RPG Maker Unite Launches April 6 - News
by William D'Angelo , posted on 01 March 2023 / 1,951 ViewsGotcha Gotcha Games announced RPG Maker Unite will launch for PC via Unity Asset Store on April 6 for $90.90 / 10,300 yen. It launch launch later this year for Steam.
Read details on the game below:
Unlike its standalone predecessors, RPG Maker Unite is unique in that it is designed to run on the Unity Editor. Due to this nature, Gotcha Gotcha Games is pleased to say that they are able to implement new features that were not possible in past titles of the series, as well as overhauling some of the existing features to streamline the development process.
While RPG Maker Unite‘s main audiences remain focused on young developers who are unfamiliar with programming, the current users of Unity can still benefit from RPG Maker Unite as the RPG Maker series is especially known for many of its convenient features, robust pre-built RPG database, and extensive graphical assets. RPG Maker Unite is also highly customizable for veterans and volunteers through C#.
Create RPGs Without Coding
Through combining preset commands and variables, users can create all types of events commonly found in RPGs without writing a single line of code.
First RPG Maker in the Series to Natively Support Full High-Definition Resolution
With full high-definition support, map details such as the color gradation of stein glasses are now much more pronounced than before. Battle graphics now also have detailed expressions more noticeable to players.
The New “Outline Editor” and “Switch Lines” to Provide Top-Down Project Visualization to Help Project Management
The new “Outline Editor” and its cousin “Switch Lines” are assistive-tools that provide a top-down visualization of the connection between major story locations and events for better project management.
New Feature: Large Parts Placement like a Sandbox Game
In addition to traditional tilesets, users now have the option to place Large Parts like houses, trees, and castles directly and quickly onto maps.
New Feature “Auto-Guide” to Compute Suggested Stats for Easier Balance Tuning
By entering basic parameters such as Maximum Level, Expected Clear Leve, Max EXP, and Max HP, the system can auto-calculate suggested stats for enemy HP, ATK, as well as equipment stats at the click of a button.
Greatly Enhanced Character Animation—Now with Variable Frames
RPG Maker Unite no longer has a minimum or maximum number of allowed frames for character animation, given a 1024 x 1024 picture limit. Users are free to set custom animation patterns and frames.
Create Native Smartphone Builds Easily
By borrowing Unity Editor’s Build features, the process for making smartphone builds is much easier and smoother in RPG Maker Unite.
A Wealthy Stash of Default Digital Assets for Game Creation
RPG Maker Unite contains a great selection of default assets such as audio, characters, enemies, world biomes, and more to help users create games immediately.
Robust and Versatile Pre-Built Database
RPG Maker Unite also comes with a pre-made database necessary for creating an RPG, including character stats, classes, items, abilities, monsters etc.. These can be customized at will by the user.
Highly Customizable Through C#
RPG Maker Unite features two ways for users to modify and expand its functionalities. One is through “Addon”, which are scripts that do not modify the engine’s source code and can be turned on and off through the built-in Addon Manager. The other is to modify the source code directly using the Unity Editor. Users can choose which method they want depending on purpose and programming knowledge level.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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This is the first game that I've seen launch exclusively for the Unity Asset Store lol giving Steam a run for its money!
Pretty sure Epic did this first with their Unreal Engine client store, before it was turned into the EGS.
It makes sense to have your own asset store to make games, instead of releasing assets onto a game store designed primarily to sell games.
Oh yeah that totally make sense. I'm just surprised it's not launching on Steam at the same time lol
lol yeah, it'll prob come to Steam eventually, but I imagine since it's Unity based that it'll go where it's based from first, which totally makes sense.
The previous ones were on Steam for years, so it'll likely land there at some point. I know a few of my art friends will be pretty exite for this since a few are using the previous RPG maker for their side projects.
I guess it's more of a tool than a game so it makes sense to release it on an asset store first.







