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Miyazaki Says the Release of Elden Ring Was 'Not Very Pleasant'

Miyazaki Says the Release of Elden Ring Was 'Not Very Pleasant' - News

by William D'Angelo , posted on 09 March 2022 / 4,858 Views

Elden Ring director Hidetaka Miyazaki speaking in the latest issue of Weekly Famitsu said leading up to the release of the game was not very pleasant. 

"It's the same for all past titles, not just this one, but it's not a very pleasant time," said Miyazaki via VideoGamesChronicle. "I'm sure I'm relieved, but I’m more anxious about it. I never get used to it."

He added, "It was expected from the beginning that this work would be the largest scale ever."

Miyazaki did say that the combat in Elden Ring is similarities to Sekiro: Shadows Die Twice as both games were developed at the same time. 

Miyazaki Says the Release of Elden Ring Was 'Not Very Pleasant

"Since this work and the production of Sekiro were in parallel, there was not much direct feedback from Sekiro," he said. "However, since I directed both, it is certain that they influenced each other."

He discussed the influence that Game of Thrones writer George R.R. Martin had on the game.

"Martin's lore has existed since the very early stages of development and has given us various inspirations," said Miyazaki. "The lore depicts a complex and interesting relationship between mystery and the player, and gives us a multi-layered depth that we can call history."

He added, "At first, it wasn’t called the Ring, but I think he talked about the Elden Ring-like existence and the image of the opportunity for it to break. However, it was only spoken as an abstract concept, and I don’t think he had a concrete motif such as a golden tree at that time."

"The basic policy of telling a story in this work is the same as in the Dark Souls," he said. "The textual information is presented in pieces and is intended to be connected in the user’s mind or to be imagined by the user. The reason for this is that we want the gameplay itself to be the story of the user. However, I think that NPC conversations are more straightforward than in past works."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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14 Comments
Chrizum (on 10 March 2022)

Amazing game but alas the performance is terrible across the board again.

  • +4
Yassgragra (on 11 March 2022)

Any game that has high expectations will be stressful especially after Cyberpunk.

  • 0
DonFerrari (on 09 March 2022)

Sure wasn`t, plenty of bugs, glitches and poor performance.

  • -5
method114 DonFerrari (on 09 March 2022)

Yea PC had it rough apparently. It was great on PS5. Then again my friend on PC said it was fine also. Sometimes I feel like these bugs and performance issues get overblown. It's happened to me several times where games with "tons of bugs" are just fine.

  • +7
DonFerrari method114 (on 09 March 2022)

Can't post a picture here, but Digital Foundry picked a framedrop so odd that it looked like a meme. Let me see if I can get the link.
https://twitter.com/ColorblindReavs/status/1501514149599268867?s=09

  • 0
Alistair method114 (on 10 March 2022)

It wasn't exaggerated. Elden Ring on PC is the worst performing game I've ever bought. Terrible. I have an Alder Lake CPU + Radeon 6800 XT and the game constantly drops to 20 fps. It's a stuttery mess. People complained about the minor stutters in Final Fantasy 7 remake on PC (that game actually look and ran amazingly well in comparison), this is way worse. I'm usually careful to avoid badly programmed games on PC, oh well.

  • +3
method114 Alistair (on 10 March 2022)

Yea that's what's weird is my friend who plays on pc (3070) has had no issues other than a few frame drops here and there. You can also find lots of people on PC who can play it just fine. It seems to vary from person to person. When I game on PC I tend to avoid listening to people about bugs because IME I almost never have any.

  • 0
Drakrami DonFerrari (on 10 March 2022)

..Fromsoftware games have always been console centric. Choosing to play it on PC is just you being an ill-informed consumer.

  • +1
DonFerrari Drakrami (on 10 March 2022)

Releasing poor performing game (and in this case FromSoftware framepacing and other issues are well know even on console) shouldn't be dismissed for "customers should know better" and reviewers still giving good scores nonetheless.

  • -1
method114 DonFerrari (on 10 March 2022)

I think the reviewers gave it good scores because honestly when you play the game it's fine. My friend on PC did say he gets frame drops but this is just something that quickly happens and then it's done. It's not all the time either just here and there. Sure an analyzed video with a graph from DF makes it look bad but in reality it's just not that bad.

  • +1
DonFerrari method114 (on 10 March 2022)

And several other games get several discounts due to it.
What would you say about a reviewer that said he had to do the second part of his review on PS5 because the game stopped working on PC? But still gave it over 90 score.

  • 0
method114 DonFerrari (on 10 March 2022)

I would say reviewers are garbage which I've been saying since BF4. It got 8's across the board and then had non stop lag for at least 6 months after release. I don't trust reviewers at all and never will. Either way I'm glad it got high scores. A lot of these companies pay bonuses off reviews and these devs deserve the money. They've earned it with this game 100% and I don't think a few issues here and there should come out of their paycheck.

  • +4
DonFerrari method114 (on 10 March 2022)

On that I agree with you.

  • 0
scrapking method114 (on 12 March 2022)

If by lag you mean lag during online play, reviewers often play the game in a pre-release state with other reviewers, and don't experience the lag that occurs upon release when there are a flood of players into the game.

  • 0