
Steam Sets New Record With Over 40 Million Concurrent Users - News
by William D'Angelo , posted on 03 March 2025 / 3,393 ViewsValve's Steam has set a new record over the weekend for concurrent users online at the same time with over 40 million, according to SteamDB.
Steam reached 40,270,997 concurrent users online on Sunday, which is the first time the service surpassed 40 million users online at the same time.
This figure is up from 38 million concurrent users in September 2024, 36 million in March 2024, 23.5 million in March 2020, 18.5 million in January 2018, and 8.4 million in January 2015.
Steam has now reached 40 million concurrently online users for the first time. 12.6M users are currently are in-game.
— SteamDB (@steamdb.info) March 2, 2025 at 8:44 AM
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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.
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That's an impressive trend line.
Cuncurrently online means what exactly? Users in game makes sense. But online could mean a pc is turned on and Steam is up. Is that what the meteric represents?
Pretty much. 12.6 million users were actually in-game. It's just a figure to show how much Steam has grown though since you have to manually install Steam yourself and be logged into your Steam account for it to count towards this figure.
Steam is also more than just playing games. So there's always going to be some that are in the Steam market, streaming (like Twitch), forums, or working in the mods section (Workshop), etc.
It shows the comparison where just a decade ago, the peak figure was only 8.4 million. So it's more than quadrupled in size in 10 years.
Definitely! This is also why Epic Games Store will never take off in the way Epic wants. You can get away with your storefront being just a place to buy games on console, but on PC, it's practically got to be a one-stop-shop for anything and everything lol.
EGS has been around for more than 6 years now and mere basic features of what a storefront should have, takes Epic years to implement. It works well enough as a place to buy (or rather claim) games, but that's about it.
It's crazy that it's nearly been a decade since they showed up and they are still by far and large one of the most basic storefronts to exist on PC.
Even Battlenet has game forums for all their games, support tickets, and so on. There's even in-game commands you can use to show performance/network overlays for Blizzard games, but not with Epic, not unless you're playing an UE-based game, but that isn't really coming from the EGS client.
EGS doesn't even allow for game pre-loading, while Steam and some other clients do, which still baffles me, because it is the only way to give ppl with poorer net connections that much needed head start before launch day.
And because EGS doesn't have built in forums or website forums like Battlenet has, you will start to see some EGS users flooding into the Steam forums to ask specific questions about what game on Steam will get EGS support or allow for pre-loading, and this is all because Timmy doesn't give a rats arse about basic level features like forum support and pre-loading.