Rumor: PS5 Pro Specs Revealed in Leaked Document - News
by William D'Angelo , posted on 15 March 2024 / 7,520 ViewsThere was potentially a leaked document posted earlier today that claims to have the specifications of the PlayStation 5 Pro. This was posted on the YouTube channel Moore’s Law is Dead.
Insider Gaming's Tom Henderson, who leaked the PlayStation 5 'Slim' before it was officially announced, spoke with his sources who claim the leaked document is real.
The sources who wished to remain anonymous because they are not allowed to talk about Sony's plans, stated the leaked document is from a PlayStation developer portal that was sent out this week to third-party developers.
Henderson has also heard from his sources that PS5 Pro Devkits have been available to first-party studios since September 2023 and third-party developers since January 2024. Devkits starting in Spring of this year are said to be identical to the final product.
It is claimed Sony is aiming to release the PS5 Pro in Holiday 2024, but that could be changed due to the lack of first-party games from PlayStation this year.
Here are the leaked specs of the PS5 Pro:
- Rendering 45% faster than PS5
- 2-3x Ray-tracing (x4 in some cases)
- 33.5 Teraflops
- PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
- Support for resolutions up to 8K is planned for future SDK version
- Custom machine learning architecture
- AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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This is unnecessary as they have trouble taking full advantage of the PS5. Also how much is this going to cost ??
Just wait until UE5 games become the norm. Won't be calling it unnecessary then. The current ones aren't doing that well with UE5
This is not a next gen system. Games will still have to run on the base PS5.
I think it feels very unnecessary this year and will probably be poorly received/valued if it launches in the holiday. Some years down the line, sure. Honestly I think this should be a late 2025 device, I think this will be the longest generation we've seen in terms of a system continually being supported.
Look at Dragons Dogma 2. That has a unlocked framerate with a target of 30. It needs a Pro console to boost it up to 60. Look at the poor performance/blurriness of FF16 and rebirth on the performance mode. A pro console is needed more than ever cos these consoles are low end now
it will sell very poorly at $600, if they have to charge that much I wouldn't bother releasing it
it is only 60 GPU cores versus 52 in the Series X, outside of the upscaling and RT it is a tiny upgrade, much less than the PS4 Pro upgrade (which was double the GPU cores, not 15 percent)
I'd say $599 is the floor for this. I mean, outside of the US the PS5 went up in price by ~$50, so it can't be lower than that without absolutely killing the base model. And if Sony will want to reinstate a price parity between Europe and the US, then $699 would certainly be in the cards, too.
Playstation 5 has been taken "full advantage of" for some time.
Same with the Series X and S.
Many games are struggling to push RT effects, many games are failing to achieve 30fps, let alone 60fps.
And many games are struggling to achieve a native 1440P output.
What sets this generation apart from previous generations is that the Playstation 5 and Xbox Series X are essentially the same as the previous generation in that they are using Radeon GPU's and x86 CPU's, so from a developer perspective it was very very easy to leverage the hardware to maximum effect, extremely rapidly.
It wasn't like jumping from MIPS to PowerPC and having to re-learn all the new hardware nuances and performance tricks.
That's not to say there wasn't a learning curve, there definitely was... As Zen 2 had a heap of new instructions added since Jaguar and RDNA was a fundamental shift from the compute heavy GCN, but it's not as pronounced as previous console generation jumps and was a seamless transition.
I think a Pro console is warranted even for current games with unlocked framerates and dynamic resolution scaling.
But I don't think it's warranted due to cost pressures of components which is likely to place it out of financial reach for many.
I think Sony would have been better served by reducing the cost of the PS5 by porting the old n6 to n5, n4 or n3 at TSMC, you can almost halve the chip size by that alone before launching a higher priced Pro console.
I don't know, what i've been seeing online there is no hype or desire for a more powerful console... people are asking for games. I feel like If this keeps being a dry year for the PS5 and they come at the end of the year with "hey here's a new PS5 more powerful for 600$", i doubt the reaction will be wildly positive.
You dont need native 1440 p for good quality. I think with new upsampling min res about 900-1080 p is very good.
I bought the PS4 pro. But it's hard for me to see a reason to buy a PS5 pro. Even reading the leaked details don't make the system sound very impressive, considering that every game that is played on it will have to also be playable on the standard PS5, if not the Series S.
Also, considering pricing of the standard consoles right now, I don't see where they could possibly bring this thing in at a reasonable number. So, at this point, it looks like it's going to be an easy pass for me.
Not that I expect them to do this, but I think PlayStation would be better off to bring in a lower priced unit to increase accessibility, rather than making an enthusiast device priced at $600 or $700. I'm not saying this one's going to be a failure, especially since it's just an expansion of the PS5 lineup. But, I am suggesting that this is going to be a very niche device, unless they have some aggressive pricing scheme in mind (like pricing the Pro at $500, and lowering the price of the standard PS5s).
Now will it beat the xbox equilvelent when that is released?
Xbox has been very clear that they're not releasing a midgen refresh only a next gen console. But that can only arrive at 2026 the earliest
It will beat the Xbox Series X by a country mile if that is what you are asking?
If you are wondering what a Series X Pro console would bring... We will need to wait for more details on that before we can make an appropriate assessment.
We don't need to wait for details when Xbox execs have specifically stated that there will be no midgen refresh, and that they consider the Series X the midgen refresh to the Series S. They have also specifically stated there will be a next gen console with a big leap in power. So, it's not about waiting for the details of a series X pro, but it's next gen console
Xbox also said that we would never get a Halo 2 remaster.
...And that happened.
Companies will often deny rumors and end up doing what is rumored anyway.
We also have to remember the FTC stuff where there was a "refresh" of the Xbox Series X, without an optical drive.
I'm sure we can believe them because to be honest, I think they know the Series S has a short life span and don't want to tie their next console to it, because all X/pro consoles live and die together. The Pro died with the PS4 and the Xbone X died with the One S
"We can believe them"
When: They said there wasn't a Halo 2 Anniversary.
Then: They launched a Halo 2 Anniversary.
The Series S has the lifespan of the entire current console generation which ends in another 3-4 years.
I'm sorry but products that are selling as poorly as those Xseries boxes don't have another 3-4 years of selling in them. They barely chart on amazon anymore and It's obvious they're going to drop those things and move onto something else around 2026. It's not just about believing them it's about looking at the sales and drawing likely conclusions
If they drop the consoles in 2026 and launch a successor, then they still lasted an entire console generation.
Perhaps Microsoft prefers to "reset" the slate, rather than extend it with a Pro console for a competitive edge?
Either way, the Series S and X will last their entire respective console generation, 2026 is 6 years with several years after that for cross-platform release support.
That's pretty good support for a "failure" if you can call it that.
I think your being overly optimistic in the way your looking at it. Something coming out, and being your 2nd worst selling console and getting dropped early (relative to the competition) is not in any way going to give them a competitive advantage when they launch in 2026. The developers will just ignore it and see the PS5 as the primary platform still, and won't move away from it until Sony launches their next PS6. Sony could use those extra couple of years to gain a big hardware advantage. No positive from it really
The Xbox 360 released before the Playstation 3 and had significant developer support, despite the Playstation 2 dominating the console market at the time.
I would not discount an early release of next-gen hardware as an issue when history has shown us differently.
Remember... Sony is NOT the only player in the gaming world.
You also have the PC... And games tend to be made with higher visuals than what the Playstation 5 can handle, so any next-gen console successor can take advantage of that.
Of course I can only speak for myself, but I truly believe that most of the work that's been done out there in terms of engine and hardware optimization is half-hearted, at best.
In my perceiption, you can count the dev teams which do a lot of engineering efforts on both sides by the fingers on two hands.
I find it hard to believe that current-gen hardware has already maxed out engine optimization - when UE5, as only one variation, actually shows what engine optimization and on-going engineering look like.
Engines in the likes of EA FC, 2K Games, Battlefield, CoD, Rainbow Six, and many many more, are still running on last-gen engine frameworks.
WWE2k24 as the latest example, is actually still supporting last-gen.
These studios don't bow one finger to touch their rusted engine frameworks - and to my understanding, apart from some 1st party games, barely any third party title comes even close to touch the SSDs performance values or the whole new I/O chipsets in Series X and PS5.
If you re-watch Cerny's in-depth presentation of the PS5 from 2020 for instance, it's nothing but crazy how HUGE the leap forward is technologically, compared to the vanilla PS4.
To me it seems like most devs simply open the ports to the more raw power like "Yeah, let's just have the more power run over the flaws in the code." But that's it.
It's now over a decade ago that PS4 and Xbox One were released. Just compare their specs to Series X and PS5. It's mind boggling games mostly look and sound the same.
And:
With every hardware power step up, maybe they all shouldn't follow 4K/60/RT yellings so blindly. 1080p/1440p/60 can still hold up.
And if you KNOW RT truly requires alot of more power to run nearly effortlessly in the background - then stop putting it in there. Unless you're like Insomniac, who seem to care about on-going optimization and not just opening the port.
Seriously guys, I have never felt most of the dev teams out there being so lazy optimizing their s*** like in the current-gen.
It's used for Remasters, Remakes and power-up-patches only. The developers of World of Tanks Console (just as an example) just recently told people on Reddit "PS5 and Xbox Series X versions of our game received a 4K/60 patch. So they are next-gen."
That's actually the way this whole gen feels like for me. Devs pimping up value meters for res and framerate in the code, which comes close to ZERO efforts optimizing anything. And then representing it like the game code was was going under surgery.
Alan Wake 2 and Avatar both have state of the art tech. Also nobody will using 4k native. Only upsampling.
I know, I was thinking of them actually. That's why I wrote "barely any".
I guess it will be once again only few Third Partys that really push boundaries again, having even fun by doing that.
And GTA6 (I know they have a much bigger budget of time and money) will be the current-gen title that truly shows what PS5 and Xbox Series X are capable of, hopefully putting many devs to shame about their optimization laziness.
GTA VI... this thing needs to be in a GTA VI bundle.
This thing will fly off the shelves bundled with GTA VI
Pretty impressive specs! I'm not looking forward to seeing what the cost of this thing is going to be though lol. I'm guessing at least $600 USD. I wish they wouldn't already be going for 8K resolution boasts. Just focus on 4K with a consistent 60fps targets.
Would be pretty impressed if they deliver it for that amount. I'm thinking this mid gen refresh will be marketed and sold for enthusiast and be priced with a good premium under a model that prioritize profit margin as opposed maximizing sales number.
I'm thinking it would be more in the range of 700$ to 800$.
My take is that this will be marketed as a premium product and sold at a premium price that ensure maximum profit margins rather then the classic sold at a loss, cost or razor thin margins.
I could be wrong of course, and be pleasantly surprise if I am.
But a few things make me think otherwise, Sony profit margins are the worst in the industry and have said they wanted to improve them.
The PS4 pro pricing strategy did not really paid off for PlayStation IMO. despite being reasonably priced it still sold mostly to enthusiast only. So I think they will adopt a strategy similar to what wee see with top end GPU where if you are bound to sell low numbers too enthusiast only you'd priced the thing to tap into enthusiast willingness to pay.
MS have stated they won't pursue premium upgrade this gen, leaving this products as a unique one.
No. Chip is larger than ps5 so it costs more. It will be 600 or 650 with discdrive.
so? The Series X chip is a lot larger than the PS5 chip. In fact the PS5 Pro chip is only 15 percent more GPU cores than the Series X, almost the same as the Series X. (of course Sony is going to get more out their design, especially since 4 years have passed, but my point is the manufacturing costs of the Series X are similar to the PS5 Pro)
Im with methode114 on this.... I think its 600$ minimum, and maybe 650$. 700$ seems like too much for a console. The closer they get this to 600$, the better it sells imo. Hell even 600$ seems "pricey" for a console, even if potentially your getting your moneys worth with it, in terms of the hardware in there.
With discdrive.
if you look historically, video game consoles are usually sold at the same price as the GPU they are based on ( the PS4 had a $400 GPU and sold for $400 ) and that is still mostly the case, plus $100 for the SSD storage which costs a lot more than the old harddrives
if you wanted to build an NVidia console around the RTX 5080, it would probably cost $800 or less, I'd really like to see Microsoft try something new, the $800 console, but go really high end, RTX 5080 style
those countries have inflation and changes in their currency's value, that doesn't mean Americans are going to line up and pay $600, that's too much, they can charge that if they want but it will sell very badly
in Japan the PS5 is already 50 percent more expensive (because of the YEN's inflation) than the PS4 Pro was, do we want to see a PS5 Pro that is almost double? that won't sell in Japan either
That is false information. It's 7800XT performance not the 7700XT. Also, the Spiderman special edition console launched at 600 and that did fine. The reason Sony failed at launching at 600 before was because MS were great competitors that were outselling them back in 2006. Not the case anymore though. They could launch it at 800 and still outsell the competition
This is not the performance of an rx 7800 xt.
Well I just looked at the specs of the 7700XT it's better than that for sure. That's just a midrange card and Sony want to market this as cutting edge,
7800XT is mid range to, to be fair. A console is never going to have a high end GPU as that'll make the bill of materials too high. With all the cost cutting measures Sony has been undertaking (making previous exclusive multiformat, closing down studios and letting go of staff) do you really think they're gonna include a high end card and sell each console to the public at a loss?
33.5 Teraflops isn't mid range. Everywhere else I go to everyone seems impressed with the power but not here on VGC. You do know that they sold the PS5 digital at a loss right? Big loss, but they felt they had to, to compete with series S. Things aren't as bad for them as your making out. A few cutbacks doesn't equal a crisis. They will sell it for 600-700 and be fine. 360 was there to punish them for 600 PS3 but X Series has no chance of doing that.
The 7800XT is a £450 card. These days that's mid range. 7900XT/XTX are AMDs high end. You're getting confused by the naming conventions both vendors have used this gen vs the ones they used last gen (RDNA 2/Ampere) Last gen the 6800XT was the same silicon as the 6900XT. It was high end. This gen they've taken what should've been the 7800XT and named it the 7900XT and named what should've been the 7700XT as the 7800XT as determined by the comparative class of the silicon. This was to ape what Nvidia had done with their downgrade of the 80 class. Certain naming conventions have a value perception attached to them (as you're demonstrating) Consumers have been conditioned to view Nvidias XX80 series and AMDs X800XT series as high end. So the GPU makers have found they've been able to attach those names to silicon they'd have reserved for lower class SKUs and still have it regarded as being high end in consumer mindsets. Hence they can charge more for less. The 7800XT is mid range silicon this gen. Last gen the 6800XT had parity with the RTX3080. Do you see a 7800XT getting anywhere near an RTX4080? In its dreams. Dont be fooled by naming conventions. The PS5 Pro is a high end console, but it's GPU would be considered mid range in the PC market
Just to clarify, the 4080 is still high end. Its just not based on the higher end silicon the 80 series has been in past gens. Hence the larger performance gap between 80 series and 90 this series this gen.)
You are technically right . Compared to a 2000$ rig with a 1000W PSU the PS5 Pro will be mid range, But I don't feel it's fair to compare it to those. relative to something smaller, cheaper and with a modest power draw this will be seen as high end and cutting edge. It's not going to be using the standard RDNA 3, and we know that because of the 2/3/4 times increase over ray tracing performance. Lets not judge until we find out what architecture the GPU is on and what features it has compared to RDNA 3
The console market doesn't exist in a void. GPU performance is GPU performance and games development incorporates both pcs and consoles with the same games featuring on both. Of course a console will never compete with a high end rig. But that doesnt mean we should make out as if PCs dont exist and call our console GPUs high end just to make us feel better about our purchases. We've gotta be realistic and objective. When PS5 Pro launches, AMD will have released RDNA 4 and Nvidia wouldve released or be on the verge of releasing their next gen. So whether we're talking current gen GPUs or next gen GPUs the PS5 Pro can never be considered to have a high end GPU. But it will most certainly be a high end console and potentially the most powerful until next gen arrives, unless MS do a mid gen refresh after all.
Mid range for PC market. High end for it's small form factor and and it being an affordable console. That's the best they could've realistically achieved anyway
High end in the same way a Xbox Series X is high end in comparison to a Series S. But as I said previously GPU power is GPU power and the games market includes PCs and consoles. Consoles aren't in a bubble. They utilise the same GPU architects and manufacturers as the PC space. The PS5 Pro, just like the PS5 before it will launch with a mid range GPU and that's fine for a console.
Ps5 pro will use custom ai block.
Which is what will support its new upscaling technology. But in terms of raw rasterisation performance, its stil very much mid tier.
When xbox 360 came its gpu was better than any gpu on pc. Realistic that every console kills every pc config price performance. Pcs cant compare at all.
Those kind of feats were achievable in earlier generations of graphics technology. When the N64 released it was a good year before you had any GPU's in the pc space that were able to match and then surpass its graphics prowess. Thats largely because in those early gens, GPU's werent dominated by two brands. You had multiple vendors and GPU and CPU hardware were entirely customised for consoles and not found close to the same form in other markets such as the PC space. That no longer happens. The consoles now use off the shelf pc architecture with slight customisations as opposed to ground up, entirely bespoke hardware. PS5 Pro will be using either RDNA 3.5 or RDNA 4 PC architecture with the customisation coming in the form of the AI block to support the upscaling tech. Everything else is bog standard pc gpu architecture. So when the PS5 Pro launches, it will have the equivalent rasterisation performance of a mid tier pc gpu, which is great for a console that needs to strike a balance between cost and performance.
arbitrary, I'd argue the Switch 2 will be overprice crap, low low end, but people will say "it is high end compared to other portables" and that would be correct, high end for a portable at that price, super low end compared to a home console, both
I'd much rather Nintendo took the Switch 2 hardware and stuck it in a $200 box with a controller included
Arbitrary how? High, mid or low end are references to GPU performance. So me saying tiers are determined by the silicon is correct. You saying its price determines tiers would be an arbitrary indicator as price can fluctuate wildly according to various external factors such as supply and silicon cost which have zero to do with GPU performance. Switch 2s GPU will make it a powerful mobile SOC but in overall GPU rankings it'll be low end just like the Switch 1. That didn't stop that outselling the competition though.
it isn't relaly a 33.5 teraflops machine, that is dual issue FP32 only teraflops for AI, the actual mixed integer + FP32 performance is 16.7 teraflops, or only a little bit faster than the Series X (15 percent more cores, ~39 percent faster overall thanks to the newer RDNA4 architectural improvements)
With ray-tracing it will be better than 7800xt.
false, it is 7700 XT performance, Sony will cut down the chip from the max 60 CUs, and that is exactly what the 7700 XT is, and if you look at teraflops, the 7700 XT is actually slightly faster, 70 teraflops versus 67 teraflops here for the PS5 Pro
Some bs from you. Its new ray-tracing and ai tech which is absent in 7000 cards.
so what? ray tracing and AI is the least relevant feature (did anyone notice the high end AI performance of the Macbook Air from 4 years ago? nobody noticed)
Comparing Sony's new flagship console and a Macbook Air is ridiculous. Can't believe you saw that as some kind of counter argument
I didn't compare them, you didn't read
the point was the Macbook Air was the first laptop to feature high end AI performance, it came out 4 years ago, and nobody noticed, because nobody knows how to use the AI performance
BASIC STUFF here, the PS5 Pro has 15 percent more GPU cores than the Xbox Series X, and some extra RT and AI performance, that is it
the improved upscaling will help but this is a very small upgrade compared to the PS4 Pro that gave us DOUBLE the GPU cores, not 15 percent more than the Series X
On this website, when it comes to Sony products everyone always downplays the potential of their products and their future to a such an extreme degree that you can't really argue with people.
i'm very pro Sony, they are doing a great job, better than any other except for they need to release a second version of their controller with offset sticks to attract the Sega, Nintendo, Xbox, and PC fans to their platform (you can sell two different controller designs...)
however, the PS5 Pro is just not that fast, and AI isn't going to change that, it just means they are adding a form of DLSS2 basically (call it FSR4 if you want)
I know Tflops isn't everything but just to keep it simple I'll use Tflops. It's going from 10.2Tflops to 33.5 Tflops, which is a bigger jump than the 1.8 to 4 tflops of the PS4 and Pro. Do you think Pro is worth it? Many did cos they bought it.
no because teraflops only refers to floating point number power when ZERO integer calculations (algebra) are needed
it's not 33.5 teraflops in mixed use, it is ~16 teraflops in mixed Int+FP use
so yeah it is about 30 percent faster than the Series X, that's it
you need to keep in mind the relative improvement, the ps4 pro MORE than doubled, the ps5 pro is just 45 percent, less than half as much of a jump
"so yeah it is about 30 percent faster than the Series X, that's it" If you think Sony are going to spend hundreds of millions developing and producing a console that's only 30% faster than a 4 year old failed console then I have no idea what to say anymore.
The PS5 Has 36 CU's to the XBSX's 52. They both play games roughly the same, showing how poorly designed and weak that console is (relative to it's CU count).
"i have no idea what to say anymore"
huh? we are quoting Sony's own words in their own document. THEY are the ones that said 45 percent faster than the PS5 (30 percent faster than the Series X) plus new AI upscaling and increased ray tracing. Their words. Read the leaked document.
Why are you expecting more? Did you read any of the news articles that quoted the 45 percent figure?
The PS5 will be 60 CU instead of 52 in the Xbox Series X, but will use one generation newer RDNA3+. Not a big boost.
You would be right if the Series X actually performed like a 52CU console, but it doesn't. It performs at the same level as a 36CU console(PS5). So if it's 45% faster than PS5 it's 45% faster than
Series X.
Overall, I do agree the PS5 pro is a bit unbalanced in it's specs. They should have made a small improvement on the GPU and a big improvement to the CPU, not the other way around. To guarantee 60FPS options in all big titles.
what is the square root of 1.45? 1.2... yeah so the PS5 can reach resolutions that are 20 percent higher than the PS5, ignore the Xbox if you want but that is not exciting
that is like 1200p instead of 1000p
when you are playing games at 1200p instead of 1000p, let me know what you think of the PS5 Pro
Yeah I feel like 4K barely became the standard in recent years and even then, 30fps was becoming normalized again over the past year or two. Mainly due to performance modes being inconsistent. If this model can deliver a consistent 60fps for basically all titles, while not having to super drop the resolution, including for GTA VI, that’ll make this model a lot more appealing.
Historically, Pro models haven’t sold all that well compared to the base models. PS4 Pro only sold somewhere like 14 million units as far as from what I could find compared to nearly 120 million overall units.
You are wrong. About 20% of overall consoles.
Yeah that’s still not good if there’s hope that the Pro model will make that much of an impact on overall sales. These things are for the enthusiast crowd with lots of disposable income.
This will likely be at $599.
So.... this is what? between a 3080 and a 4070 ? How much will this cost? This is a 600$ or more console right?
A Machine Learning AA upscaleing/antialiasing solution? That sounds like DLSS.... and 2-3x the Raytraceing performance..... not bad.
right now gamestop is giving $350 trade in credit for an og ps5. ps5 pro for just $150-250 depending of the price isnt a bad idea. there are games like final fantasy 16 that suffer a bit in performance mode. ps5 pro might give that extra boost.
It's Moores Law is Dead.
You need to take it with more than just a grain of salt... He posts a significant amount of "gossip" and when his videos are later proven incorrect, he goes back and deletes it.
For example: https://www.reddit.com/r/BustedSilicon/comments/yo9l2i/collection_of_mlidmoores_law_is_dead_past_claims/
I get that. But any "source" that deletes stuff that they get wrong, is a source that should always be taken with a truckload of salt. That is all I am getting at here.
The fact it's verified by other outlets and Tom Henderson is what provides legitimacy to this leak, not Red Gaming Tech or Moores law is Dead themselves... Who just propagates any kind of gossip they can for extra clicks, rather than fact.
Yeah I have seen the confirmation from other sources.
But I am just saying that Moores Law is Dead and Red Gaming Tech are not reliable sources by themselves.
As they will literally "report" on every single piece of "gossip" they find and pass it off as fact, which means they cannot be trusted.
$500 for the ps5, probably $600 for a pro... $80 a year for online over 6 years years is $480.... I remember when console gaming was cheaper than PC gaming.
If this is true then we're looking at an Xbox One -> Xbox One X jump and not a PS4 -> PS4 Pro jump. Which is what I thought they should do since it's only the enthusiasts buying this, so go all out. It's not like this is going to sell much in the first place. I think we're mostly likely looking at $700 for this, if not $650 (no disc drive).
It will be 600 or 650 max with discdrive.
Will this raise or lower the development costs of AAA games?
Nothing much will change, take the PS4 Pro it didn't change anything major from a development standpoint since there were no Pro only games, that's because both Sony and Xbox weren't about to split the software into Pro and standard games, instead of games made for the Pro, what you got was some games having settings that enabled features like higher resolution and faster or more stable framerate's when being played on the Pro model , those type of options are now pretty much standard in the current gen, so what you are going to see is a continuation of that. in this case the benefits that playing PS5 games on a stronger platform can deliver will expand to include areas like TR and AI.
Such a strange thing to say because we have Xbone X and PS4 pro as previous examples. The question has already been answered so I don't know why your asking it.
Since games still need to be programmed for the lowest common denominator (Series S), and we are still getting games with performance issues, I'd hope devs mainly use the extra power to adress that.
Microsoft should never have released the Series S with anything less than the full 16GB of Ram... That was possibly the worst choice they could have made for this console generation.
The CPU and Ram needed to be identical to the Series X, it's easier to scale up and down GPU load by cutting things like resolution, shader effects etc' than it is to shoe-horn a memory heavy game into 8GB of accessible Ram... From the Series X 13.5GB of usable RAM.
I'm not looking forward to when they unveil the price tag because then we're going to have another "profit margins" moment on this website. Everyone's going to be piling in on them saying their doomed, just as they did with the low profit margins investor reveal
It was always better to wait for the inevitable pro model.
3 to 4 years of faster load times was worth not waiting I think (PS4Pro vs PS5), even if the additional games graphics didn't really wow.
Well, if you do that, you're always going to be living four years behind the rest of the world. Which means when you finally get to the end of your journey, some parts of your "new" games won't be working as they did when they came out etc. For my money, it's not best to wait for the pro model. It's best to wait for next gen. Buy it at launch, enjoy a full seven years or whatever of gaming, then buy the brand new console at launch again and repeat. Ignore the pro iterations entirely.
Well, when 99% of the games still release on PS4, there aren't many "new" games to miss. I'm in the same boat as I haven't had any reason to get a PS5, until now really, with FF7 Rebirth. But knowing that Pro will likely be out this year, I might as well wait a little bit longer, since it sounds like it might be able to play Rebirth better than base PS5 does.
This shows that investing in a PC is cheaper in the long run. PC game stores are cheaper and have more promotions, you can upgrade specific parts and there are several cloud gaming options. When you put the costs of the console against the costs of a PC, there can actually be significant savings, especially by not having to pay to play online.
There really are people who just need a cloud gaming service, as it is absurd for casual users to have to pay a large amount of money just for the hardware to play sometimes.
Plenty of people do not pay for online, nor pay full price games. Secondly, current AMD and NVIDIA prices blow your opinion out of the water.
grab a 4070 for like 550$, and call it a day?
You're acting like the default PS5 is now obsolete lol. It will continue to be the base platform for games for like 5 years.
It's been known for decades that console hardware is subsidized by the software.
You pay more for software, but you get cheaper hardware.
PC doesn't do that. You pay more for hardware, but you get cheaper software.
In the end, depending how long you keep your PC for (And it's not difficult to keep it for a whole console generation these days), it can work out significantly cheaper if you invest a lot into software.
However in regards to the PS5 specifically, it's not going away, you are not required to throw your old console out and upgrade, this is a supplemental hardware release so consoles can keep pace with PC releases.
Lets face it, the PS5 and XBSX are not a new consoles anymore, they are showing their limitations, they are getting old... Thus it's not hard to take advantage of new PC technological developments to bring them back up to PC mid-range.
On console you can buy discs and also unofficial digital keys.