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Black Myth: Wukong is Now the 2nd Highest All-Time Peak for Concurrent Players on Steam

Black Myth: Wukong is Now the 2nd Highest All-Time Peak for Concurrent Players on Steam - Sales

by William D'Angelo , posted on 20 August 2024 / 1,853 Views

Developer Game Science released the action RPG, Black Myth: Wukong, and in its first hour surpassed one million concurrent players on Steam.

The popularity of the game kept growing throughout today and has reached a new peak of 2,223,179 concurrent players, according to SteamDB.

This new peak is enough to be the second highest on the all-time peak list. PUBG: Battlegrounds is the only in the history of Steam to have a higher peak concurrent player count with 3,257,248 players.

Behind Black Myth: Wukong is Palworld in third place with a peak of 2,101,867 players, Counter-Strike 2 in fourth place with 1,818,773 players, and Lost Ark in fifth place with 1,325,305 players.

Black Myth: Wukong is now available for PlayStation 5 and PC via Steam and Epic Games Store. The Xbox Series X|S will launch at a later date.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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5 Comments
HopeMillsHorror (on 20 August 2024)

I was excited for this game... but I had no idea how many people were as well lol

  • +4
Qwark HopeMillsHorror (on 20 August 2024)

This game is (for this kind of game) very popular in China and China had a massive population.

  • +1
Zkuq HopeMillsHorror (on 20 August 2024)

I was about to say the same... Insane numbers.

  • 0
jvmkdg (on 20 August 2024)

some information has circulated that the game has already sold almost 6 million units

  • +1
UnderwaterFunktown (on 20 August 2024)

I'm gonna go out on a limb here and say that I see a pattern in the top 3 being asian developed titles that saw large success in china and beyond. From what I can tell the asian PC market is extremely trend chasing but also moves on from each title pretty quickly with only few exceptions (PUBG, Genshin Impact), I bet if we had data for the Epic Store then the latest MiHoYo games (Honkai Star Rail and Zenless Zone Zero) would also have peaks in the millions, but these numbers don't necessarily reflect success in the west or their chances of lasting relevance. Not to put down Wukong as I haven't played it and it's natural for a game like that to fall off in player count.

  • 0