Monster Hunter Wilds Tops 1.38 Million Concurrent Players on Steam in Opening Weekend - Sales
by William D'Angelo , posted on 03 March 2025 / 6,154 ViewsCapcom released Monster Hunter Wilds on Friday and the game quickly climbed the all-time peak concurrent players chart on Steam.
Monster Hunter Wilds over the weekend peaked at 1,384,608 concurrent players, according to SteamDB. This is enough to become the fifth highest peak of all-time on Steam.
The PC version of the game does have performance issues that Capcom is working on fixing. The company did suggest players to update their drivers, turn off the compatibility mode, and readjust settings. It currently has over 54,000 reviews with a mixed rating.

Here are the top 10 all-time peak for concurrent players on Steam:
- PUBG: Battlegrounds - 3,257,248 players
- Black Myth: Wukong - 2,415,714 players
- Palworld - 2,101,867 players
- Counter-Strike 2 - 1,818,773 players
- Monster Hunter Wilds - 1,384,608 players
- Lost Ark - 1,325,305 players
- Dota 2 - 1,295,114 players
- Cyberpunk 2077 - 1,054,388players
- Elden Ring - 953,426 players
- Banana - 917,272 players
Monster Hunter Wilds launched for the PlayStation 5, Xbox Series X|S, and PC via Steam on February 28.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.
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One day around 2017, Capcom decided that they would start winning, and they've been going at it since.
Over 50% of Capcom’s sales last quarter were on PC. I think it’s safe to say that PC is now their biggest platform.
Although it’s also pretty clear that RE Engine was not designed with open world gaming in mind lol
Agreed and agreed - though, although it sucks for the PC players right now, this will be good in the long-term. RE Engine will grow from this, and get better and more optimized, and thus the future games for it will be that much more impressive. I do like how Capcom is trying to use it across the board, with each of their developers contributing to it. After RE Engine reaches its final form, Capcom can do that PlayStation 6 remake of Dino Crisis I just know in my heart is coming :)
I would love for all Publishers to have their own in-house game engine technology... The blight that is Unreal Engine makes games feel extremely samey in the way they control, but also the way they behave. (Shader Compilation stutters)
EA has Frostbite, Ubisoft has Snowdrop, Microsoft has iDTech, Capcom has RE Engine, Rockstar has RAGE, Sony has Decima, Valve has Source.
List goes on.
Sony doesn't just have decima they have a lot lol,
I don't know man, i think MH:Wilds is selling Just a little bit better on PS5.
PS5 and PC almost tied and Xbox with something like 5~10% of the Sales.
Anything to verify this besides vibes? From Capcom's report, PC makes up 50% sales, and with how successful MHW is on Steam, it likely accounts for most of its sales.
I base this on 2 points:
One: Historically, Japan is the strongest market for MH. The weight of the Japanese market is so great that about 1/4~1/5 of sales come from Japan.
Two: Sales of "MH Playstation" tend to be much higher than sales of "MH PC" in Japan. In the case of MH: World, the difference was more than 10:1 in favor of Playstation.
Having said all that, I believe that MH: Wilds sold considerably more on PC outside of Japan. However, when we consider Japan, I believe that the advantage is for Playstation.











