Company of Heroes 3 Console Edition Arrives May 30 - News
by William D'Angelo , posted on 13 April 2023 / 2,934 ViewsPublisher SEGA and developer Relic Entertainment announced the real-time strategy game, Company of Heroes 3 Console Edition, will launch for the PlayStation 5 and Xbox Series X|S on May 30.
The game first released for PC via Steam on February 23.
Read details on the game below:
For the very first time, Relic Entertainment is bringing its universally lauded Company of Heroes franchise to console players, offering fans around the world the deepest strategic experience yet. Console players can expect a custom UI, full controller support, and special features that allow them to play at their own pace. Furthermore, the user interface has been adapted for gamepads to ensure a fun and immersive experience for all.
New features like Full Tactical Pause offer gamepad players a level of tactical control over the pacing on the battlefield. By freezing the action, players who choose to employ Full Tactical Pause will be able to coordinate all their actions at once, thinking through every move in detail without the pressure of doing it all in real-time.
Company of Heroes‘ renowned boots-on-the-ground storytelling will bring players to a brand-new theatre of war, unlocking authentic new tactics, four distinct factions, and a wealth of untold stories from World War II. In single-player modes, the turn-based Italian Dynamic Campaign offers a sandbox-style gameplay experience with new levels of strategic choice, whereas the sweeping deserts of North Africa allow for a classic, narrative-led single-player experience. For players that enjoy their competitive action, Company of Heroes 3 has a huge online multiplayer and co-op vs AI offer, with more factions, mechanics and units than ever before.
Players can pre-purchase their digital copy of Company of Heroes 3 Console Edition directly via the Microsoft Store on Xbox and the PlayStation store front from April 25, 2023, or pre-order a physical copy via www.companyofheroes.com. Physical pre-order start dates may vary by territory. For more information about Company of Heroes 3, head over to the official website, where players can also sign up for Relic’s community feedback platform.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Nice to see more RTS games not only being made, but being released on console. CPU is usually a bottleneck for RTS's, but this gen of consoles definitely don't have that problem!
Every console generation has an achilles heel in terms of hardware.
Last gen it was CPU's holding things back.
This generation it's going to ironically be Ram again, just like 7th gen, 16GB just isn't going to last the distance. (Usable is around 13.5/14GB)
Real Time Strategy games are so few and far between, I can't really recall a recent RTS game that pushed CPU hardware except for Ashes of the Singularity... Hardware has simply outstripped the needs of most RTS titles by a long shot now.
The biggest issue with RTS games on console is simply the controllers, they are just bad at micro-managing resources, units and a base, requiring extremely simplified gameplay mechanics to succeed.
Or a WiiU-like touch pad.
Controller issues in console RTS has been solved for a while with the radial menu. If games like Civ 6 and Crusader Kings 3 don't have any issues with controller setup, Company of Heroes will be just fine.
Those don't seem like the best comparisons. Civ 6 isn't an RTS, it's a TBS. So if things take longer than they should to control, it doesn't really matter. CK3 is real time, but it emphasises the pausable part of it. You're supposed to be pausing to do a lot of things anyway.
CoH is a proper RTS, it will be difficult to keep pausing to set orders, especially when playing multiplayer, so getting the controls right is a lot more important than it is for either Civ or CK.
Yeah neither of those games are RTS's. Halo Wars and most recently, Age of Empires 2 got its console port with controller support, and from what I've heard, it's very intuitive. So there may be hope, but mouse n keyboard will always be the best option.
As long as they add native MnK support, it'll be even better!
Nobody on console is going to go through all the hassle of plugging a mouse and keyboard to their PS5s and find some kind of a flat play surface that isn't on a couch in order to play. This is the console version, if players want mouse and keyboard, play the PC version.
The radial menu works just fine and does the job, after some hours with it anyone will be able to perform its actions instantly.
The radial menu still has nothing on a keyboard and mouse.
Halo Wars was a fantastic attempt, but was a stupidly dumbed down and simplified experience because of the consoles.
Who said it has to "have something" on mouse and keyboard? The radial menu is how console players will play as I can guarantee you nobody on console is going to plug a whole Mouse and keyboard up to their PS5s in order to play, thats just silly.







