i wasn't looking forward on switch 2, was more games over using taa. Upscaling of taa will just make it worse, more blur.

  • -3
HopeMillsHorror (on 21 April 2025)

Digital Foundry: "There isn't any evidence of any NX2 games using DLSS yet, not even Cyberpunk"

CD Projekt Red: " No, we're definitely using DLSS in all modes"

Digital Foundry: "It seems every NX2 game shown so far using some form of DLSS"

  • -5
Otter HopeMillsHorror (on 21 April 2025)

If it's using a version of DLSS that doesn't have any of the hallmarks of what the existing DLSS then their initial assessment is fair. They simply went off available "evidence"

Although I hope it's proper implementation is something we've yet to see

  • +1
haxxiy Otter (on 21 April 2025)

Most of the hallmarks would be in effects that are rendering at half or even quarter resolution instead, so yeah.

  • 0
Pemalite Otter (on 21 April 2025)

It's a good sign that even with pixel peeping it's hard to discern it's even being used.

We have reached that point it seems.

  • 0
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