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Senua's Saga: Hellblade 2 PC Specs Revealed

Senua's Saga: Hellblade 2 PC Specs Revealed - News

by William D'Angelo , posted on 03 May 2024 / 2,705 Views

Developer Ninja Theory has revealed the PC system requirements for Senua's Saga: Hellblade 2.

All PCs will requires 70 GB of SSD space, 16 GB of RAM, and 64-bit Windows 10/11.

The minimum specifications will run the game in low settings at 1080p resolution. This will require an Intel i5-8400 or AMD Ryzen 5 2600 CPU, while for the GPU the Nvidia GTX 1070, AMD RX 5700, or Intel Arc A580 are required. 6 GB of VRAM are also required.

Medium settings for the game will run it at 1080p resolution. This will require an Intel i5-9600 or AMD Ryzen 5 3600X, as well as an Nvidia RTX 2070, AMD RX 5700 XT, or Intel Arc A580 GPU. 8 GB of VRAM are also required.

Recommended settings will run the game at 1440p resolution. This will require Intel i7-10700K or AMD Ryzen 5 5600X, as well as an Nvidia RTX 3080, AMD RX 6800 XT, or Intel Arc A770 GPU. 8 GB of VRAM are also required.

Very high settings will run the game at 4K resolution. This will require Intel i5-12600K or AMD Ryzen 7 5700X, as well as an Nvidia RTX 4080 or AMD RX 7900 XTX GPU. 12 GB of VRAM are also required.

Higher framerates or resolutions can also be achieved using Nvidia DLSS 3, AMD FSR 3 or Intel XeSS 1.3.

Senua's Saga: Hellblade 2 will launch for the Xbox Series X|S, PC via Steam and Microsoft Store, and Xbox Game Pass on May 21. Pre-orders are now available on the Xbox Series X|S and PC via Steam.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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19 Comments
Sogreblute (on 04 May 2024)

This is going to be another bad UE5 optimized game isn't it? I shouldn't be shocked at this point.

  • +2
dane007 Sogreblute (on 04 May 2024)

There's no game that has visuals as good as hellblade 2

  • -2
Sogreblute dane007 (on 04 May 2024)

Optimization is more than just "visuals". UE5 has issues that still needs to be ironed out. Every UE5 game we've seen does not run well on PC or console. I remember people were complaining about how bad FF7 Rebirth looked in performance mode and that's an UE4 game. If that game was UE5 instead it would have been worse.

  • +3

Won't know that for sure until it actually comes out. We should also be given an option to prioritise fps over graphics.

  • 0

Every console game should have that option. I also feel console games should have the same options as PC for those that really want to customize their experience for how they want. Unfortunately, that isn't the case. If you're someone who wants to control what kind of experience you want in a game, then you should go to PC. If the platform you're gaming on isn't giving you the experience you want/expected, then you gotta move to another platform that will give you that experience.

  • 0

U can get 60fps but U need dlss and so on. Game like hellblade doesn't need 60 fps.

  • 0
Sogreblute dane007 (on 05 May 2024)

Hellblade has action in it, so 60 fps would make it better. DLSS was made for weaker/last generation of NVIDIA GPUs to help those GPUs run modern games better. It isn't there for developers to be lazy with game optimization and just say, "Use DLSS to make the game run better on your 3080". If you have to use DLSS on a game when you're using a 3080, then that is bad optimization from the developer especially since that game runs on an Xbox Series X which at best is equivalent to a 2060 Super. Even worse it runs on an Xbox Series S, so there is no excuse the game cannot run at 60 fps on the Series X.

  • +1
dane007 Sogreblute (on 07 May 2024)

What action?. Run in the straight line? Wait to time the block and press one button to attack. That doesn't need 60fps lol.

U clearly haven't been paying attention to games on ue5. Hellblade 2 is probably the best looking ue5 game will . Alot of other titles struggle to have 1080p and locked 30,fps let alone 60. Avereum game forced 60fps and we know how well that turned out.

Hellblade 2 is all about story telling through groundbreaking visuals
There's no quick reaction required or fps mechanicz

  • 0
TheLegendaryBigBoss (on 04 May 2024)

I hope this isn't for 30fps

  • +1
Radek TheLegendaryBigBoss (on 04 May 2024)

It is

  • +3

Depends on the PC

  • 0
Radek Azzanation (on 05 May 2024)

Of course, but the requirements listed are all for 30 fps target, you can easily tell by how hard to run other UE5 games with Lumen and Nanite are

  • +1
Random_Matt (on 04 May 2024)

Once upon a time Sony were laughed at for checker boarding. Fast forward several years and now upscaling is rife within game development to cover up the lazy development job. Is it because daddy NVIDIA do it?, shit man, a thousand pounds or so spent to use upscaling. LOL.

  • -5
shikamaru317 Random_Matt (on 05 May 2024)

AI upscaling like DLSS and XESS (and the upcoming Sony PSSR and Microsoft Direct SR machine learning upscalers) are barely even comparable to checkerboard rendering, yes they are all upscaling solutions, but it's like comparing the average high school sports player to a professional athlete. In some cases DLSS even provides better image quality than native resolution by effectively becoming a "free" anti-aliasing solution, allowing GPU resources that would normally be wasted on MSAA or other GPU taxing forms of AA to be used elsewhere, and it doesn't have the bluriness of the less taxing TAA. Only AMD's FSR is disappointing right now, but they recently made the decision to upgrade it into a machine learning upscaler on future iterations because non-AI upscaling methods just weren't providing similar results to DLSS and XESS for them.

Machine learning upscalers are here to stay, you'd better get used to it. Most games moving forward will be integrating support for one or more of them in order to push graphics further in areas like shadows, lighting, and level of detail distances, without negatively impacting the framerate as long as a machine learning upscaler is used.

  • +3

Yeah, DLSS is magic

  • 0
Random_Matt (on 03 May 2024)

Lazy developer, all you need to do is read the last bit.

  • -7
Radek Random_Matt (on 04 May 2024)

Requirements are indeed for 30 fps target

  • 0
2zosteven Random_Matt (on 04 May 2024)

maybe i can play on my gameboy

  • +2
dane007 Random_Matt (on 04 May 2024)

It's a demanding game. With those graphics it's understandable

  • 0