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PlayStation VR2 launches February 22, 2023 for $549.99, 11 New Titles Announced

PlayStation VR2 launches February 22, 2023 for $549.99, 11 New Titles Announced - News

by William D'Angelo , posted on 02 November 2022 / 4,080 Views

Sony Interactive Entertainment announced PlayStation VR2 will launch on February 22, 2023. 

During the launch phase those in the US, UK, France, Germany, Belgium, Netherlands and Luxembourg will be able to pre-order it through PlayStation’s online store at direct.playstation.com. Pre-orders will behind on November 15 and people can register for pre-orders starting today.

In other markets, PlayStation VR2 will be sold at participating retailers, with pre-orders starting on November 15. More details will be released soon.

Here is the breakdown of the different bundles and accessories:

PlayStation VR2 launches February 22 for $549.99

  • The standard PlayStation VR2:
    • $549.99 / €599.99 / £529.99 / 74,980 yen
    • Includes the PlayStation VR2 headset, Sense controllers, and stereo headphones.

PlayStation VR2 launches February 22 for $549.99

  • PlayStation VR2 Horizon Call of the Mountain bundle
    • $599.99 / €649.99 / £569.99 / ¥79,980 recommended retail price (including tax for GBP, EUR, and JPY)
    • Includes PlayStation Store voucher code for Horizon Call of the Mountain, PS VR2 headset, PS VR2 Sense controllers, and stereo headphones 

PlayStation VR2 launches February 22 for $549.99

  • PlayStation VR2 Sense controller charging station
    • $49.99 / €49.99 / £39.99 / ¥5,480 recommended retail price (including tax for GBP, EUR, and JPY)
    • Players can charge the PS VR2 Sense controller through a simple click-in design, without having to connect to a PS5 console – freeing up the console’s USB ports.

Here are the PlayStation VR2 specifications:

Display method​ OLED
Panel resolution​ 2000 x 2040 per eye
Panel refresh rate​ 90Hz, 120Hz
Lens separation​ Adjustable
Field of View​ Approx. 110 degrees
Sensors​ ・Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​・Attachment Sensor: IR Proximity sensor
Cameras​ ・4 cameras for headset and controller tracking​・IR camera for eye tracking per eye
Feedback​ Vibration on headset
Communication​ with PS5 USB Type-C®
Audio​ ・Input: Built-in microphone​・Output: Stereo headphone jack

Here are the PlayStation VR2 Sense Controllers specifications:

Buttons​ [Right]​PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button​[Left]​PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing/ Tracking  Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback ​ Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit) 
Port USB Type-C®  port
Communication​ Bluetooth® Ver5.1​
Battery​ Type: Built-in Lithium-ion Rechargeable Battery​

11 new PlayStation VR titles were announced in a separate PlayStation Blog post:

The Dark Pictures: Switchback VR | Developer: Supermassive Games

Don’t blink – Immerse yourself in this fast-paced roller coaster action-horror-shooter where every move you make, and everything you see, could mean the difference between life and death. Experience the thrill of the most nightmarish VR roller coaster action-shooter, enhanced by the innovative features of PlayStation VR2 and set inside the sinister world of The Dark Pictures Anthology. 

Switchback VR will take players for a multi-sensory ride on where they’ll need to survive the terrifying Ghost Ship and its distorted apparitions, confront hideous demonic incarnations of persecuted ‘witches’ in 17th-century New England and then fight for your life against other-worldly vampires trapped beneath the desert. Finally, escape the horrifying World’s Fair Hotel with a sadistic serial killer out for blood and discover how your story connects these worlds on this sinister rollercoaster from hell.

Endure every bump, twist, turn and drop as your cart speeds along the tracks with haptic feedback bringing that roller-coaster feeling to life. Adaptive triggers make each weapon feel unique as you unload on terrifying enemies that emerge from the shadows. Avoid falling beams, overturned buses and hanging witches. Headset feedback ensures that you’ll feel it if you don’t! With the PS VR2 headset eye tracking, we made enemies that only move when you blink, and hear demons whisper in your ear with the PS5’s 3D Audio. It’s your own personal nightmare where each track has multiple terrifying paths. No two runs will be the same, but each will test your reactions in this terrifying VR horryahor experience.

  • Alejandro Arque Gallardo, Game Director, Supermassive Games

Crossfire: Sierra Squad | Developer: Smilegate

Greetings, mercenaries! We at Smilegate are thrilled to announce that we are working on a brand-new VR game called Crossfire: Sierra Squad! The first-person shooter incorporates innovative features offered by PS VR2, and is planned to launch on PS VR2 in 2023.

Soon you’ll be able to drop into the world of Crossfire in full VR, taking the fight to dimensions yet unseen! A battle-focused shooter, Crossfire: Sierra Squad will have you fighting a seemingly endless enemy force with high AI intelligence. It’s a fast-paced, easy to learn FPS. We can’t wait to show you what we are working on. 

Play as the leader of an elite fireteam in the middle of a war over a top-secret biochemical weapon that has recently been discovered. Who is responsible for this weapon and for what reason? Be prepared for fierce resistance from all sides as you battle a variety of crafty enemies and a relentless search for the truth.

When you drop into the action, you’ll experience all the high-quality characters, maps, and movement that Crossfire fans have become accustomed to, now in VR. Fierce paramilitary action between rival factions Black List and Global Risk in a variety of indoor and outdoor battle scenes with over 60 campaign missions will keep you riveted. Our goal is to make you truly feel the impact of this arcade shooter.

The weapons you’ll find and use in Crossfire: Sierra Squad are also as varied as you would expect. 39 types of weapons including pistols, rifles, throwable – and throw back-able – grenades and sniper rifles with revolutionary scope mechanics give you plenty of options to dispatch 17 types of enemies. You’ll also engage with heavy artillery like helicopters and LAVs in full 360° VR space, so make sure you keep your head on a swivel.

And the enemies you’ll face aren’t just unintelligent NPCs. They have acute AI so clearing them out won’t be easy. But if you need help, recruit a friend (or two, or three) and jump into large-scale co-op play! Coordinating attacks with teammates is really fun, especially when you learn how to communicate via real hand signals through finger touch detection in-game. And the boss fights get super intense. 

We are working hard to create a game experience that will suit players new to VR as well as VR veterans by incorporating several modes, including arcade mode, realism mode and hardcore horde mode. And if you are the competitive type, you’ll probably find yourself fighting to be on the global leaderboard so the world can see your accomplishments. Our goal is to bring all fans of military FPS games together, regardless of experience level, into an exciting shared adventure – solo or co-op with up to 4 players on a team.

  • Fred White, Smilegate West Director of Marketing

The Light Brigade | Developer: Funktronic Labs 

From the minds at Funktronic Labs comes a new single player roguelike experience filled with immersive gunplay and moody mystery. 

The world lies in ruins and with each passing day the light grows dimmer. Only you can offer the world a glimmer of hope. 

As the last line of defense against the darkness, you will enlist in the ranks of the Light Brigade and journey into the Sunken World as many times as it takes. Pieced together from shattered memories, these procedurally-generated battlegrounds are filled with enemies lurking around every corner. You will be forced to strategically navigate through dense forests, frozen mountains, and forgotten graveyards with a steady rifle and light magic to keep the shadows at bay. 

This atmospheric experience is further enhanced by realistic physics-based gunplay, creating tense, heart-pounding shoot-outs. Climb the ranks of the Light Brigade through hard-fought battles and unlock new firearms and unique spells. Save your brothers-in-arms from within the Sunken World to improve your temple headquarters and unlock new shops and classes. Uncover the mystery of the world’s downfall and prevent its destruction before it’s too late. The Light Brigade will be a cross-buy title for PlayStation VR2 and PlayStation VR. 

  • Eddie Lee, President, Funktronic Labs
  • The Light Brigade will be available for pre-order starting November 15.

Cities VR – Enhanced Edition | Developer: Fast Travel Games 

Hello mayors, we are Henning Sundell and Leon Andersson, game designers at Fast Travel Games! 

We’re excited to finally show you Cities: VR – Enhanced Edition for the Playstation VR2. Cities: VR is a VR adaptation of the leading city-builder, Cities: Skylines, where you get to build and manage the city of your dreams. From small hamlets to grand metropoles, design road networks, manage your city’s finances, and provide your citizens with the services they need as you buy land and expand your city. Don’t worry, we’ll make sure to help you along the way.

With the power of the PS5 we’re able to bring you great detail, allowing you to watch your city come alive all the way from the bustling streets to a bird’s eye view in a smooth experience. With the help of the PlayStation VR2 Sense controller, the building of your city has never felt more responsive. 

When you first start out you’ll be in a large empty area, so you’ll need to attract some citizens. Build some roads and connect them to the highway so they can get in and out. Provide them with basic necessities such as electricity and water. Make sure they have a place to work and spend their hard earned money. This is the humble beginnings of your city. In time it will grow and expand as more citizens will want to move in and have more needs for you to provide.

We can’t wait to see the kind of cities you’ll make as Cities: VR – Enhanced Edition launches alongside PS VR2 next year. 

  • Henning Sundell & Leon Andersson, game designers, Fast Travel Games
  • Cities VR – Enhanced Edition will be available for pre-order starting November 15.

Cosmonious High | Developer: Owlchemy Labs

From the creators of popular and award winning titles Job Simulator and Vacation Simulator, comes an original creation—the comically catastrophic Cosmonious High! 

In this single player alien adventure players take on the role of a Prismi, a rare alien species that can adapt to any situation. Upon crash-landing into the school players find that it is alive with delightful characters, but plagued by mysterious malfunctions. Players will unlock powers to help restore Cosmonious High to its former glory.

Cosmonious High is bringing the best features of PlayStation VR2 to give you the most immersive experience yet!

●      Players will be immersed in the highly vivid world of Cosmonious High with 4K rendering at 90fps.

●      Scenes come alive with real-time shadows to ensure the most realistic setting.

●      Players will experience VR like they never have before with the PS VR2 Sense controllers and headset feedback, allowing feedback to be felt from a player’s hands to their head — feel the wind, water, and even balls of paint as players interact with their surroundings.

●      Utilizing 3D Audio, players will feel the vibrant sounds of Cosmonious High happening all around them.

●      Explore the biggest space Owlchemy Labs has ever built with almost instantaneous loading — no more long loading screens!

●      Utilizing the headsets eye tracking software, players’ eyes move and blink as they do in mirrors or when taking their photo — just make sure not to blink!

We look forward to seeing you at Cosmonious High!

  • Devein Reimer, CEO (Chief Executive Owl), Owlchemy Labs 
  • Cosmonious High will be available for pre-order starting November 15.

Hello Neighbor: Search and Rescue | Developer: tinyBuild Games

Hey hey, Neighbors!

We’ve gotta hand it to ya, you’re pretty skilled when it comes to outsmarting the neighbor and escaping his clutches, we’ve got to hand it to ya. But, how good are you in a more… let’s say… realistic setting? Well, it’s time to find out!

Together with Steel Wool Studios, we’re bringing you the most immersive Hello Neighbor experience yet using virtual reality in the all-new Hello Neighbor: Search and Rescue, coming to PlayStation VR2 & VR!

Mr. Peterson’s creepy house takes on a new level of immersion in VR, and there is nothing quite as scary as actually seeing that familiar shadow tower over you just before everything goes black. In Hello Neighbor: Search and Rescue,

you’ll return to that house and take on the role of six little neighborhood heroes as they confront their fears to free their friend who is held captive in a bizarre basement prison.

You’ll need to learn and master each of their unique abilities to solve puzzles, uncover mysteries, and make it out of the neighbor’s house in one piece, all in the midst of trying not to get caught by the creepy neighbor himself. Just the thought of it sends our heartbeats racing! 

Whatever you do, avoid the Neighbor at all costs. However, he may not be the only adversary you encounter as you attempt to liberate your friend and make your great escape.

We hope you’re as excited as we are to play Hello Neighbor: Search and Rescue on PlayStation VR2 and PlayStation VR, which will be cross-buy on release! We’ll share lots of exciting news and details about the game down the road, so keep your eyes peeled.

We look forward to seeing you around the Neighborhood soon!

  • Tori Gerbeshi, Community Manager – tinyBuild Games
  • Hello Neighbor: Search and Rescue will be available for pre-order starting November 15.

Jurassic World Aftermath Collection | Developer: Coatsink 

Working with dinosaurs has been a dream come true for the team at Coatsink. Jurassic World Aftermath Collection is a passion project for many of us and we are so excited to be bringing it to PlayStation VR2 in 2023! 

This reworked version of the popular survival adventure game combines both Part 1 and Part 2 into one complete collection. Set between Jurassic World and Jurassic World: Fallen Kingdom, players crash land on the familiar Isla Nublar and find themselves  trapped in an abandoned research facility.

Featuring a fully voice acted narrative led by Laura Bailey, with Jeff Goldblum reprising his role as Dr Ian Malcolm, the player’s mission is to recover valuable information and survive while evading a host of ferocious and familiar dinosaurs.

The game looks better than ever, targeting 4K at 90 FPS. In addition to taking advantage of PS VR2’s new capabilities like headset rumble and use of 3D audio, we’ve added volumetric lighting, enhanced post-processing effects and faster loading times, which really enhance the immersive nature of this experience.

One of the team’s favorite moments was walking around the dinosaurs in the headset and getting a real sense of scale. This inspired us to build a brand-new feature for this release—The Dino Viewer —a walking, living museum where players can get up close and personal with their favorite dinosaurs. It’s the perfect way to say ‘hi’ to a T. rex without the fear of being eaten!

We’re so excited to bring Jurassic World Aftermath Collection to PlayStation VR2 and we cannot wait to show you much more as we get closer to launch in 2023.

  • Ray Willmott, Brand Strategy Manager, Thunderful

Pistol Whip VR 

Pistol Whip is an award-winning physical action-rhythm game where thrilling gunplay and dynamic tracks collide, creating a dreamscape world for players to blast, duck, and dodge their way through to become the ultimate action hero. 

An enhanced version of the game will introduce more depth and dimension to the blood-pumping action with headset feedback and haptic feedback, finger touch detection, and seriously boosted loading speed. 

Every weapon has its own feedback for firing and reloading, plus adaptive triggers add a unique flavor by providing different levels of resistance when the clip is empty or full.

“The new haptics allow you to re-experience Pistol Whip like never before,” says Lucas Sitanski, Designer at Cloudhead Games. “Feel the rush of a bullet grazing your head, the clicks of reloading your gun, and more realistic vibrations when firing.” 

Built-in 3D Audio pushes Pistol Whip’s iconic film-inspired Scenes closer to reality with dynamic positioning. This means the headset tracks where sound effects are, relative to the player, and adjusts the volume automatically. 

Perhaps most exciting for seasoned gamers is the solid-state drive (SSD) optimization. The upgrade increases the operating speed and significantly reduces loading screens and scene transitions.

Thanks to the advanced headset and controller features, players will find an engrossing new VR experience inside Pistol Whip on PS VR2. The PlayStation VR2 version will be a free upgrade for owners of the original PS VR version.  

  • Alex Blahout, Digital & Social Marketing, Cloudhead Games.

Zenith: The Last City | Developer: Ramen VR

Hey there, it’s Kristani from Ramen VR. I’m excited to share Zenith: The Last City is coming to PlayStation VR2 as a first day launch title! The team is constantly pushing the boundaries of what’s possible, so I promise you this is not the same Zenith since launch. We added hundreds of hours of new content, made massive graphics updates, and leveraged the PS VR2 features to bring you a truly next level experience of Zenith’s gorgeous open-world.

What’s new:

●  New player experience overhaul – Epic new storyline packed with twists and turns, featuring a new cast of memorable characters. Perfect time to hop in if you’re new to Zenith.

●  New systems and rich gameplay – Catch creatures and summon them as pets, raid a wicked new boss and more.

●  Massive graphic updates – Crisper textures and higher-definition models, lifelike grass, realistic shadows and lighting, and more.

Next level immersion:

●  Experience a whole new dimension of interaction with adaptive triggers. Feel the energy surge through your hands when powering up your swords, or the resistance of the triggers when firing your blasters.

●  Feel the clash of an enemy blade, the swiftness of a dash, or the slow pulse of dangerously low health with headset feedback.

●  Fast loading speeds up wait times by 2-5x on average compared to any other platform. Hop into Zenith quickly and move between teleportation points with ease.

I invite you to try it out yourself! The PlayStation VR2 version will be a free download to players who already own the game on the original PS VR version.

  • Kristani Alcantara, Chief of Staff, Ramen VR
  • Zenith: The Last City will be available for pre-order starting November 15.

After The Fall | Developer: Vertigo Games 

After the Fall, an intense co-op shooter set in a post-apocalyptic version of Los Angeles is coming in 2023 to PS VR2! 

Team up with three others after setting out from a survivor camp that is shared with up to 32 players at a time. Or, if you prefer to head out into the city’s solo and take on the hordes of mutants or towering bosses by yourself, that’s an option too. We’re taking advantage of the new PS VR2 features, adding a new level of immersion to After the Fall’s signature gunplay through the PS VR2 Sense Controller.. Every slide you rack and magazine you release can now be felt throughout your entire hands through haptic feedback, while each gun now mimics its real-life counterpart in trigger pull weight using dynamic use of adaptive triggers.

The world of After the Fall also offers a deeper sense of presence than ever. Feel the vibrations in your environment as the Smasher storms towards you, and the hits of Snowbreed as they attack you, through headset feedback rumble. This is one of the best-looking VR worlds we’ve made, bolstered by the 4K HDR display. Scan your surroundings for threats through a whopping 110° field of view – be sure to not blink!

Meanwhile we continue to support full cross-platform multiplayer on PS VR2, allowing players on any platform to join in on the action. Updates to our matchmaking system make it easier than ever to connect with your friends. 

And that’s not all that awaits you on PS VR2. Since the initial launch in December 2021 our team has continued to expand the world of After the Fall, which has more than doubled in content since then. You’ll be pleased to know that all of that gorey, co-op goodness will be included free of charge to anyone who buys the game on PS VR2.

  • Pepijn van Duijn, Game Designer, Vertigo Games

Tentacular | Developer: Firepunchd Games UG

Hello PlayStation fans! I’m excited to reveal Tentacular, our charming VR game about a gigantic but good-hearted tentacled beast trying to figure out its place in the world, will wriggle its way into your heart for PS VR2! 

For those of you who have yet to experience the watery world of Tentacular in VR, you’re in for a real treat for the senses! Tentacular plunges you into the ocean-dwelling hulk of a gigantic mild-mannered mollusc, raised among humans on the bustling and eccentric island of La Kalma.  

It’s a physics-based adventure bursting with inventive, immersive VR gameplay, a heart-warming story and oodles of humour. Solve puzzles using playful tools to build strange contraptions and spectacular structures, or wreak havoc with your lumbering bulk! 

But that’s not all! We’ve been hard at work implementing an ocean-sized amount of new features especially for PS VR2. So let’s have a look at what’s in store…

Firstly, Eye Tracking allows you to interact with the inhabitants of La Kalma by simply looking at them. Yes, your enormous, tentacled frame will finally catch people’s attention with nothing more than, well, a look! Choosing whether to accept a task from one of the town’s inhabitants is as simple as looking at the YES or NO option… but failing that, you can always just choose to smack everyone on the head with your giant tentacles!

PS VR2 also offered us the opportunity to add enhanced audio based haptics. This new feature adds an extra layer of fidelity and tactile feedback that further increases the feeling of really being out in the ocean breeze, letting your tentacles fly free. Additionally, adaptive triggers allow you to feel the weight of objects that you pick up, including every stretch and strain as you grasp everything from ships to shipping containers (or even UFOs).

As well as feeling the weight of the world around you, you’ll also feel its effects through headset vibration. Whether it’s waving your appendages in the air (like you just don’t care) to the thumping bass from a rooftop DJ, or the impact of an out-of-this-world power surge pulsating through your body, your senses will explode with excitement.

We can’t wait for you all to experience Tentacular for yourselves on PS VR2, we hope you enjoy our wholesome, surreal adventure about figuring out where you came from, and where you belong.

  • Tentacular will be available for pre-order starting November 15.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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80 Comments
Bandorr (on 02 November 2022)

It has enough features that the price doesn't put me off.
I'd need to know about VR games, how it works with regular games, and other entertainment.

I used the VR headset to just browse youtube some. The large screen was neat.

  • +9
darthv72 Bandorr (on 02 November 2022)

the og vr was also good for 3d bluray movies. Much better than using my PS 3dtv

  • +2
aTokenYeti (on 02 November 2022)

$550 is a lot of money, though for a VR headset of similar spec it's not terrible. I think it's going to need a very strong launch lineup to justify that price

  • +9
VAMatt aTokenYeti (on 02 November 2022)

It isn't a terrible price by VR standards. But, it has a competitor with a lot more games and a lower price point in the Meta Quest . Also, it is the most expensive console accessory I can think of.

I'll be interested to see how it does at that price. I don't think I'm a buyer at that number, at least not at launch. At $400, I'd be much more likely to pick it up. At $550, I'm going to have to see a lot of games that look good before I'll seriously consider that.

  • +4
Tridrakious VAMatt (on 04 November 2022)

The biggest issue I see with Meta Quest is the connection to Facebook.

  • +1
zero129 (on 02 November 2022)

I dont think the price is that bad for what they offer. Would love if Sony also brings support for this to PC.

  • +7
VAMatt zero129 (on 02 November 2022)

If they made it PC compatible, it would sell a hell of a lot more units.

  • +6
zero129 VAMatt (on 02 November 2022)

Indeed, id also imagine someone who uses a PC would be much more ok with that price point than someone who uses a console.

  • +3
zero129 zero129 (on 03 November 2022)

Whats with the down votes? my statement is perfectly valid as PC users do spend more on hardware and accessory's than the common console gamer. So clearly this price point would not be a problem for them Pc gamers for what it offers. So could the two users who gave the downvotes come out of hiding and explain yourselfs?. This is one of the reasons why a name should be put with down votes.

  • +3
DonFerrari zero129 (on 03 November 2022)

And you saying you never enter PS threads..... and asking me to point when you did. Do you still need to point it to you?

  • -1
zero129 DonFerrari (on 03 November 2022)

Can you not see how silly it is what your trying to point out?. The is a big difference between entering threads or articles with negative comments for the sake of it and entering them with positive comments. I genuine think this is a great piece of kit for the price so i dont know what your problem is or where my comments in this thread are anyway bad.

  • 0
DonFerrari zero129 (on 04 November 2022)

Nope, you said you didn't enter Sony threads, didn't you? And basically came to talk about PC.

  • -1
zero129 DonFerrari (on 04 November 2022)

No point in trying to twist my words Don. You where trying to say i am in every Sony thread bad mouthing them, I said point out how i am in every Sony thread talking shit like you where trying to say and like what you do with Xbox threads. Clearly i enter Sony threads that interest me, like if its a Sony game i like or how i am interested in the PSVR2. So why try twist things?. Are you really that petty?,

  • 0
DonFerrari zero129 (on 04 November 2022)

Not I didn't try anything at all. You complained about myself posting on Xbox thread and I pointed that you post on Sony threads, everything else you fabricated inside your own mind.

  • -1
zero129 DonFerrari (on 04 November 2022)

You seem to like twisting words Don. Since your the one making this claim why dont you point me to this thread where i said i never enter Sony threads like you just said.up above.

  • 0
ConservagameR DonFerrari (on 03 November 2022)

PSVR2 is too expensive.
It's worth the tech inside, but just getting the majority of the PSVR crowd who's into VR to upgrade will be very tough at that price, considering they need to spend $1000+ total.
Unless it's compatible with PC as well, or if PS puts out some absolutely must have VR2 games, it's going to take a while to sell well, if it ever does.

I hope it's far more successful than PSVR, but right now I'm not so sure.

PS: Sorry for entering and being more negative than positive.

  • +4
DonFerrari ConservagameR (on 04 November 2022)

I would say it being compatible with PC wouldn't make the expense lower for PS fans that were into PSVR, because those would be more likely to have a PS5 then expend 550 for the PSVR2 than to have the PC and want to buy it, so it would be more like needing to invest on a gaming PC plus PSVR2 and that would be more than 1000 easy.

  • +1
zero129 DonFerrari (on 04 November 2022)

What about a person that has both a gaming PC and a PS5. If the headset was compatible with both it would make that cost seem much more reasonable to that person as they wouldnt need 2 headsets. Or what about a person that already has a PC and would like the headset?, Clearly its not making it any less expensive for a PS5 gamer but it means Sony would sell more units and would make the cost better for Sony gamers who also own a gaming pc. It could maybe even make say a PC gamer who is looking for a console buy a PS5 as they know the headset would work with it also making things handy if that person plans on putting the PS5 in a different room from their gaming pc. Also the same is true if a PS5 gamer plans on buying a gaming PC at some point they know they will be able to use the headset with that gaming pc. The is many benefits and no negatives.

  • +2
DonFerrari zero129 (on 04 November 2022)

I was replying to his question on PSVR owners that would buy PSVR2 and need to invest 1150 USD for it while if it worked on PC he would only need to invest 550 USD, and for that my answer remains someone that had PSVR is more likely to have a PS5 than a PC that is at same or above level of PS5.
But sure if someone have PC and PS5 he will have more use of PSVR2 if it is compatible, and sure even someone that have only PC will be more likely to buy PSVR2 if it works there than if he needs to buy a PS5, never said otherwise and have nothing against Sony making it work on PC. PSVR1 works with some thinkering, but yes easy connection and full support would be much better.

  • +2
zero129 DonFerrari (on 04 November 2022)

If you reread his post he didnt mean that if worked on PC they would only need to spend 550 (well if they already own a PC they would but same is true for PS5 owners but thats not what he said). He was talking about if it was compatible with PC also that Sony would sell more units pretty much.

  • +2
ConservagameR zero129 (on 08 November 2022)

Correct, this is what I meant.
The price wouldn't change, not by much if at all if PC was compatible. It would simply open PSVR2 up to a much larger audience in which case would automatically lead to more sales. Doing everything possible to get PSVR2 off to a good start in this case would be a smart idea based on the price as is. Adding PC won't solve all problems but will help.
PS5 is also way behind PS4 total sales right now, and will be quite a bit behind PS4, launches aligned, when PSVR2 launches.

  • +2
DonFerrari zero129 (on 08 November 2022)

I already said that yes it would sell more if compatible with PC. But that wouldn't really be the PSVR1 crowd most likely.

  • 0
rapsuperstar31 (on 02 November 2022)

The price isn't necessarily a turn off to me, but I really haven't touched my psvr in about 2 years. I may get the psvr2 one day, but it more than likely will be at least a year out after seeing how people like the machine and games, and what else is coming down the pipeline. Whenever I do get one, Resident Evil Village will be one of my first games for it, as RE7 was my favorite psvr1 game.

  • +6
VAMatt rapsuperstar31 (on 02 November 2022)

This is pretty much me exactly.

  • 0
VAMatt (on 02 November 2022)

Unfortunately, with that price tag, it's unlikely to see widespread adoption. It will remain an enthusiast item.

I purchased the original PSPR, and liked it. Haven't played it very much though, so I'm unlikely to shell out $550 for the new one. Maybe down the road, if it gets good support, I'll consider it. But, I doubt it's going to get great support without a large install base, and I don't see a large install base happening at $550.

  • +5
Kakadu18 (on 03 November 2022)

It costs more than the PS5 itself. God damn.

  • +4
TallSilhouette (on 02 November 2022)

A little more expensive than I'd hoped, but not by much. I'm looking forward to finally getting into VR.

  • +4
shikamaru317 (on 03 November 2022)

At that price it better come with the PS5 xD

  • +3
S.Peelman (on 03 November 2022)

€600.. Whoa..

  • +3
OneTime (on 02 November 2022)

I can't help thinking that if the PSVR v1 headset was properly supported by the PS5 from the outset, they'd have a lot more than 11 games released by now... ...and they'd look a lot better than these.

I'm pretty sure that a large percentage of early PS5 adopters will also have the PSVR.

  • +2
twintail OneTime (on 02 November 2022)

1) these are just an additional 11 games, not the only ones.

2) PSVR2 uses an entirely different control scheme. It wouldn't really have mattered if PSVR1 support on PS5 was better or not. The result world most likely have remained unchanged.

  • +3
OneTime twintail (on 02 November 2022)

Didn't the PSVR1 sell like 4 million units, though? That would be a big install base, and I'm pretty sure they could just patch games for the PSVR2 controller.

Now we just have the usual "do I buy this now, or wait to see if they release any games worth playing" questions?

  • +1
twintail OneTime (on 02 November 2022)

They can still patch the games (such they are: RE8, NMS).
Currently they just exist in PS4 mode when using PSVR on PS5.

  • 0
Hynad twintail (on 02 November 2022)

Many devs have already announced they are working on patching their PSVR games for PSVR2.

  • +3
Azzanation Hynad (on 02 November 2022)

Remember when you and Pityz literally argued agaisnt me saying i know nothing about tech when i claimed that they can patch PSVR1 games to PSVR2.. now you are saying the same thing.. how ironic.

  • -2
Hynad Azzanation (on 02 November 2022)

How typically dishonest and disingenuous of you.

Remember when we told you it was going to be a case by case basis, and dependant on each game’s developer, and not a simple switch that could work unilaterally like you argued when you complained Sony should have made the PSVR2 back-compatible?

  • +6
Azzanation Hynad (on 03 November 2022)

What a spin by you. Maybe have another read at what was said.
I said they can Patch the games.
You guys reported me to get me banned from the thread and agreed with eachother that i know nothing about tech. Yet here we are, patching VR1 games to run on VR2.
Atleast have the honor to own up..

  • -1
Hynad Azzanation (on 03 November 2022)

You mentioned that Sony should patch all the games. That the library is small enough that they should handle all the work, you said this despite the required work not being the same for each titles, and some rely on the lighting system of the controller for gameplay gimmicks.

I said it will be handled on a case by case basis, on my second reply to you. Yet, you argued Sony themselves should handle it all and make it work for every games in the library, because, hey, MS did it for their BC titles. ??

But sure, here’s a reminder of how of it actually played out:

https://ibb.co/JmYhJGf

  • +1
Azzanation Hynad (on 03 November 2022)

Care to explain this than? caught in 4k. How embarrassing for you and Pitzy272.
https://imgur.com/a/O9GMCQr

Ill wait for your apology.

  • 0
Hynad Azzanation (on 03 November 2022)

Did you argue or not? I said the games were going to be handled on a case by case basis by the developers, because the process isn’t as simple as you believed it would be, yet you argued Sony themselves should have handled it and make it possible for all games to be BC, because “Erduh MSss didd itt four theur BC”.

So, why did you argue then? Go on.

  • +2
DonFerrari Hynad (on 03 November 2022)

Would you expect any different Hynad? It is the same crowd that was parroting PS5 would have only 100 PS4 games on BC because that was what Sony said (while ignoring they were saying that they fully tested 100 but many more would work), and few time later we discover that like 99% of the library is BC. Same thing here, he gone the route of no game being BC because sony said it wasn't directly BC while ignoring the obvious case that it is a patch that devs would do (and most likely all the relevant titles will receive).
He just ignores that Sony won't promise BC in carte blanche because if a single title doesn't work or isn't patched they would be open for lawsuit in both cases.

  • 0
Azzanation DonFerrari (on 03 November 2022)

Care to share a link of me saying any of that? Clearly above shows me saying that PSVR1 games can be patched for PSVR2 yet your very own mob argued saying it cannot be done because they are very different devices. Well guess what, they are doing exactly what i claimed. They are Patching.

  • 0
Azzanation Hynad (on 03 November 2022)

Your screenshot proves nothing. Its me saying Sony should be pushing BC with PSVR1 like their competitors did with XB1 BC. Never disagreed with the case by case basis and never said it was easy, and that's not the point. The point is that Sony made a head set not BC and relies on 3rd party patching which might or might not happen depending on the devs, which is a slap in the face to PSVR1 customers.
You agreed with Pitzy who said it can't be done and you claimed I had zero facts and got me banned from the thread. Care to explain?

  • -3
Hynad Azzanation (on 03 November 2022)

You said Sony should have made it BC from the get go, as if it was that simple. That’s where you showed your ignorance about the devices tech. Not before people corrected you did you back-pedal.
Just like you always do, it’s shit on Sony first and then try to get out of your ignorant take by twisting and spinning.
Nothing new. Been like this for years.

  • +4
Azzanation Hynad (on 03 November 2022)

Thats got nothing to do with knowing the tech, that's got to do with the companies' ambitions. Sony could have and didn't.
Maybe read your own posts before claiming someone is back pedaling, because my friend, you have just back pedaled. You disagreed with my "Patching" posts as shown in the pic, and here you are claiming they are patching VR games. Like I said, ironic.
Maybe next time read the posts before touching your keyboard.

  • -3
Hynad Azzanation (on 03 November 2022)

No. You came at me here pretending that was always your stance, and my link clearly shows it wasn’t. How “all VR headsets operate the same”… Clearly, that was obviously about Sony’s ambition. ?
One thing is certain, it was not about you knowing the tech.?

  • +3
Azzanation Hynad (on 03 November 2022)

Did i say they can patch the games to work on PSVR2? Yes.
Did you agree with Pitzy who claimed it cannot be done in his response? Yes
Did you post in this article saying they are patching games to work on PSVR2? Yes.
Interesting indeed. And you claim i know nothing about hardware.

  • 0
Hynad Azzanation (on 03 November 2022)

“They could have made it work if they wanted to. All VR headsets operate the same.”
— Azzanation, 16 September 2022

  • +2
Azzanation Hynad (on 03 November 2022)

And... can PSVR1 games work on PSVR2 via patching like i claimed? I like how you are avoiding that very important part.

  • 0
Hynad Azzanation (on 03 November 2022)

The PSVR DOES NOT operate the same as all other VR headsets.

Spin what you said however you want, the comment you made clearly indicated you didn’t understand this and is what brought the replies you got.

  • +1
Azzanation Hynad (on 03 November 2022)

Thats where you were wrong. You missed the entire point of the comment because you wanted to jump in.
Meanwhile you continue to avoid the important part. Its all modern tech that can be patched. What part of that dont you understand?

  • +1
Hynad Azzanation (on 03 November 2022)

It’s not the modern tech that can be patched. LOL

It’s the games that need to be reworked individually. Some have to be greatly altered because the PSVR2 simply doesn’t work the same way.

I have stopped wondering what you don’t understand, because there’s too much to count.

  • +1
Azzanation Hynad (on 03 November 2022)

It doesnt matter how different the PSVR1 is. Patch them and they will work.

  • 0
twintail Azzanation (on 03 November 2022)

I have to agree with Hynad here. It's very clear from the previous conversation that to you patching = general backwards compatibility where the PSVR2 would just run PSVR1 games and that's it, just like how the PS5 can run PS4 games.

Hynad and others were saying that patching = updating games for PS5/ PSVR2 hardware, as in actually taking the features into account, updating the UI for games to show PSVR2 hardware and not PSVR1 hardware etc.

You're trying to gaslight others into thinking that they didn't think patching could take place, which can't be further from the truth. They did and still do, but in a way that was different to how you were explaining it.

  • +5
Azzanation twintail (on 03 November 2022)

Mate, iv seen your stance on this site. I clearly claimed they can patch PSVR1 games to work on PSVR2 devices. As shown in the image. Seems like Hynad is the one gaslighting my comments. How much evidence do you need?
You can upvote him and downvote me all you like. My points still stand.

  • -3
Hynad Azzanation (on 03 November 2022)

Your very first sentence was: “ They could have made it work if they wanted to. All VR headsets operate the same.”

And I replied to you before pitzy272 jumped in. So, again, you don’t have your facts straight.

  • +2
Azzanation Hynad (on 03 November 2022)

So based on your response, you are saying, a multi billion dollar corp could not have implemented BC on a device that they made from the ground up? Or even help push titles across to the newer device? Which was my point.
My entire point was that they can patch PSVR1 games to work on PSVR2. You and Pitzy didn't like that answer. Pitzy even claimed it cannot be done due to the different hardware and you were agreeing with him as clearly shown.

  • 0
Hynad Azzanation (on 03 November 2022)

“[…] a multi billion dollar corp could not have implemented BC on a device that they made from the ground up?” And you insist that you understand the tech you’re trying to talk about… ??

You also compared this with how MS does their BC, which is completely different. You cannot emulate the PSVR light tracking system the way XBox consoles emulate older games.

Many games use those lights as part of their gameplay mechanics. The PSVR2 doesn’t use light tracking. So a simple solution from Sony is out of the question. It’s simply not as simple as you think, and it’s [almost] baffling that you still don’t get it.

  • +3
Azzanation Hynad (on 03 November 2022)

If they can patch it, like some are doing, than they can make it work.
It does not matter how the PSVR1 works, the solution in these times can be patched.
No one said its easy. Its not impossible like some are claiming which i called out.

  • 0
DonFerrari Azzanation (on 04 November 2022)

And here I'm waiting for MS to make an addon for Series that you can plug the kinect and play X360 and X1 kinect games like Sony did an adapter and gave FOR FREE to plug my PSVR onto PS5 and play my PS4 VR games on it.... Do you have a date when those games will be BC on Xbox? A TRILLION dollar company should be able to do it right?

  • 0
Azzanation DonFerrari (on 04 November 2022)

If MS decided to make a Kinect 3, id expect all Kinect games to work on it as that's the standards. I wouldn't be surprised seeing you complain about the lack of BC if they didn't make it BC right Don?

  • 0
DonFerrari Azzanation (on 04 November 2022)

At the time of PS5 launch there was no PSVR2 and still it worked. Sony kept the system alive, but MS abandoned 10M X1 customers that had paid for the kinect.

  • -1
Azzanation DonFerrari (on 04 November 2022)

You have taken this far off topic. Stop trying to spin this into another debate.

  • 0
Hynad Azzanation (on 04 November 2022)

But… You already took this off topic with your first comment above which only displayed how your ego took it rough some time ago…

  • +1
Azzanation Hynad (on 04 November 2022)

You were called out being a hypocrite in a topic that relates to your post. Next time you butt into someones convos and make fun of them, expect to be called out.

  • 0
Hynad Azzanation (on 05 November 2022)

^^^ Freudian projection, the case.

  • 0
Imaginedvl (on 02 November 2022)

I need a preorder button now :) Price is about what I was expecting.

  • +2
Bandorr Imaginedvl (on 02 November 2022)

You can register for a chance to do that on the PS website.
https://www.playstation.com/en-us/ps-vr2/register-to-pre-order/

  • +4
Imaginedvl Bandorr (on 02 November 2022)

oh amazing, thanks for the link :) Just registered!

  • +2
siebensus4 (on 03 November 2022)

Sounds plausible that an add-on for a console costs more than the console itself. :D

  • +1
DonFerrari (on 03 November 2022)

A big price, but comparing similar tech it is reasonable. I will plan my purchase.

  • +1
KratosLives (on 03 November 2022)

I'll wait for the propeer hands on reviews. I heard that it wasn't that comfortable to use.

  • +1
yvanjean (on 02 November 2022)

I still don't believe that VR is viable platform in it's current form and to me it's way over priced. Although at $550 Sony as a really competitive price for PSVR 2. But, I'm glad that Sony is invested and that there are many people out there trying it out and giving their feedback to make the entire experience and games better.

  • 0
Azzanation (on 02 November 2022)

Ouch, thats $850 in Aus.. more than a PS5

  • -4
DonFerrari Azzanation (on 03 November 2022)

You don't need to convert to know it costs more than PS5. It is more expensive than PS5 in any market by the announced price.
How much did you got pissed by the 2TB SSD for Series S costing much more than the console itself?

  • +1
KLAMarine (on 02 November 2022)

This requires the PS5? That's a steep asking price. Aren't there VR headsets that can operate on their own?

  • -4
The Fury KLAMarine (on 02 November 2022)

Pretty sure only the Quest is standalone, all others need a PC. 2 is quite cheap comparatively but pro is £1500 or so. This seems a good middle ground really. It has PS infrastructure and middle priced.

  • +10
Random_Matt (on 02 November 2022)

The whole industry is losing money aside from Apple. Consumers are poor in the current climate, wondering how they will pay their energy bills etc. DOA.

  • -5
pukem0n Random_Matt (on 02 November 2022)

but, PlayStation and Xbox made more money than they lost. Microsoft as a whole is literally making profit in the magnitude of 2 Bethesdas per quarter.

  • +3
VAMatt Random_Matt (on 02 November 2022)

I do think it's going to be a tough sell at $550, outside of enthusiasts. It is definitely going to be a slow start, as PS5 install base isn't huge yet.

  • +2