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Dying Light Update Adds 60 FPS Mode on Xbox Series S

Dying Light Update Adds 60 FPS Mode on Xbox Series S - News

by William D'Angelo , posted on 06 May 2022 / 4,130 Views

While developer Techland is focused on Dying Light 2 Stay Human, it hasn't forgotten the original Dying Light. A new update for the original entry in the series has been released that makes changes to the Hellraid, adding new  crystal consumables, weapon blueprints, and more. The Dieselpunk DLC, which adds new weapons and outfits has also released.

The update also improves the Xbox Series S version of the game adding a 60 FPS mode that runs the game in 936p. A patch in March originally only added a 60 FPS mode to the Xbox Series X and PlayStation 5.

Dying Light Update Adds 60 FPS Mode on Xbox Series S

Read the patch notes below:

Hellraid

[Level] 

  • [Lobby] The Story Mode (Blue) portal is now closer to the center of the Lobby (opposite of Raid Mode (Red) portal)
  • [Armory] The entirely reworked Armory now includes all Hellraid Weapons and Items
  • [Armory] Added Inspect Weapon on item showcases, which displays the weapon’s story of origin
  • [Tower] New environmental hazards can be found on all floors of the Tower (Spikes, Explosive Barrels)
  • [Tower] Added visual indication that Shrine requires sacrifice to unlock (killing all enemies in the area)

[Parameter Reworking / Balancing / Difficulty Tweaks] 

  • Damage factor multipliers for Hellraid enemies reworked for all difficulties
    [Easy] Enemy Damage factor multiplier decreased by ~15-20%
    [Normal] Player Damage factor multiplier increased by ~30%
    [Normal] Enemy Damage factor multiplier decreased by ~30%
    [Hard] Player Damage factor multiplier removed
    [Hard] Enemy Damage factor multiplier decreased by ~50%
    [Nightmare] Player Damage factor multiplier removed
    [Nightmare] Enemy Damage factor multiplier decreased by ~50%
  • Reduced number of Recruits spawned in Combat Arenas on the first and second floors of the Tower
  • Tweaked dynamic spawning of stronger enemies in Hellraid Ranks 5-10

[Economy]

  • Reduced prices of Hellraid weapons in the Hellraid shop by 50%
  • Added Weapon Remnants at 7.5% cost of the original weapon’s price

[Weapons, Rewards, Items] 

[Hellraid Shop in Slums Tower] 

  • Hellraid Shop will now include Wands (Fire Wand, Dark Wand) and Shock Bearer (Shield) for purchase
  • Hellraid Shop will now include Weapon Remnants (Craft Item) required to craft Hellraid Weapons
  • Hellraid Shop will now include Deathbringer Blueprint for purchase [if player completes Loaded for the Undead (Bounty) (available at Hellraid Rank 10)]

[Blueprints]

  • Thirteen (13) new unlockable blueprints available through Trials (Bounties Table) in Hellraid

[Consumables]

  • Five (5) new consumable items (Tower Crystals) available on Raid Mode Tower with various buffs 
    Red Crystal — Buff: Double Damage; Debuff: Low Stamina Regen
    Blue Crystal — Buff: Fast Movement; Debuff: Half Damage
    Green Crystal — Buff: High Health Regen; Debuff: Low Stamina Regen
    Yellow Crystal — Buff: 100% Crit, Stamina Usage Reduction; Debuff: -15% Movement
    White Crystal — Buff: Double Damage; Damage Reduction, Stamina Usage Reduction; Debuff: 0% Health Regen
  • New Consumable Item Animations for Crystals
  • New Icons for Crystal Items and Crystal Buffs

[Tutorial Screens]

  • New Tutorial Screen for Story Mode
  • New Tutorial Screen for Raid Mode
  • New Tutorial Screen on first interaction with Shrines
  • New Tutorial Screen for Crystals
  • Updated Tutorial Screens for the Armory

[Bugfixing & Miscellaneous]

  • Fixed multiple Z-fightning issues on the map
  • Fixed objects clipping issues, lightning artefacts, floating objects etc.
  • Fixed Lord Asmorod’s audio and animation cutting off too soon
  • Fixed rare blockers in Story and Raid Mode
  • Fixed instances where players could parkour around blocked areas in the Mysterious Portals quest
  • Fixed minor issues with the minimap
  • Fixed cases where some enemies were missing in Raid Mode
  • Players now need to pick up Bow Arrows from the ground (no longer having the ability to perform an automatic pick up)
  • Other minor bug fixes for Single Player and Co-Op

Support for DL, Live Events / DLC

[New Event Content]

  • New ULTIMATE EPIC WEAPON from Tolga and Fatin
  • New Easter Egg Weapon with unique weapon type
  • New weapon meshes and sounds
  • New Graffiti

[New DLC Content]

  • New type of weapon: Chainsaw
  • New feature: Perk for Buggy with 50% slower fuel loss
  • New weapon meshes, animations and sounds
  • New outfit

[DLC Maps] 

  • [General] Quest will now deselect after leaving Bozak Horde / Hellraid (players will not respawn in these modes after relaunch)
  • [Bozak Horde] Implemented Inventory Management system
    Now all weapons stored in the Stash when players enter the Bozak Horde will be returned to Player Inventory

[Quests]

  • [The Pit] Rebalanced fight with Demolisher in the Pit
  • [The Pit] Improved stats for the Machete found in the Pit

[Bugfixing & Miscellaneous]

  • [Menu] Removed “What’s New” Section
  • [Balancing] Reduced Snowstorm’s Ammo craft requirements
  • Added new dockets
  • Minor bug fixes for Single Player and Co-Op

Next Gen consoles

[Optimization] 

  • Added High Performance mode that offers 60 FPS in 936p (1664×936) for Xbox Series S

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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1 Comments
SuperNintend0rk (on 08 May 2022)

First they said DL2 couldn't hit 60 FPS on Series S, then patched it in, and now they're adding it to DL1. Nice!

  • +1