
Halo Infinite Lead Narrative Designer Leaves 343 Industries, Joins Riot Games - News
by William D'Angelo , posted on 04 January 2022 / 1,205 ViewsHalo Infinite lead narrative designer Aaron Linde via Twitter announced he has left developer 343 Industries to pursue new opportunities in the new year.
"I'm departing 343 Industries to pursue a new opportunity in 2022," Linde said. "It was a terrifically difficult decision; Halo Infinite will remain one of the proudest achievements of my career for the rest of my life. I'm so grateful to have been a part of it.
"I want to thank my dear colleagues at 343 for making the best game I've ever worked on, our incredible voice cast for elevating our work in every single line delivery, and our players for joining us on this wild-ass journey. You made 2021 an incredibly special year for me."
In a separate tweet featuring footage of the anime Evangelion, he announced he is joining Riot Games.
I want to thank my dear colleagues at 343 for making the best game I've ever worked on, our incredible voice cast for elevating our work in every single line delivery, and our players for joining us on this wild-ass journey. You made 2021 an incredibly special year for me.
— Aaron Linde (@aaronlinde) December 31, 2021
NEXT TIME ON AARON LINDE pic.twitter.com/wuxKRX2ZZ7
— Aaron Linde (@aaronlinde) January 3, 2022
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Normal change in the industry, let's see what he will do there.
Good article!
everyone employee/worker is up for grabs!
Perhaps he will be working on the League of Legends MMO?
Out of interest, what is a Narrative Designer?
Is the person who's takes what the writer wrote and makes it more game-like. He's responsible for the design of player-story interaction. Cut-scenes, placement of dialogues, choices, story branching etc. Even things like the NPCs or interactive objects (if relevant for the story).