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Patent Suggests Sony Working on Old PlayStation Peripherals Compatibility With PS5

Patent Suggests Sony Working on Old PlayStation Peripherals Compatibility With PS5 - News

by William D'Angelo , posted on 03 July 2022 / 1,457 Views

Sony has filed a new patent, spotted by GameRant, suggests that the company is working on making older PlayStation peripherals compatible with the PlayStation 5.

The patent was filled on June 30, 2022 by Sony Interactive Entertainment and is titled "Systems and Methods For Converting A Legacy Code Into An Updated Code." It includes a diagram that shows older PlayStation peripherals, including the PlayStation Move controller, EyeToy, PlayStation Mouse, PSP Go, "Legacy Card Reader," and more.

Sony Patent Suggests Old PlayStation Peripherals to Be Made Compatible With PS5

The PlayStation Move controller first released in 2010 and is a motion controller that was designed to compete against the Nintendo Wii controller and the Xbox Kinect. The controllers are compatible with PlayStation VR. However, the PlayStation VR2 headset will have new controllers. 


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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6 Comments
Azzanation (on 03 July 2022)

Not a bad idea for the gaming enthusiasts however i cannot see this selling to the masses.. unless its cheap

  • +4
only777 (on 05 July 2022)

Errr, guys that's a PS3 in the image; not a PS5!

  • +1
twintail (on 03 July 2022)

Not to burst any bubbles, but the patent being sourced here has doesn't seem to have anything to do with peripherals: it's s about compiling older game code to run on a different device.

https://patents.justia.com/patent/11360750
In the patent itself it even describes the console as being in a data center. These peripherals are just the different pieces of hardware being used to describe the device (aka saying PS3 without saying PS3) in question.

This is just a really poor article from Ganerant.

  • 0
mjk45 twintail (on 03 July 2022)

Having read through the patent material provided in the link , Now I may be wrong but it does
seem to describe different peripherals by name and in basic terms it seems to be that it takes the legacy code that's inputted from the device be it a controller or what ever and identifies that code and then matches that code to updated code held on the server so in short it s a system for matching legacy code to already prewritten update code for what ever device is being used.

  • 0
twintail mjk45 (on 04 July 2022)

Sure, as the patent lays out: 'systems and methods for converting a legacy code into an updated code.' If I am reading this correctly, it's just emulation, not different to what we're seeing with PS1 and PSP games running on PS4/ PS5. The methods being claimed related to game systems and not peripherals (in the summary).

So it's not about having peripherals working on the PS5, but by identifying the different methods of input that need to be calculated in order to be converted into something new. The PS3 isn't even identified by name in the doc (yet PS1, PS2, PS4 and PS5 are).

It's basically just how a PS1 controller is not needed to get a PS1 game running on PS1 (yet the emulation needs to account for the fact that a PS1 controller was the original input).

  • 0
mjk45 twintail (on 04 July 2022)

rereading it I agree after having an out of embodiment experience (damn they like that word) and gaining a headache , I see it just a method of identifying the input and then replacing it using updated code so if I'm not wrong having all that leg update code already server side to speed up the process is what separates it from normal emulation hence the patent application.

  • +4