
Bungie Creative Studios Has Joined PlayStation Studios to Support Live Service Games - News
by William D'Angelo , posted on 02 January 2025 / 3,206 ViewsBungie Creative Studios has joined PlayStation Studios to create a new team that supports all PlayStation live service games.
Bridget O’Neill in a LinkedIn post announced she is the new Senior Director of Creative at PlayStation Studios.
"Today was my team's last day at Bungie, but not our last day working on Destiny (and Marathon)!" said O’Neill.
"Bungie Creative Studios is joining PlayStation Studios to build the foundation for a creative team that can support all PlayStation live service games. As part of this move, I am taking on a new role as Senior Director of Creative at PlayStation Studios."
She continued, "Working on Destiny has been a dream of mine ever since getting lost in the Gorgon's Labyrinth back in D1 VoG because I was too distracted checking out all the environmental textures. Working at PlayStation was not even a dream because I never imagined it was possible!
"This opportunity to share our experience working on Bungie titles with other studios that are building live service games is so exciting. Live service is hard and comes with a unique set of challenges, so with PlayStation and Bungie working together we will be able to give a huge jumpstart on development for new games as they enter this super competitive market.
"I am grateful for all the amazing creatives and artists I've had the opportunity to work with at Bungie. Can't wait to make more stuff with you!"
Bungie in July announced it would be laying off 220 employees and integrating more into Sony Interactive Entertainment as 155 employees will be moved into PlayStation.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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-New studio #1 (COD guy's team, assuming is a service)
-New studio #2 (MOBA)
-Bungie (Marathon)
They still had 7 services in the works, this isn't another studio making a new one. If anything this is a way to lift economical pressure from Bungie and accelerate development at the same time.
7 that we know of... Wouldn't be surprised if there was more that we hear about in the next 1-2 years... and maybe some we never hear about.
So Bungie now will have to follow what Playstation decides like their other studios, is that what it is? Or is just a part of Bungie that's moving full time to help other Playstation onlinr games?
Providing more support for Sony to properly support their live service ambitions.
Didn't Sony say that Bungie would remain independent after the Acquisition? Did Bungie independently decide to support Playstation games? What if they wanted to support Xbox Game Studios, would they be allowed to do that?
Man. They've come a LONG way since Halo CE. A LONG way...
This sounds like when ABK move departments to help produce more CoD games.
So this team is a different team to the one that is working on the incubation project?
I'm so confused. I thought Sony said they were cancelling their live service swath?. After Concord I thought this would have been possibly the biggest wake up call for any gaming company on the planet, but apparently it's just pushing Sony to dig further into the Live Service sector.
I feel like this is a "moth to the flame" scenario unfolding in real time.
I don't think sony ever said that, they cancelled 2 games include TLOU online but they had their biggest financial hit in probably a decade with Hell Divers 2. I'm not sure why one failure would make them abandon a whole lucrative segment of the market. Ideally they're just more selective about what studios and IPs to attempt GAAS and not force it upon every developer or franchise
Yup. No point in throwing everything GAAS related into the trash once you're this deep into development, especially if Bungie or whoever sees promise in at least one or two games, if not more.
Best bet is to give the remaining GAAS games the best chance they can, and if it works it works and if not, then nobody can say PS didn't try everything to make it work and wonder later on if they made a mistake and lost out on billions in profits by cancelling those games.
Worst case, they all flop to some degree, and SNY goes back to their PS4 game strategy, which we wouldn't see bear fruit until PS6.
The thing is, Concord wasn't just a small failure or something. It took years and a few hundred mil to produce, and it royally shat the bed on top of all of that.
I get it's a business thing to keep throwing darts at the wall, waste 20, one sticks to the wall, but that's not really good for the long-term, and the tech bros have yet to realise this happening with AI ventures.
Why the automatic assumption that every other GAAS game will be made just like Concord or end up just like Concord?
Even if some were similar, PS would have to be retarded to allow them to launch like that and fail. Odds are very good, that any GAAS game that's like or similar to Concord, is going to have to see changes if it's going to continue and eventually launch.
I'm of course assuming these games are far enough along that SNY feels its worth continuing and launching new versions of these GAAS games, as well as adjusting or changing anything similar to Concord.
If they eventually find something that works, then great. If they don't, then they basically tried everything they reasonably could and know it's just not the right time or it's just not going to work period.
SNY isn't going to want to look back and wonder after all that time and money invested, if they had simply tried a few more different versions of games, or made a few changes to works in progress, or spent a little more money, would it have eventually worked (while making huge profits)?
PS is totally in control this gen vs its main competitor XB, so now is no doubt the best time to attempt this, even if it fails, because SNY could not afford failure after failure if XB was neck and neck or beating PS.
PS won't just keep trying at this either if there are to many failures. Not on a large scale anyway. They might allow a studio or two to keep trying over time, or buy another proven studio to focus on attempting to succeed at GAAS, but the rest will all go back to what they typically were doing before, or some may attempt something completely different and unique.
Attempting something new is never easy and can potentially lead to failure, and for PS5 owners, I could easily see why those gamers would obviously be upset, that not only may the GAAS games not work out, but that's also half or more of a generation that lost out on potential great single player story driven games.
Do we just want the same type of games, made the same way, repeated over and over, or do we want studios to take chances at times and potentially fail due to trying something different? It's not easy or simple, and sometimes things aren't consistently fun and exciting. Gotta take the good with the bad.
LMAO nope, Sony never said that
Things seems to be changing some... but that could take years to actually see happen