
Ghostwire Tokyo Tops 4 Million Players - Sales
by William D'Angelo , posted on 05 May 2023 / 8,828 ViewsTango Gameworks announced the action-adventure game, Ghostwire Tokyo, has surpassed four million players.
"Thank you to 4 million fans thus far who have taken a thrilling tour of Tango Gameworks' Tokyo!" reads a tweet from the official Ghostwire Tokyo Twitter account.
Ghostwire Tokyo released for the PlayStation 5 and PC on March 25, 2022, followed by the Xbox Series X|S and Xbox Game Pass on Aril 12, 2023.
Thank you to 4 million fans thus far who have taken a thrilling tour of @TangoGameworks' Tokyo!#GhostwireTokyo pic.twitter.com/nutcWNOHmi
— Ghostwire: Tokyo (@playGhostwire) May 5, 2023
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
More Articles
Great game.
Since this is total players which would have both 25M GP users that could have started it and dunno how many bought on PS5 over the last 12-24 months this seems a tad low.
Yes, I hate when ads like this (and a lot of time Xbox would state with their GP) that X amount of players played a certain game because you can never tell if they actually played it or they just started it and then got bored and stopped.
I find the only way to get a serious number from stats like this is that all games (some do) should have a trophy/achievement for when you beat the game then you'll know X amount of players that actually finished it vs how many that just played/bought it.
It's interesting when I play a certain game, check the trophies, and see that a small percentage of players got the first trophy. Like that must mean many who bought the game didn't even try it, or barely tried it.
And would be good to not have only the percentage (like PS have and probably Xbox) but also the raw number like 1000 people got this plat instead of 0.1%. Not sure if all devs would be happy with this level of transparency though.
Maybe not the platinum trophy, but at this point (really since Xbox 360/PS3 era), nearly every game released will have a trophy/achievement for completing the final "level" in the game (whatever that means in the game). It would be awesome for publishers to show total sales, and then also total percentage that got that trophy/achievement.
Yea I would actually love it if they showed how many people got each trophy/achievement. The clearer this is the less BS companies can say about their games. Because ya, saying X amount of people played this game doesnt mean anything yet they want to spin that as a success.
5% of all Xbox accounts have the achievement for completing the main story (though it has only been out for a month and is a fairly lengthy game, I'm still playing it myself on Xbox right now). By comparison, 18.50% have the same trophy on PS, but it released on PS5 more than a year ago. 25% have the main story finish achievement on Steam. Those numbers are pretty average for a modern game.
I would say that a game you paid full price you are more likely to finish than a game you got "for free", so even if both platforms launched the game together the completion % would likely be higher on PS, but sure Xbox could have 4x more players trying it and thus having a much lower % of completion.
Gof Of War Ragnarok have a 10.4% platinum and Funeral (end game) have 31.5% and Odin is 45% ("normal ending"), I think those are very very high completion rates.
Not really. I just moved house so I haven't touched my Xbox plus I am playing Nino kuni 2 and Hogwarts legacy 2 before this
So you want to tell me people don't value more for what they paid versus what they got for free? Ok then.
I'm working through it slowly. Collecting 100% will take a while.
Same. 100% takes over 40 hours of playtime, it's why I'm not done yet as well.
Even worse than how many people played is how many hours or shots were done.
Yeah, the game was a bit of a flop on all accounts lol
While true, the game wasn’t just a PS5 exclusive. It also launched both on Steam and Epic Games Store. PC usually is a guarantee of at least a few million in sales if it’s a pretty big game. Especially within the first year. Ghostwire didn’t reach 4 million until nearly a month on GP. Even if that’s only a million players, that’s still a quarter of the player base not coming on till a year after the game launched.
If not a flop, seems disappointing.
To say Xbox have to many great games going for it seems totally separated from what everybody is looking at.
Let's be real. If four million people had purchased Ghostwire Tokyo, Microsoft would be screaming it from the rooftops of their Redmond HQ.
You are forgetting that steam, epic and playstation had this game for 1 year when it first came out . So having xbox included into can easily reach 4 million
Yes, with 3M players coming from GP.
That's not.. much..
its on gamepass and is a ps plus version its probably sold sold 1/3 of that
It wasn't a metacritic must buy score review so not a lot of people bought it,
Gamepass def helps
Glad to see people are trailing it. Personally its not for me.
Yeah, me either. But in an era of half-baked releases, I respect it for the quality of its release. Between this and HiFi Rush, Tango Gameworks has established a good reputation for quality lately.
Hoping they are working on Evil Within 3 next