
CI Games Opens New Studio to Develop Lords of the Fallen 2 - News
by William D'Angelo , posted on 08 September 2020 / 1,363 ViewsCI Games has announced it has formed a new studio, Hexworks, based in Barcelona and Bucharest. The two teams are working on the fantasy action RPG, Lords of the Fallen 2, for the next-generation consoles and PC.
“It’s been a long time since we started talking about Lords of the Fallen 2 and trying different ideas. I am very excited for us to be able to announce the new studio that has been already at work for the last half of the year and made significant progress,” says CI Games CEO Marek Tyminski. “Initially we decided to keep that quiet as we didn’t want to bring that to public eyes before we would build the core team and before we would all agree on the details of the first project and move forward with our vision. So, this is the time to officially say we are here and we’re here to stay.”
Creative Director Cezar Virtosu and Executive Producer Saul Gascon lead a Hexworks team of around 25 people including veteran staff with AAA game development experience, but the studio is embracing a bit more of an indie approach to development as opposed to larger studios. Hexworks projects will focus on the high-quality craftsmanship of role-playing games.
“As a dedicated gamer myself, I can feel when developers are passionate about the games they make,” says Executive Producer Saul Gascon. “And this is what our studio is all about: Creating games we love to play ourselves. We’ve gathered a kickass team of senior developers with a deep fascination for mature fantasy games. The path has been intense, especially with the global lockdown situation, but working shoulder-to-shoulder with Marek and Cezar, we’ve gathered a great team mostly from our networks. I can’t wait to share more information on the studio, and show what we are working on!”
“For many months now, the three of us worked defining and scoping the project, to find the right DNA that would grant us a competitive edge and still remain in the realm of feasibility,” says Hexworks Creative Director Cezar Virtosu. “It is challenging to develop combat focused games remotely, but this is offset by the ease of contacting and working with massive soulsborne fans scattered around the world. It is an intoxicating mix of indie production and fanwork, since we are not a big production block and we all come from the genre’s trenches, thus, regardless of nationality, we are speaking the same game language. We are enthusiastic about our mission and we are aiming to deliver a creatively charged gameplay experience within the genre’s framework.”
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.