
'No Chance' for VR Version of Astro Bot, Wants to Hear From Fans About PC Port - News
by William D'Angelo , posted on 01 September 2024 / 2,473 ViewsTeam Asobi Studio Director Nicolas Doucet in an interview with MinnMax was asked about a virtual reality version of Astro Bot, as well as a possible a PC port.
On a VR version of the game Doucet stated there is "no chance" as "it's designed for a different medium."
He was asked if that meant there was a "zero percent" chance of a VR version and he added if a VR version were to ever happen "it would be a different game."
When asked about a PC port of the game he stated "we want to hear from you. Absolutely, we want to hear from you."
Astro Bot will launch for the PlayStation 5 on September 6.
Thanks, VideoGamesChronicle.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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This game is obviously going to be coming to PC at some point in the relatively near future...
VR abandonment continues?
Bringing more games to more platforms shouldn't be a question but a goal.
Okay, but can we get Rescue Mission on PSVR2?
It won't be ported to PC. It's too console specific. Also Sackboy port bombed on PC. Ratchet didn't do so hot either. These games aren't the ones PC gamers crave.
I've stopped using the word "won't" when it comes to gaming speculation because everything we thought we knew about how the gaming industry works keeps getting thrown out the window lol. Except for Nintendo.
"These games aren't the ones PC gamers crave"
I could literally say the same about PS gamers...
60M PS5s sold and Ratchet barely broke 2M units on PS5... yet I'm sure we'll get another Ratchet at some point.
Sorry but your reasoning is flawed.
If you want platformers the Nintendo Switch is overwhelmingly the console of choice.
From what I can see from leaked sales charts, Sackboy didn't even hit 1.5 million on PS4/PS5 combined. Very few seemed to have been interested in the title at all. Shame too. It was a lot of fun! Although many online seem to be surprised the game even hit those sales figures lol. I thought it deserved more.
Is it too reliant on the PS5 architecture and DualSense? Astro's Playroom seems like something that won't come to PC without an enhanced port or remake. DualSense features are spotty from what I've read when used on PC.
Astro Bot? Unless they've demonstrated heavy use of the adaptive triggers, motion sensor etc. I don't see any PC issues.
I certainly haven't had any issues with DualSense on PC. Sony even provides a firmware update tool to make sure your DualSense is up to date, and yesterday even added an Accessories app so you can customize how your controller works on PC. You can't use the DualSense features properly unless you're wired anyway, so you may have been reading about people that either didn't have their controllers up to date or were trying to use it wirelessly. But that's my guess.
Pretty much every major game releases now comes with full DualSense support and features on PC. It's no longer exclusive to PlayStation published games.