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PlatinumGames CEO 'Extremely Sorry' Over Babylon's Fall Closure

PlatinumGames CEO 'Extremely Sorry' Over Babylon's Fall Closure - News

by William D'Angelo , posted on 06 October 2022 / 2,732 Views

Publisher Square Enix and developer PlatinumGames announced in September the action RPG, Babylon's Fall, service will end on February 27, 2023.

PlatinumGames CEO Atsushi Inaba in a new interview with VideoGamesChronicle apologized for any disappointment the upcoming closure of the servers for the game might have caused its fans.

"Firstly, the important thing that I want to note is that we’re not able to comment on certain areas of games developed with our partners," Inaba said. "And that’s one of the reasons we’re not fond of our current situation that only limits us to game development, to be honest with you… in terms of any concrete reasons or the process that led to this conclusion of the title, you’d have to go ahead and ask Square Enix about the details, unfortunately.

"The only thing we can comment on here in terms of the closure of the Babylon’s Fall service itself, is that this unfortunate conclusion might have been something that had triggered some disappointment, perhaps maybe even anger, to our dedicated fans and players.

"And any disappointment that we might have caused for our fan base is something we feel extremely sorry about, the fact that we led our dedicated fans to feel that way as a developer. Providing any sentiment other than enjoyment and fun in our creations to players is something that we’re not very happy about at all as a developer."

PlatinumGames CEO 'Extremely Sorry' Over Babylon's Fall Closure

The failure of Babylon's Fall has not changed PlatinumGames at all with its plan to add more live service games in the future.

"There’s a lot that we learned from this experience, and it’s not changed our future plans or outlook moving forward regarding doing live service games at all. Live service games are definitely something we do want to do and put our effort in moving forward," he said.

"There are two pillars, so to speak, that we can look at internally for our development teams, that being the people within the same company. The first is just the sheer fun of the core game mechanics that you have in the live service game and secondly, performing the live service itself.

"I think these two pillars are values that need to be strongly connected internally, and need to be viewed, treasured, and valued by the same people, on the same team, at the very same company.

"Otherwise, if one of these is valued over the other or if they’re not connected, things usually don’t turn out the way we would have wanted them to. We want to focus on keeping that connection and that balance between those two pillars moving forward."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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15 Comments
VAMatt (on 07 October 2022)

Putting all the blame on Square Enix a cop out. Platinum shit the bed with this game.

And they're apologizing to almost nobody. The game has never had any players.

  • +4
Barozi (on 06 October 2022)

dies just a few days before its 1st birthday.

  • +4
padib (on 06 October 2022)

The problem with Platinum is that they are too ambitious for their caliber. They need to lower their expectations and develop according to their pedigree. They're just not there yet to expect to rake in the cash.
Start small, then when you are strong start making server-multiplayer games.

  • +2
SanAndreasX padib (on 07 October 2022)

They honestly should stick with their specialty, which is single-player action games.

  • +5
Soonerman SanAndreasX (on 07 October 2022)

This and really they should just become the studio that does all Nier sequels from now on.

  • +1
Ultr SanAndreasX (on 07 October 2022)

and even those they sometime just half assed. I mean I am one of the biggest Vanquish fans out there but they could have done so much more with it. But they dont care about sequels, I understand it, new stuff is amazing, but I can only imagine what Vanquish 2 would have been like HOLY SHIIIIIIIII

  • +2
SanAndreasX Ultr (on 07 October 2022)

Platinum is about to turn Bayonetta into a trilogy. They'd probably do Vanquish 2 if Sega ponied up the dough, but Sega isn't interested. Maybe Nintendo could make Vanquish their entry into the M-rated shooter market.

  • 0
Leynos Ultr (on 07 October 2022)

SEGA owns the IP and nothing they can do unless SEGA okays it.

  • 0
Leynos (on 06 October 2022)

SE fucked PG over with this game. SE has managed to fuck up to many projects last few years and people put the blame on the studio rather than SE. I don't get it when it's known how shitty SE is to work for.

  • +2
Ultr Leynos (on 06 October 2022)

I mean, putting the blame on SE is too easy haha. for sure PG fucked up just as much

  • +8
greencactaur Leynos (on 06 October 2022)

It was a 50 50 decision, Platinum even said themselves they were focusing fully on live service after B3, but I believe after how bad this game flopped they've probably changed their mind.

  • +1
JON0 (on 06 October 2022)

was always a waste of saito kenji's talent. Hope he gets to try his hand at a new ip. His work on MGRR and Transformers Devastation is great.

  • +1
LivncA_Dis3 (on 07 October 2022)

Why did they even push through, like they had no sense whether the game is gonna die day one or not,

They just want to complete it and release it and just rolls the dice to oblivion,

Platinum games plugged out scalebound and they didn't plug out this garbage...

  • 0
Mystro-Sama (on 06 October 2022)

Has a game ever died this quickly?

  • 0
Leynos Mystro-Sama (on 06 October 2022)

Amazon's the Crucible died within days, removed within a month. The Culling 2 DOA.

  • +2