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Halo Infinite Season 2 Updates Outlined

Halo Infinite Season 2 Updates Outlined - News

by William D'Angelo , posted on 02 April 2022 / 4,405 Views

Halo Infinite launched without two major modes, Campaign Co-Op and Forge, that before release were delayed to Season 2 and Season 3, respectively. Campaign Co-Op was delayed once again to sometime after the start of Season 2.

Season 2 will start in just over a month on May 3 and 343 Industries in a new post on Halo Waypoint has outlined the changes, updates, and improvements coming in Season 2.

Halo Infinite Season 2 Updates Outlined

Read the Season 2 updates below:

Season 2

AUDIO

  • The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
  • The volume of the Grunt Birthday Party sound effect will be increased in Campaign

MULTIPLAYER

Arena

  • Catalyst (new Arena map) will be added to multiple playlists on day one
  • King of the Hill will be added to multiple playlists
  • Attrition will be added to multiple playlists
  • In Attrition, a revived player will be able to move immediately after spawning back in
  • Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists

Big Team Battle

  • Breaker (new BTB map) will be added to matchmaking on day one
  • Jeff Steitzer’s voice is returning to call out player-earned medals
  • Issue causing asymmetrical Weapon Rack spawns has been addressed

Matchmaking

  • Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match

Custom Games & Forge

  • Addressing some Custom Game bugs, with more coming down the road

Personal AI & Spartan Chatter

  • Balance adjustments were made to emphasize what’s most important for players

PC

  • Noticeable stability improvements; the team has resolved dozens of PC crashes

SANDBOX

Networking

  • Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected

Weapons

  • A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
  • The Ravager’s base (non-charged) shot will see a damage increase

Friend or Foe (IFF) Recognition (Player Outlines)

  • This system will now have options allowing players to modify the opacity and thickness based on their preferences

Equipment

  • Drop Wall will see slight performance increases
  • Overshield will provide slightly more shielding

Vehicles

  • Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
  • Banshee’s agility and damage output will be increased to improve its role as a strike fighter
  • Warthog & Razorback should be more resistant to flipping and bouncing

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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6 Comments
smroadkill15 (on 02 April 2022)

If this was coming off a typical 3-month season, I would be okay with it. But after season 1 really dragging on, I wish it had 1 or 2 more maps.

  • +2
VAMatt smroadkill15 (on 02 April 2022)

Right. Two maps per season, along with a new mode or something, is fine. But, the first season is really the equivalent of two. So, we need more.

Also, the lack of co-op for Halo is simply unacceptable. Delaying it even further is even more unacceptable.

  • +2
VAMatt (on 02 April 2022)

They need a couple more maps and/or some sort of PvE content. 2 maps just isn't enough after six months.

If this is the best they can do, it tells me that the game should have been delayed another 6-12 months.

It is a real shame. There a great game in there, but the rate of content drops has killed their momentum.

  • +1
Shiken VAMatt (on 02 April 2022)

This game will get a second wind when Forge and the next campaign expansion drops with co op, especially if they heavily market it. But yeah at least the multiplayer portion of it could have used a delay till they had more content ready. Solid game, multiplayer is being mismanaged though.

If it were me, I would have still launched the campaign as that was still a quality SP experience and would still serve to develop hype with the show right around the corner. I also would have tried to add co op for it as well since the multiplayer would be delayed, so they could have shifted focus a bit for that. Delay the multiplayer part till June when more content would be ready to drop and try to have Forge mode ready by then. And drop a campaign expansion this holiday alongside a new MP season and Forge Mode of they could not get it ready before June. Even if that was still delayed, I think the extra time to complete the multiplayer and the June release would help with the pacing of content and it would seem like it was missing for so long.

  • 0
Azzanation (on 02 April 2022)

Decent patch, glad they are fixing the PC side of things as well. Have to jump back in soon

  • +1
hellobion2 (on 25 November 2023)

Good article!

  • 0