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Knack 2 Sells an Estimated 67,000 Units First Week at Retail

Knack 2 Sells an Estimated 67,000 Units First Week at Retail - Sales

by William D'Angelo , posted on 25 October 2017 / 15,425 Views

The action platformer game from Sony Interactive Entertainment - Knack 2- sold 67,494 units first week at retail, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending September 9.


Breaking down the sales by region, the game sold best in Europe with 33,129 units sold (49%), compared to 21,538 units sold in the US (32%). Looking more closely at Europe, the game sold an estimated 6,501 units in the UK, 6,211 units in Germany, and 4,212 units in France.

Knack 2 released for the PlayStation 4 in North America on September 5 and in Europe on September 6.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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poroporo (on 25 October 2017)

Mark Cerny's Amazing Adventure

  • +17
Finale (on 25 October 2017)

vgdunkey alone sold half of all those copies.

  • +13
TK-Karma (on 25 October 2017)

Didn't this game have a glitch on the PS Store, where it was free to download and play for a while, right at launch? I imagine that would have sorely hurt sales too :(

  • +10
think-man TK-Karma (on 26 October 2017)

Yeah it did.

  • +5
Mr Puggsly TK-Karma (on 29 October 2017)

No, they likely fixed it quickly and they can take it away from people who got it free.

  • 0
think-man TK-Karma (on 30 October 2017)

Mr Puggsly, I still have my copy that I downloaded from their mistake. They didn't take mine away. Was even playing it yesterday haha.

  • 0
Mr Puggsly TK-Karma (on 30 October 2017)

Wow, that's pretty surprising. This has happened before but I still don't think they gave a significant amount of copies from that.

  • 0
think-man TK-Karma (on 30 October 2017)

I'm not sure on the numbers, but It was free for around 8 hours or so and word did spread pretty fast.

  • +1
Ggordon (on 26 October 2017)

Did sony actually thought that the first game sold so well because people liked it?

  • +8
Errorist76 Ggordon (on 26 October 2017)

I know many people who liked it. I like it as well, it’s a challenging game you can play with the whole family. There aren’t many games like this. Children love it.
Just check Amazon ratings. Most people liked the game.

  • +2
Ggordon Ggordon (on 27 October 2017)

IF people liked it why didnt they buy this one then?This game is said to be an improvement over the first knack, even then no one bothered

  • +1
Flilix Ggordon (on 28 October 2017)

Of course there are some people who like it, but most people don't.

  • 0
Dyllyo (on 26 October 2017)

What a surprise! The sequel NOBODY asked for totally bombs.

  • +6
NightDragon83 (on 26 October 2017)


  • +6
monocle_layton (on 25 October 2017)

Clearly forgot 3 zero's at the end. Nice try

  • +6
Bristow9091 (on 25 October 2017)

I mean I was expecting it to sell worse than the first anyway since the first was both a launch title and bundled at one point too... wonder if it'll cross 500k or make enough money to warrant a sequel, lol. Doubt we'll get one, but hey, this was a surprise in the first place!

  • +4
V-r0cK (on 26 October 2017)

Expecting this series to be free on PS Plus soon lol

  • +3
Jranation (on 26 October 2017)

Haha lol

  • +3
Ka-pi96 (on 25 October 2017)

In other news an estimated 67 thousand people have good taste in videogames :)

  • +2
DonFerrari Ka-pi96 (on 26 October 2017)

Talking about the people that bought X1 in Japan last week?

  • 0
Lastgengamer (on 26 October 2017)

This is fine, but not Medievil.

  • +1
S.Peelman Lastgengamer (on 26 October 2017)

New MediEvil would be great. :-)

  • +1
Bandorr (on 25 October 2017)

I got it digitally. That may a lot of improvements over the first one.

  • +1
Jigsawx1 Bandorr (on 25 October 2017)

i think this excuse doesnt work for this game, the first was bad and people are afraid to buy the second one

  • -1
ironmanDX Bandorr (on 25 October 2017)

If it can happen to Destiny, it can happen to any game series.

  • +2
Mr Puggsly (on 27 October 2017)

Could sell better over time... it could happen...

  • 0
Johnw1104 (on 26 October 2017)

Just seems odd how sequel-obsessed we've become that just about anything can get one now. Heck, they're actually bringing back Bubsy! It's ok to just move on from a franchise and try something new.

  • 0
DialgaMarine (on 25 October 2017)

Kindof sad considering the first sold significantly better, despite its poor critical reception. This one, while by no means an amazing game, was still a huge improvement over the first and far from a bad game. Linear platformers just aren’t what sells these days.

  • 0
ironmanDX DialgaMarine (on 25 October 2017)

Launch games also tend to sell better through lack of competition.

  • +3
Azzanation DialgaMarine (on 25 October 2017)

It was also heavily bundled not leaving much of a choice at launch.

  • +4
Mr Puggsly DialgaMarine (on 27 October 2017)

I agree this genre doesn't necessarily sell well, but this also didn't review well. There was no hype and little demand for a sequel.

  • +1
DonFerrari (on 26 October 2017)

Set to break all records.

  • -1
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