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Developer Claims PS5 SSD to Help Exclusives, Multiplatform Games to Use Xbox Series X as Baseline

Developer Claims PS5 SSD to Help Exclusives, Multiplatform Games to Use Xbox Series X as Baseline - News

by William D'Angelo , posted on 02 May 2023 / 14,859 Views

The co-owner and producer of developer Camel 101 Ricardo Cesteiro speaking with GamingBolt discussed the difference in speeds between the PlayStation 5 and Xbox Series X.

Cesteiro said that exclusives for the PlayStation 5 will be helped by the faster SSD, while multiplatform games will use the Xbox Series X as the baseline when it comes to loading times.

"With a raw bandwidth of 5.5 GB/s and SSDs, loading and unloading assets will be faster, resulting in quicker asynchronous level loading and assets," said Casetiro.

"Background loading of parts of levels will go unnoticed by players, and keeping VRAM usage low will enable faster games. I don’t believe there will be a significant difference as most devs will likely use the baseline of 2.4 GB/s when developing for multiple platforms.

"However, the situation may be different for exclusive titles where the platform’s specs can be pushed to the limit. For instance, higher quality textures may be used because the streaming time will be a lot lower."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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30 Comments
shikamaru317 (on 07 April 2023)

That stands to reason. 1st and 2nd party exclusives for both Series X and PS5 will each take advantage of their unique strenths, for Series X that is a more powerful GPU and faster CPU, for PS5 that will be a significantly faster SSD. Meanwhille 3rd parties usually develop for the baseline, so they will tend to see small load time benefits only from PS5's SSD, and only small resolution and/or framerate improvements on Series X from it's beefier GPU and faster CPU.

  • +9
Vizigoth04 shikamaru317 (on 07 April 2023)
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scrapking (on 12 April 2023)

I don't get the impression that the actual real world speeds are that different, when all things considered (seek times, compression, etc.). The Series X decompresses faster. And how does the Velocity Architecture compare to similar techniques on PS?

I think saying that "the streaming time will be a lot lower" on PS is at least an overstatement, if it's true to any degree.

  • +1
cali_kush70 (on 14 April 2023)

The PS5 & XSX are so extremely close in terms of overall performance. The Series X has a slightly more powerful GPU (more RDNA 2 compute units) the PS5 GPU is clocked faster (with less RDNA 2 compute units). The Xbox SSD has velocity architecture with extreme fast read/write compression/decompression times.
the Xbox Series X’s SSD delivers 2400 MB/s of bandwidth. This is a tremendous amount relative to the hard disks found in other eighth gen consoles and on par fast, high-end NVMe solutions in the PC space.

However, in order to make the Velocity Architecture viable—to ensure that data transfer takes place within a budget of a few milliseconds—Microsoft took this a step further by adding in a hardware compression/decompression block. The hardware compression system is specifically tailored to address GPU texture data using the BCPack system. On-the-fly compression and decompression means that the Xbox Series X’s storage has an effective throughput of around 5.7 GB/s.

The PS5 has done exactly the same thing, only faster. The PlayStation 5 has an incredibly fast SSD. Raw throughput is approximately 5.5 GB/S, which is equivalent to the Xbox Series X’s effective throughput with hardware compression factored in. Including hardware compression, the PlayStation 5’s SSD offers a remarkable 9 GB/s of I/O throughput. To put this in perspective, this is nearly as fast as single channel DDR3 system RAM. The PlayStation 5’s SSD solution is nearly as fast as RAM. Looking at what Sony and Mark Cerny have said so far, Sony’s SSD appears to offer developers similar advantages to the Xbox Series X’s velocity architecture: minimal load times and the ability to use efficiently stream data off the SSD.

There’s been a lot of speculation about how this could impact game performance on the PlayStation 5, about whether a much faster SSD could offset CPU and GPU constraints. The answer right now is that’s it’s not clear, but that a faster SSD is unlikely to have significant implications when it comes to conventional rendering workloads.

Traditional GPU rendering workloads, including processing shader effects, geometry, and post-processing are not I/O bound. These operations would run at the same speed whether a game runs off an HDD or a super-fast SSD. However, there might be scenarios, such as LOD swapping where faster storage could result in meaningful better image quality.

What all this means is we've got two incredibly powerful consoles that have done very well this far. We're in the third year & as time goes on I truly believe we will see some incredible games coming from these consoles. We've just begun to scratch the surface. The past three years have been marred by cross gen games BUT when we start to see games & their engines solely optimized for current gen consoles, we will see remarkable titles the likes of which we can't even imagine right now. Happy gaming ✌️

  • 0
Azzanation (on 07 April 2023)

Oh not this crap again

  • -2
CGI-Quality Azzanation (on 08 April 2023)

What 'crap' would that be?

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Azzanation CGI-Quality (on 09 April 2023)

Tech talk that majority of gamers won't notice a difference in.

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CGI-Quality Azzanation (on 09 April 2023)

This is how two consoles of comparable capabilities have always been treated. It's fine if you aren't interested (though I do not believe this as you have participated in plenty of these discussions), but this is an enthusiast website. Plenty of people are.

  • +3
Azzanation CGI-Quality (on 09 April 2023)

We are 3 years into this gen. We hear the same talk every gen. Blast Processing, Emotion Engine, Power of Cell, Power of the Cloud, PS4 Pro half floats to double Teraflops and now Power of the SSDs.

When these consoles are so similar in design its nothing more than attention seeking and false marketing to the public. Instead of talking about the tech, show us the tech.

Sorry if i am not a believer in these random claims. Its times like these were we think to ourselves and say "hmm iv heard this all before". Iv been around gaming for a very long time, i can join the dots together.

  • 0
DonFerrari Azzanation (on 10 April 2023)

By the headline you could already know the topic, so you certainly didn't need to enter if the topic doesn't interest you in the least.

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CGI-Quality Azzanation (on 10 April 2023)

It isn’t a random claim, and if it is, explain how.

Otherwise, let's leave it alone. There’s absolutely nothing wrong with the article. It’s just dev talk.

  • 0
ClassicGamingWizzz (on 07 April 2023)
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