Sonic Origins Plus (PC) - Review
by Daniel Parker , posted on 24 July 2023 / 5,303 ViewsThis review is based on a digital copy of Sonic Origins Plus for the PC
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You sure are nitpickier than me! I haven't even noticed like 80% of the changes you lamented. Then again, that's the kind of attention to detail it would take for you to mod it (actually know how to, I mean), so I am humbled!
Like I said though, I didn't even notice most of the stuff you're complaining about here, like the existence of invisible ceilings in the classic modes apparently, stuff like that. The biggest change that gets on my nerves is the most blatant and painfully predictable one: the lack of the original music tracks in Sonic 3's Carnival Night, Ice Cap, and Launch Base Zones. I tend to just hit the mute button for those stages because the replacement tracks are insufferably generic and lame. There's never going to be a substitute. Still, it's a burden worth bearing simply to actually HAVE Sonic 3 & Knuckles in widescreen format for the first time. Thus ultimately I forgive. sighs Whoever it is keeping these tracks from new editions of Sonic 3 & Knuckles, PLEASE just let it go! I can only beg.
Coins are also a very welcome modern amenity to me. I never go back to the classic mode for the lives system anymore. I haven't played the special stages enough to memorize them all yet and it's so much less of a pain in the ass to just spend a coin and retry the tougher ones when I inevitably screw up my first, second, and sometimes even third and fourth attempts. That said, on my wish list for this game would've been the option to save progress at any point really. Still, there's a reasonable abundance of save places in the anniversary mode, so not a major gripe.
(I think you also neglected to mention the fact that the classic modes also reduce your character selection options back to what they originally were on the Genesis for a more strictly traditional feel.)
I also really like other anniversary mode frills like being able to use Super transformations in the original Sonic the Hedgehog and play as Amy in all the Genesis-era classics. Speaking of, you remarked about Sonic's insta-shield not being retroactively added to Sonic 1 and 2 and Sonic CD here. Well...you know, the addition of Amy in the Plus version of the game certainly makes up that deficit, does it not, since she has her own vastly superior version of the insta-shield that can actually last for the entire duration of a jump? In point of fact, that actually makes her almost objectively a superior option to Sonic in every entry now, I think, save for Sonic 3 & Knuckles. In fact it makes certain boss battles in particular feel like a breeze in comparison to the traditional experience since your attacks can now reach distinctly higher. I'm also very much a fan of all Hyper transformations excluding the ongoing lame straightforwardness of that for Knuckles.
The Hidden Palace Zone in Sonic 2 though has really been the most fun bonus for me. I'm not good with modding stuff, so I'd never gotten to play it before and loved it! Definitely the weirdest zone in Sonic 2, but there's something especially charming about it's color scheme, layout, and even that bizarre, frustrating Robotnik battle at the end where he [SPOILER!] plays a trumpet for some reason, lol! I dunno, it makes me smile. [/SPOILER] I'm glad they made it work and made it a HIDDEN zone, as the name implies, not an obligatory one you can't miss like in Sonic & Knuckles. And yes, I like the background music. It's my favorite music track from Sonic 2 and I don't have to be in two-player or sound test mode to hear it now!
And yes, the vastly improved visibility in Sonic 2's special stages (to say nothing of massively improved animation quality) are another highly welcome addition for me. Just to add that note.
Having all the Game Gear games in one place is a nice technical addition (every once in a blue moon it's possible I might think to play a little Triple Trouble if only owing to certain fond memories of surviving otherwise agonizingly long road trips with that particular title, hee!), but yeah, like you said, I'd much rather have had the superior Master System versions of those games. That would be a complaint I share.
I don't create mods for this game. Though, I may have to, because the loop points with the ones I downloaded are incorrect. I couldn't list everything wrong with the game, or the review would be 100 paragraphs of complaints. One thing I forgot to mention: You can activate Super forms in the bonus stages of sonic 3... Like... what?.. It was the first thing I tested when I realized the activation was on the Triangle (2) button.
The songs they used in place of the Brad Buxer/Michael Jackson tracks were there before, as I stated. So, I think it's fine. But, as I'd shown with the youtube videos, the instrumentation is entirely wrong for Sonic 3.
I don't really die too often in Sonic games, so the coins don't really bother me too much either. I have no problem at all getting all the emeralds in Sonic 2, 3, and Knuckles... Sonic 1 and CD on the other hand...
I did notice that classic modes restricted the characters, as the first character I used was Amy in Sonic 3. But, then I also noticed Sonic can spindash in Sonic 1.
Amy's hammer attack isn't superior to the insta-shield. They're functionally different, and that was the first thing I tested when I picked her. She's not invincible, so she can still be hit. Sonic's insta-shield extends his hitbox as well as makes him immune to all damage. You can only die to crushing while using the insta-shield.
Amy has her same move set for the entirety of all the games, so she's technically better in all the games, except Sonic 3, because there, Sonic has the insta-shield.
Whoa, you mean I could've been playing the gumball machine as Super Tails this whole time, lol?! That's way, way past cool!! :D Whelp, there's the next half-hour of my evening after I get done here!
Anyway, I'm glad you're contented with the replacement tracks for those zones simply because they're 'authentic to the game' in some way because I'm not. I mean those tracks got replaced for a reason, you know? ;) They're not catchy or fun at all, and I'm especially inclined to fault the absence of Michael Jackson's version of the Ice Cap Zone themes. I mean when I think of Sonic 3, the first image that enters my mind is Sonic shredding the slopes on his snowboard! That scene is my first mental association with the game. It's downright iconic. To have this tone deaf diddy in there in place of the classic rhythm is just an insult to my adolescence. I mean I get that I guess it can't be helped...but still. It detracts from my enjoyment of the game, so I reserve the right to complain.
So anyhow, yeah brag, brag, brag about your superior gaming skills, I see how it is with you, man! ;) I hear you though on the Sonic 1 and Sonic CD special stages in particular. Oddly enough, the Sonic CD special stages are actually my favorites of the bunch owing to the fact that they're the only ones that allow you move Sonic in any direction...and I'm also just personally biased in favor of the whole otherworldly atmosphere thereof. They remind me of F-Zero. But yeah, collision detection feels ridiculously exacting to an almost unfair degree. The coin system makes my frequent failures at those a lot more bearable though. But yeah coins do seem to be rather easy to amass, but I mean I'm not gonna complain about that because...you know, like I said before, I'd have really just preferred the option to save your progress at any point anyway, which would take the principle to the next level.
But as to this notion that, as you say, "Amy's hammer attack isn't superior to the insta-shield. They're functionally different" because she's not actually invincible in that state like Sonic is, that's another of your interesting observations that I hadn't noticed! I mean I never even try to use Sonic's insta-shield as a shield. You know why? Because, as its title suggests, it only lasts an instant! I use it to extend my attack range, which is the same purpose I reflexively use Amy's hammer spin for, only the hammer spin can last a lot longer and seems to have a wider range. The factors that make Sonic the superior choice for me in Sonic 3 & Knuckles, in contrast to Sonic 1, 2, and Sonic CD, are that 1) he also gets to use the flame dash with the fire shield, the bubble bounce with the water shield, and the spark jump with the lightning shield, unlike all the other characters, and 2) Hyper Sonic can double jump, which just outweighs any benefit that could be derived from Hyper Amy's ability to throw limitless hammers everywhere. (Although I have discovered some very practical uses for the hammer throw ability actually. Like near the end of the Death Egg Zone's second act, when you're fighting the first boss -- that flying bot that drops the spiked robots -- I've found that you can actually toss hammers into its open mouth and they seem to function as hits. That surprised me!) But like you say, between Sonic and Amy, the latter seems the more practical choice in the rest of the games.
Okay, I think I've said my peace. Gotta juice!
Well, speaking on the Ice Cap Zone's theme, Michael Jackson had no input at all for that track. It was entirely Brad Buxer. He stated Michael had done one theme for the game. The end-credits. Meanwhile, he had done the rest.
As well as, Ice Cap Zone's theme is literally just a chiptune version of his at-the-time, unreleased song, "Hard Times," by his band, "The Jetzons." That's why I never referred to the tracks as simply, "the themes michael jackson created." Because it's untrue.
As far as the special stages go, I'm not trying to brag. I've just spent the least amount of time with Sonic 1 and CD. I must have broken my original PC version all the way back around 2000, or 2001. I didn't really play Sonic 1 all too much after I got Sonic & Knuckles, and I didn't use the lock-on for the game because it was just blue spheres.
I like playing as Knuckles because the ring requirement in the special zones are higher when you have Sonic and Tails, versus a singular Knuckles. Tails having the delayed jump often meant I'd lose rings.
Actually, If you jump on the last frame, you can explode a bomb without taking damage. I doubt this would actually work in the remake and I forgot to test it. But, even less likely, considering it's 60FPS, so it would be twice as hard to do, even if it was possible.
I can see why the trick with the boss would work. But, I would still much rather stick to Sonic or Knuckles throughout any of the classic games. Sure, Knuckles can't jump as high, or run as fast as Sonic, but being able to glide, climb walls, and explore new paths is good enough for me.
Oh yeah, I meant that Sonic is preferable to Amy in Sonic 3 & Knuckles, not necessarily preferable to Knuckles! Though making the case that picking Sonic for that game is still the best option wouldn't be impossible, I don't think. Beyond move sets (wherein Knuckles obviously has the advantage, you're right!), Sonic gets two extra zones (both Death Egg Zone and the Doomsday Zone), plus an extended version of Sky Sanctuary Zone and a version of the Hidden Palace Zone that's more than just, you know, dashing through it. So essentially four zones that Knuckles just doesn't get. And also, in connection to that fact, if you play as Knuckles you don't really get the game's little story bits either since so many of them involved Knuckles as an NPC. There's really no storyline at all to the Knuckles version of the game. Okay, case made.
Anyway, interesting details about the Ice Cap Zone theme! I actually did not know all that about Brad Buxer's depth of involvement.