Elden Ring Sales Top 20 million Units - Sales
by William D'Angelo , posted on 22 February 2023 / 5,626 ViewsPublisher Bandai Namco and developer FromSoftware announced the action RPG, Elden Ring, has sold over 20 million units worldwide. The figure includes physical and digital units sold.
This figure is up from 17.5 million units as of November 14, 2022, 16.6 million units as of June 30, 2022, and 12 million units sold worldwide and one million units sold in Japan as of March 14, 2022.

Elden Ring released for the Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, and PC on February 25, 2022.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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In under a year Elden Ring has managed to sell almost 60% of the entire Dark Souls series' last reported total (33.4 million).
Well deserved.
Never would I imagine that a From Software game would become mainstream. No developer deserves it more.
Amazing sale numbers! Congrats FromSoftware!
Will eventually get it, but those numbers are massive!
From Soft deserves all the accolade and sales!
An astronomical achievement!
This is insane!
Comparatively, 2018 God of War sold through 23 million in 5 years. Uncharted 4 sold only 15 million lifetime. Breath of the Wild has 29 million sold in 6 years. Based on these figures, Elden Ring will most likely sell 30-40 million lifetime when all is said and done if not more. O_O Doesn't look like it's slowing down at all.
I haven't played the game yet but damn these numbers.
Not to pick, but you’re off a good bit for Uncharted 4. It was confirmed to have sold “>16mil” 5/2019 and re-confirmed by Daniel Ahmad 10/13/19.
Between it being nearly 4y since that update, the PS5 remaster, the PC release, and buzz from the movie, I’d say it’s almost assuredly passed 20mil by now.
Considering the last new From soft IP, i.e. Sekiro, was similarly multi-platform, and sold a little more than 5 million , and the developers reputation for almost inaccessible difficulty, it is a big deal.
Great numbers, DLC Will futher improve these numbers soon.
Personally I don't see the appeal. Different games for different people. I hope unlike 2022, in 2023 we get great games for everyone's tastes, and that seems to be happening. Lots of variety for 2023 in the docket!
I think there's ample evidence suggesting a lot more people did the opposite. Seeing as it was streamed and enjoyed by so many people who had never beaten a Souls game before. And it is fundamentally different from the others, in that if you get stuck on a boss (with very few exceptions) you don't have to beat it to advance. You can go pretty much anywhere you want to explore, or fight any of the 100+ other bosses available right at the start, find new gear and skills, and then come back to the one you had trouble with 30 hours later when you're overpowered with some crazy build that can one-shot the boss. In other Souls games, the vast majority of bosses act as roadblocks. If you have trouble beating them, you cannot advance or reach the area they are blocking off. That makes Elden Ring very different from the rest, and makes the game as easy or as difficult as you want it to be. My girlfriend absolutely loved Elden Ring, and beat the game before I did. She later tried Bloodborne since it's by the same developer, but did not enjoy it at all.












