PlayStation VR2 Eye-Tracking 'Can Improve Performance and Increase Fidelity,' Claims Moss Dev - News
by William D'Angelo , posted on 17 April 2022 / 1,770 ViewsBrendan Walker, the principal engineer at VR developer Polyarc, in an interview with Play Magazine says the PlayStation VR2 eye-tracking capabilities, also known as foveated rendering, "can improve performance and increase fidelity."
Walker says that developers using the current PlayStation VR headset are "actually wasting a lot of rendering horsepower and putting detail where there actually doesn't need to be as much." He says it is due to the human eye only have a "narrow window" it can focus on.
Without eye-tracking developers are forced to render an entire scene in full even if the player isn't looking at certain areas.

Walker believes that the PlayStation VR2 having eye-tracking will ensure the headset will have a longer lifespan.
"It was smart of Sony to lean into this console because, you know, you have this hardware that hopefully is going to be around awhile," said Walker. "And in order to eke out as much lifetime out of it, you need to be able to optimize where you can.
Thanks, GamesRadar.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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That's nice and all. But, what PSVR 2 needs is a few really good, big-budget, AAA games that are exclusive to VR. VR is getting closer to mainstream adoption, but it isn't there yet. It needs some killer apps to push it over the top.
Very interesting. I didn't realize eye tracking could be used in this way but it makes sense now that I think about it.
By the time PSVR 2 is in the latter half of its life the PS5 will be an underpowered machine for many games. Especially VR games can be very taxing, although many games are just glorified minigames.
So focussing on tech that gives the hardware more room to breath is very welcome. Hopefully Sony will actually make AA or AAA games for PSVR, instead of just glorified tech demo's, except for a few exceptions as Astrobot of course that game was very fun.








