
Hideo Kojima: Death Stranding was Developed in 3 Years With 80 People - News
by William D'Angelo , posted on 03 January 2020 / 3,569 ViewsKojima Productions's Hideo Kojima in an interview with GameSpot revealed Death Stranding was developed in three years with just 80 people.
"Don't get me wrong, I'm always quick. It's like, three years? I can't really say anything about Sony right now...maybe it will take 8 years, or maybe 10 years for first-party titles, like Nintendo as well," said Kojima.
"Cyberpunk has probably been worked on for more than 8 years. I've created in three years. When I was creating Metal Gear Solid 5, I needed more time because I had to produce the engine, as well as produce other titles.
"So, if you looked back at the interviews three or four years ago, I'm as consistent as I said about game design... I'm kind of very efficient in the way I make games in a short time. Every day, every hour, I decide right or left. I won't say, 'I'll think about it' or 'let's think about it,' I make a decision on the spot. So, that's one reason I don't outsource so much because you have to answer emails and wait for answers, that's why I do it in house as much as possible.
"One of the reasons it's fast is because I do all the planning, design, and produce, and that kind of forces me to make quick decisions. There's no time lag. Like other developers might have different people doing boss battles, and different people doing the cutscenes--it's a bit chaotic when they have to pull everything together.
"But our team is only about 80 people, usually other big teams are 300 or 600. So that's what--with the short amount of time and [fewer] amount of people, and the direct feedback I give--allows me to make this game in this time."
Death Stranding will launch for the PlayStation 4 on November 8.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
More Articles
Probably a lot easier now that he's not shackled to Konami's nonsense.
Wasn't a huge success I agree but it was a success nonetheless. It sold at least a couple of million copies which is a great success considering the budget, time and number of people worked on it.
that makes me a little worried
Sounds like he's an efficiency nut. I guess that could work.
I was also thinking that. Almost like he's going off the deep end.
A game at this size being made in less than half the time frame of other big open world games is alittle worrying.
Shinji Mikami developed The Evil Within with a team of 60 people and in about 3 years. That didn't stop it from being one of the most successful games
@Golden, i wouldnt say those games were huge successes but i did enjoy them.
Wasn't a huge success I agree but it was a success nonetheless. It sold at least a couple of million copies which is a great success considering the budget, time and number of people worked on it.