By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Super Mario 3D All-Stars (NS)

Super Mario 3D All-Stars (NS) - Review

by Evan Norris , posted on 14 October 2020 / 2,296 Views

The three-dimensional Super Mario games are held in the highest regard in video game circles — with good reason. They're bold, brilliant, avant-garde, and, in at least one case, revolutionary. The Super Mario 3D All-Stars collection pulls together three of these remarkable titles, adds a music player mode and some minor quality-of-life fixes, and wraps everything in a clean, professional presentation. There are some obvious omissions, including special features typical of anthologies like this and, most glaringly, Super Mario Galaxy 2, but the greatness of the included games shines through.

Super Mario 3D All-Stars includes the following three games: Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007). Each is available immediately from the main menu, alongside a written summary explaining the story and historical/technological context of the game. Everything in the menu is very sleek, clean, and professional-looking.

Also included in the main menu are the games' soundtracks, which cover 175 individual tracks. This is a great bonus feature for Super Mario fans and video game music aficionados in general. Everyone should find something to like, from the evocative, nostalgic sounds of Super Mario 64; to the bouncy, tropical tunes of Sunshine; to the orchestral might of Galaxy, a candidate for best video game soundtrack of all time.

The inclusion of Super Mario music is great, but the games themselves matter more. On that front, the 3D All-Stars anthology delivers again and again.

The first and most trailblazing title is Super Mario 64, based on the "Shindou Pak Taiou" version, an international version of the game that added rumble support. Its graphics are dated — despite a resolution bump unique to this collection — and its camera a little wonky, but it's overflowing with weird, experimental ideas and elevated by supremely satisfying and tactile movement. Its hub world, a level in itself, remains one of Nintendo's most inspired creations. This is a true masterpiece, through and through. 

The "weak link" of the collection is Super Mario Sunshine, although only by comparison to the magna opera that flank it. It's still a solid, inventive game with remarkably tight controls and beautiful visuals — it looks better than ever, in fact, thanks to new widescreen formatting and 1080p — but its rigidity and reliance on the water-spouting F.L.U.D.D. device make it less enticing than other 3D Super Mario entries. That said, in a way Sunshine is the most valuable of the lot, only because up until now it was exclusive to the GameCube ecosystem, having never received a re-release or remaster.

For those worried about reproducing Sunshine's GameCube controls, there's bad news and good news. The bad news: the official Nintendo GameCube adapter and controller will not work with 3D All-Stars, which means you won't have total control over water pressure — something that was possible via analog trigger. The good news: Nintendo has assigned this functionality to the ZR and R buttons, which allows players to either move and spray water at the same time, or root themselves and aim the nozzle. It's not a 1:1 recreation, but it works. As for Y-axis camera controls, on Switch they're set to standard, where the GCN original was locked on inverted. In both cases: not ideal for the opposite camp.

The final game in the anthology is Super Mario Galaxy, a joyous jaunt among the stars with an innovative spherical gravity engine that brings new dimensions to the typical Super Mario 3D platforming. Like Super Mario 64, Galaxy is a landmark, legendary title that has stood the test of time. It's bursting with creative, outside-the-box level designs and platforming conceits, and boasts a surprisingly affecting storyline. Moreover, thanks to this collection, it's more flexible than ever, as controls previously assigned to the Wii remote's IR pointer and gyroscope are replicated either with dual Joy-Cons or Pro Controller. Folks formerly turned off by motion controls in the original incarnation can now play the game entirely with a traditional controller.

While Galaxy in docked mode on Switch is more versatile than it was in 2007 on Wii, in handheld mode the story is somewhat different. If you're playing with Joy-Cons attached, or via the Switch Lite, you'll need to use the touch screen in place of gyro controls. This is technically viable, yes, but far from ideal.

Even with some clumsy controls in handheld mode, Super Mario Galaxy remains a brilliant game. Yet even more inspired is its direct successor Super Mario Galaxy 2, which is conspicuously absent from this collection. Nintendo needn't have included every game in the 3D series in this package — titles like Super Mario 3D Land, Super Mario 3D World, and Super Mario Odyssey exceed what is sufficient — but Super Mario Galaxy 2 most definitely falls within the scope of the collection. As a potential fourth entry, it would also represent a fitting symmetry: the original Super Mario All-Stars on SNES featured four games.

On top of Super Mario Galaxy 2, the 3D All-Stars compendium is also missing the type of special features — interviews, concept art, digitized manuals, etc. — that are common in recent collections from Capcom, Konami, and SNK. Mario, as a character, franchise, and cultural phenomenon, has such a deep repository of art and information; why not leverage it for this celebration of the early 3D games?

In terms of quality-of-life fixes, Nintendo has added some small but noticeable improvements; certainly nothing that can compete with the extraordinary work of M2 or Digital Eclipse, but welcome nonetheless. In addition to traditional controls for Super Mario Galaxy — a boon for the "waggle" agnostic — the collection boasts fonts, HUD elements, and UIs redrawn in higher resolution, plus a 16:9 aspect ratio for Sunshine and Galaxy. This is particularly meaningful for Sunshine as the HUD on GameCube was a bit cramped. On Switch the meters and icons are slightly smaller and pushed out to the margins of the screen, giving Mario some breathing room. It wouldn't be unfair to call Sunshine the most improved game of the bunch.

Yet, for all the good things, Nintendo still left out some obvious enhancements, like widescreen for Super Mario 64 or 60 frames-per-second for Sunshine. The lack of customizable controls hurts as well, particularly with Sunshine's camera and Galaxy's touch-screen inputs. Ultimately, the bonuses included in the 3D All-Stars anthology are fine, but disproportionate to the greatness of its games.

Disproportionate might be the perfect word to describe Super Mario 3D All-Stars. It's packed with three important, remarkable 3D platformers, but lacking some of the special features and upgrades fans have come to expect from modern collections. Still, as a convenient way to experience three retouched Super Mario games — two of them masterpieces — 3D All-Stars is absolutely worth your hard-earned coins. 


VGChartz Verdict


7
Good

This review is based on a retail copy of Super Mario 3D All-Stars for the NS

Read more about our Review Methodology here

More Articles

9 Comments

rapsuperstar31 (on 14 October 2020)

More upgrades would have been nice and obviously Galaxy 2 should have been a no brainier...but yeah its Mario 10!

  • +2
JWeinCom (on 15 October 2020)

My issue with this is Sunshine...

I'll post the rest in a separate reply so I can use paragraph.

  • +1
JWeinCom (on 15 October 2020)

My problem isn't that Sunshine isn't a good game. It's actually the first one of the collection that I played through to completion. I finally got 120 shines in it, and had a pretty swell time (mostly). The problem is that you have to buy the whole collection, and I think there may be a lot of people who enjoy 64 and Galaxy who won't enjoy Sunshine.

Mario 64 and Galaxy are both incredibly accessible games. They have simple controls, with 64 using mainly three buttons, and Galaxy using 2 buttons + (IMO) intuitive gesture controls at time. By comparison, Sunshine makes fairly regular use of about five buttons in its original incarnation, with the new control scheme adding a sixth. Managing FLUDD adds a level of complexity that's a little beyond Galaxy and 64.

Galaxy and 64 also both give you great flexibility in which levels you want to do or don't want to do. In Mario 64 you have to get at least one star in Bob-bomb battlefield, one in Dire Dire Docks, and complete the three Bowser levels. Aside from that, everything is optional. It's perfectly possible to beat the game without venturing into the game's harder worlds. In Galaxy, you have to do the boss worlds, and you'll probably have to get at least a star from most galaxies, but you're never really forced to complete any really tough challenges.

On the other hand in Sunshine, you have to get at least 7 of the shines in each level. So, unlike Galaxy or 64, where if one star is making you pull your hair out you could work around it, in Sunshine you have to beat it. This means those FLUDDLESS levels which can get pretty hard are mandatory.

That's not necessarily a bad thing. Sunshine is great for people looking for a bit more of a challenging and complex experience. But, for younger gamers or more casual gamers, Sunshine will likely not be enjoyable, leaving $60 for 2 games. Which is pretty steep.

This wouldn't have been an issue if there were simply more games in the collection. But, if it had to be 3, I think it's the wrong thing. I think 3D Land, 3D World, or Galaxy 2 would have all been better choices for the collection.

  • +2
Veknoid_Outcast (on 15 October 2020)

Those are all fair points. Sunshine is weirdly restrictive, especially coming from Super Mario 64. The 7-Shine requirement remains a mistake, all these years later.

That said, I feel like Sunshine is essential to show the growth of the 3D series. The fact that the biggest fonts in the main menu are reserved for the years -- 1996, 2002, and 2007 -- seems to signal Nintendo approached this as a timeline of the evolution of 3D Mario.

  • 0
JWeinCom (on 15 October 2020)

Whatever their intention was, it's kind of irrelevant to me. The big thing is how much people who buy the package will enjoy it. And even if they had to include Sunshine, there are a lot of fixes they could have implemented to alleviate the issues. A simple skip feature after losing a certain number of times on a level would have at least partially solved things.

  • 0
S.Peelman (on 14 October 2020)

I get why you’d rate this a 7, but personally I’d already give it a 10 by default just because Mario 64 is as brilliant as it is, the resolution could’ve been *lower* for all I care. :-P

  • +1
Veknoid_Outcast (on 14 October 2020)

It's a tricky thing reviewing collections like this. The individual games deserve higher scores, for sure, but the overall package is lacking in a few areas. I think it boils down to this: Super Mario 3D All-Stars is a collection of great games, but not a great collection.

  • +6
S.Peelman (on 14 October 2020)

Yeah, that’s a good way to put it, and secretly I also agree with that. :-)

  • +5
2zosteven (on 14 October 2020)

little frustrating but worth every penny.

  • +1