
Resident Evil 4 Remake Sales Top 7 Million Units - Sales
by William D'Angelo , posted on 12 March 2024 / 10,286 ViewsCapcom announced the remake of Resident Evil 4 has sold over seven million units worldwide approximately one year after its release.
This figure is up from 6.48 million units sold as of December 31, 2023.
Resident Evil 4 released for the PlayStation 5, Xbox Series X|S, PlayStation 4, and PC via Steam on March 24, 2023, and for Mac, iPhone 15 Pro, and iPad on December 20, 2023.
Read the press release from Capcom below:
The Resident Evil franchise features survival horror games in which players utilize a variety of weapons and other items to escape terrifying situations. Cumulative sales of the games in the series now exceed 154 million units* since the first title debuted in 1996. Now, more than 28 years later, continuous support from the passionate fan base across the globe makes it Capcom’s flagship game series.
Resident Evil 4 is a remake of the original 2005 title. The game was lauded by both fans of the series and newcomers alike for offering a fresh gameplay experience that carefully recreates the appeal of the original, with worldwide sales now exceeding 7 million units. Capcom supported steady sales growth of the title with the release of the Separate Ways additional DLC (downloadable content), as well as with Resident Evil 4 VR Mode free DLC for PlayStation®VR2 last year; in addition to these, Capcom also released Resident Evil 4 Gold Edition on February 9, which includes the main game, the Separate Ways DLC, and the richly assorted DLC Extra Pack set. Moreover, Resident Evil 4 has garnered wide critical acclaim from both the media and gameplayers, winning an Award for Excellence at last year’s Japan Game Awards in addition to numerous other awards and nominations globally.
Capcom remains firmly committed to satisfying the expectations of all stakeholders by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences.
*As of December 31, 2023
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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I'm often surprised that smaller western devs like WarHouse Studios, CD Projekt RED and Techland would port their demanding games to Switch but Japanese devs where Switch is extremely popular refuse to port games like Resident Evil 2,3,4, Elden Ring or new Final Fantasy, Tekken 8 etc.
Elden Ring barely just ran on the Xbox One, and that console is about twice as powerful as switch in every aspect. It's not FromSoft's fault that the switch can't run it
Ok that's fair, but there's way more Japanese games that skip Switch. RE Engine supports the Switch but yet we won't see any RE remakes running natively on the Switch.
It's not without it's sacrifices and cost to make these games run on the Switch. It takes a lot of effort, also a lot of the games you named are mostly popular in the west nowadays. But if the footy is lower for Switch 2, I don't see why they wouldn't do it. It makes more sense to bring these games to Switch than it is to bring SMT V and MH Rise to PS5 whilst clearly looking like a Switch game, though the latter is relatively easy.
Tekken 8 has to run at 60fps since its a fighting game, and they couldn't even get that one on PS4. Rebirth skipped PS4 as well since it probably needs an nvme to load the environments in time. The Remakes of Resident Evil should be doable on Switch, but probably quite expensive. CD Project Red were willing to make that investment and even provide a large cartridge (32 GB) possibly because they only have a few games to go around, while Capcom have a lot, some of which can comfortably go on Switch, so they dont have the same incentive to spend a lot to get a certain game functioning properly on it.
I feel like Japanese companies especially do not like the idea of having significant resources put towards porting down. In the west we have seen the occasionally ambitious ports like Witcher, Hogwarts, Doom etc. In Japan I don't think there's a single example?
For sure, almost any experience can be ported with enough sacrifices but many times it needs a whole team (witcher 3 for example was outsourced to Saber Interactive) and around 6months-1 year of dedicated work. I'm sure many times, a team would just say to higher ups "it's not possible" and maybe in Japan, that carries more weight.
I think also companies balance potential extra profits against the headaches or slowing down future updates, having to restructure the team, make new hires etc. Games like Elden Ring are already extremely successful on their given platform, why stress everyone out with a Switch port? I think a title needs to be struggling for a company to really want to redirect so many resources towards a Switch version and internally there is probably a lot of push back since it ruins the vision for the game and I'm sure teams would rather be optimising the current platforms and or making new content.
CD Projekt, that $3 billion USD company is not small by any means.
There's so many games that Switch 2 needs, including this one.
If Switch 2 specs are roughly in-line with the rumors (or, dare I say, even better), I actually can see Capcom commissioning ports of their current RE lineup. RE2 Remake, RE3 Remake, RE4 Remake, RE7 and RE Village could all be ported, relatively easy, and would most likely all enjoy some sales success there, making it worth it.
Good on them I guess. I'm a big RE fan but I'll be skipping this one. I was waiting to get the version with the DLC but the fact that they chose to release the gold edition with a voucher code instead of the DLC on disc makes it worthless for me as a physical collector.
What happens when all games go digital? Just quit gaming altogether?
I don't know to be honest with you. I'll figure out my choice when we get there I'll guess. For now, I'll support physical as much as I can and avoid supporting this type of BS from Capcom and others.
I wonder if they see this as a failure or a success considering 2 remake seems to be selling better…. Oo please give us code Veronica and I bet the sales would be higher due to not a lot of people playing the original
It sold 7 million in a year and could hit 9 in two years. I think it can be called a success. I doubt code Veronica would sell better though. RE2 was the first remake, those tend to sell better than the ones that get remade after it.
2 Remake is 5 years old now though. Capcom games continue to sell for years after launch, which is the case for 2 Remake. 4 Remake is selling faster overall. By comparison it took FF7 Remake a little over 3 and a half years to reach this same milestone.
This is selling way faster than RE2 or any other RE for that matter. That game was at 5m+ a year after launch.
CV is a dead game, the next remake will 100% be RE5.
Well fcken deserved!
An absolutely outstanding game
A quality remake
Exemplary!
Astonishing!
Some notable omission but after that Separate Ways DLC patched up missing puzzles mind boggled me in the end!
Superb job from Capcom!
How ? All the perfect tuning and balance from the original is all gone in the remake.
Just look how unsatisfying the 1st barn set piece which was legendary in the original. Compare that to that dull barn set piece in the remake. It's the exact same for every single set piece in the remake, which were almost all worse compared to the original.