
God of War Ragnarök PC Requirements Announced - News
by William D'Angelo , posted on 02 September 2024 / 2,608 ViewsPublisher Sony Interactive Entertainment and developer Santa Monica Studio have revealed the PC requirements for God of War Ragnarök.
The game will support all major graphics card manufacturer technologies on PC. This includes Nvidia DLSS 3.7, AMD FSR 3.1, Intel XeSS 1.3, and frame generation for all technologies utilizing that feature. These will allow you to play the game at higher resolutions and framerates.
View the PC specifications below:
MINIMUM | RECOMMENDED | HIGH | PERFORMANCE | ULTRA | |
---|---|---|---|---|---|
GRAPHIC SETTINGS** | 1080p @ 30 FPS AVG Low Settings |
1080P @ 60 FPS AVG Medium Settings |
1440P @ 60 FPS AVG High Settings |
4K @ 60 FPS AVG High Settings |
4K @ 60 FPS AVG Ultra Settings |
GPU | NVIDIA GTX 1060 AMD RX 5500 XT |
NVIDIA RTX 2060Super AMD RX 5700 |
NVIDIA RTX 3070 AMD RX 6800 |
NVIDIA RTX 3080 Ti AMD RX 6900 XT |
NVIDIA RTX 4070 Ti AMD RX 7900 XT |
CPU | Intel i5-4670k AMD Ryzen 3 1200 |
Intel i5-8600 AMD Ryzen 5 3600 |
Intel i7-7700K AMD Ryzen 7 2700X |
Intel i7-7700K AMD Ryzen 7 2700X |
Intel i5-11600K AMD Ryzen 7 3700X |
RAM | 8 GB | 16 GB | 16 GB | 16 GB | 16 GB |
OS | Windows 10 64-bit | Windows 10 64-bit | Windows 10 64-bit | Windows 10 64-bit | Windows 10 64-bit |
STORAGE | 190 GB SSD | 190 GB SSD | 190 GB SSD | 190 GB SSD | 190 GB SSD |
God of War Ragnarök will launch for PC via Steam and Epic Games Store on September 19.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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190 GB??
Hopefully that's just needed to install and update, and not the final size.
Reasonable, except for the storage space lol
Hi demands wow!
I can assume this should be able to run on the steam deck since the first one did as well.
The game is poorly optimized if you need a RTX 3070 to play a PS4 game at 1440/60fps. The 2060 super is already superior to the PS5 GPU for games with raytracing. Without raytracing a 3060 is already better than the PS5 GPU.
The RTX3070 has over 20TFLOP's and whilst that is not the be all and all stat it's quite clear that it's much stronger than the PS5. RTX cards also have better reay tracing and access to DLSS. The RTX3060 has 12.75 TFlops and is also stronger than the PS5. The only advantage PS5 has it's memory, which is 16GB instead of 12 or 8GB Vram. However 16GB is the entire system memory opposed to a pc which also has DDR4/DDR5 RAM.
The PS5 is most comparable to a RTX2060 Super for racing tracing and a RTX2070 super/RTX2080 for rasterisation.
But it's recommended for 'High' settings.
I am not sure GoWR running on vanilla PS4 is identical to what high settings on PC will look like.
To be frank, your comment seems poorly optimized.
Even if the PS5 edition are a combination of low/medium its poorly optimized. Considering the RTX3070 is over two times as powerful as a PS5.
Sorry, but wouldn't that assume you know what 'high settings' will look like on PC? How can you possibly form an opinion on it being poorly optimized?
Just explain this please.
Many false claims here. You can't really compare TFLOPS between the 20 and 30 series generation. Firstly, you state that the PS5 is comparable to an RTX 2070 SUPER/RTX 2080 in rasterization, while being slower than an RTX 3060. This is impossible because the RTX 2070 SUPER is about 15% faster than an RTX 3060. Secondly, the RTX 3070 is just 30% faster than the RTX 2070 SUPER. So, it is clearly false that the RTX 3070 is twice as fast in rasterization if the PS5 matches an RTX 2070 SUPER. Digital Foundry recently made a video showing that the RTX 4070 SUPER/RTX 3090 would be about twice as fast as a PS5.